Baby Salamander (Etrian Odyssey 2 Untold) Edit
|It cannot help but spit fire when it senses a threat is near. Don't get hit!|
|Skills||Flame Breath, Harsh Cry, Dust Tail|
|Weakness||Ice, Head Bind|
|Resistance||Fire, Stun, Death, Petrify, Fear, Confuse, Head Bind|
Baby Salamanders are FOEs first encountered in 7F of the Auburn Thicket. They are stationary, and some of them rotate once every 4 player steps. Should the player step within their direct line of sight, up to 4 squares away, these squares get marked with targeting reticles, and on the next step, are set ablaze with a fire that lasts for 3 player steps. During this time, the FOE will not rotate. Exploiting this behaviour is needed to get past some of them in several parts of the floors they are encountered on. Of note is that should another FOE be in the line of fire, except the Fire Drake, they will be destroyed in the blast.
- Flame Breath (uses head): Fire attack to 1 line.
- Harsh Cry (uses head): Reduces 1 target's elemental defenses, may bind head.
- Dust Tail (uses legs): 2-4 melee bash attacks to random targets.