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"Wreak havoc with their wild teeth and claws while protecting their owners with their own bodies."
Beast description, Etrian Odyssey 2 Untold: The Fafnir Knight

Beast

Ferocious creatures dedicated towards their masters, annihilating anything that dare attempt to pose a threat to their beloved owners.

The Beast (ペット Pet in the Japanese version) is a loyal comrade who's thick hide and sharp fangs and claws allow them to tear their enemies to shreds while keeping their masters safe. Although they can't wear traditional armor, their thick hides provide more than enough defense to ward almost any blow. Should their masters be in danger, they can act as a shield in their stead, taking all the damage their masters would have sustained. With utmost savagery, they can lash out lethal blows against their foes, crushing them with their sheer strength. Should their masters sustain injuries, their saliva can heal their wounds, restoring them to their best conditions.

ProfileEdit

Description Ferocious creatures of the wild, trained to loyally serve their masters in combat. While they possess lethal combat capabilities, their defensive capabilities make them a true threat to anything that dares to threaten their masters. With a keen nose and natural instinct, they make for excellent hunters and gatherers, making them essential for anyone gathering the bounty offered by the labyrinth.
Strengths Powerful physical attacks and powerful defenses, capable of healing party-mates.
Weaknesses Loyalty skill is uncontrollable and bugged - when defending a party member, the damage calculation uses the defended member's defense instead of the Beast's own, along with ignoring defensive buffs or effects.
Force Salivall: The loyal beast licks the wounds of the entire party, fully restoring their HP and status.

Description Ferocious creatures of the wild, trained to loyally serve their masters in combat. While they possess lethal combat capabilities, their defensive capabilities make them a true threat to anything that dares to threaten their masters. With a keen nose and natural instinct, they make for excellent hunters and gatherers, making them essential for anyone gathering the bounty offered by the labyrinth.

Beasts are also one of the two classes who cannot alter class, and other classes cannot switch to Beasts. The other class with this behaviour is the Fafnir.

Strengths Good mix of attack and defense, capable of healing teammates. Massive HP reserves.
Weaknesses Gimmicky attack skills. Prone to dying a lot if frequently commanded to shield allies.
Force Boost Desperation: Triples user's HP for 3 turns.
Force Break True Endurance: Shields all allies from attacks and endures this turn. At the end of the turn, deal melee bash damage to all enemies.

Grimoire Stones Edit

Skills to generate and pass:

  • Bull Charge: Offers a good damage bonus while also improving the character's chance of surviving to use the attack.
  • Hit-Taker: Best given to a Protector whose Shield Mastery and Parry skills can block some if not all of the physical hits.
  • Lick Wounds: Heals, removes binds, and does not require equipment.
  • Natural Instinct: All-purpose item-farming skill for earning money.

Skills best used on a Beast:

  • Bloodlust (Highlander): Defensive Beasts will be using Hit-Taker often to defend the party. The number of hits will raise the chance it will retaliate.
  • Shield Mastery, Parry (Protector): Equipping these will make the Beast function like a substitute Protector.
  • Provoke (Protector): Offers great synergy with Endurance.
  • Healing Rhythm (Troubadour): Provoke and Protection Vow work as buffs, giving the Beast passive regeneration after taking a lot of hits.

Skills Edit

Skill Description Type Prerequisite
HP Up Increase maximum HP. Stat Increase Available at Start
TP Up Increase maximum TP. Stat Increase Available at Start
STR Up Increase strength. Stat Increase Available at Start
TEC Up Increase technique. Stat Increase Available at Start
VIT Up Increase vitality. Stat Increase Available at Start
AGI Up Increase agility. Stat Increase Available at Start
LUC Up Increase luck. Stat Increase Available at Start
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Loyalty May take damage in the place of other party members. Passive Available at Start
Autocure Restores a certain amount of HP after battle. Passive HP Up Lv.3
Autoheal May recover from various status ailments at the start of a turn. Passive Autocure Lv.5
En Garde May reduce all damage sustained. Passive VIT Up Lv.10
Tenacity May survive mortal blows with 1 HP remaining. Passive Autoheal Lv.5
Maul Crushing attack whose damage increases as the beast's HP falls. Offensive Savagery Skill Available at Start
Devour Bite down on an enemy to drain HP through the fangs. Offensive Savagery Skill Maul Lv.5
Bodyslam Powerful, striking tackle that may stun an enemy. Offensive Savagery Skill Available at Start
Rampage Multiple strike attacks againtst all enemies. Offensive Savagery Skill Bodyslam Lv.5

Loyalty Lv.10

Claw Slash wildly at an enemy with both foreclaws. Offensive Savagery Skill Available at Start
Wildcut Slash all enemies with dance-like moves. Offensive Savagery Skill Claw Lv.5
Bristle Lowers offense to gain increased defense against all attacks. Enhancement Loyalty Skill Loyalty Lv.3
Preen A bold display that increases defense and draws enemy attacks. Defensive Loyalty Skill Loyalty Lv.2
Wildwall Await the enemy's attack to parry it and negate the damage. Defensive Loyalty Skill Available at Start
Roar Roar that shakes the earth and terrifies all enemies. Debilitation Savagery Skill Available at Start
Saliva Lick an ally's wounds to restore their HP. Healing Loyalty Skill Available at Start
Doze Off Fall asleep on the spot to restore a large amount of HP. Healing Loyalty Skill Loyalty Lv.1
Howl A moaning howl that lures nearby FOEs to the spot where it's used. Field Savagery Skill Available at Start
Growl Stops FOE movement on the field for a limited time. Field Savagery Skill Available at Start
Fetch Chop wood, mine ore, and gather plants at item points. Gather LUC Up Lv.5

TEC Up Lv.5

Skill Description Type Prerequisite Uses
Loyalty Mastery Teaches Cover-type skills. Chance to halve incoming damage. Mastery Available at Start
Lick Wounds Heals 1 ally and removes their binds. Healing Loyalty Mastery Lv1 Head, TEC/VIT
Auto-Lick When user has taken damage or been bound this turn, has a chance of using Lick Wounds on self for free. Passive Lick Wounds Lv5
Protect Reduces incoming damage and take damage in place of 1 ally this turn. Loyalty Loyalty Mastery Lv3 Arm
Hit-Taker Reduces incoming damage and take damage in place of entire party a set number of times this turn.
Protection Vow Reduces incoming damage and take damage in place of allies that are under half HP for 3 turns. Loyalty Protect Lv3
Hit-Taker Lv3
Arm
Self-Defense Lowers the user's physical and elemental ATK and raises physical and elemental DEF for 3 turns. Loyalty Loyalty Mastery Lv5 Head
Beast Roar Lowers physical ATK of all enemies for 3 turns. Debuff Loyalty Mastery Lv7 Head
Preemptive Roar Chance to activate Beast Roar when the battle starts. Passive Beast Roar Lv5
Claw Mastery Teaches Claw skills. Increases damage dealt with claws. Mastery Available at Start
Tiger Blow Bash damage to 1 enemy. Recovers HP in accordance to the damage dealt. Claw Claw Mastery Lv1 Arm, STR
Wolf Fang 3 cut attacks to 1 enemy. Damage increases if the user's HP is high. Claw Tiger Blow Lv5 Arm, STR
Comet Drop Bash damage to 1 line of enemies. The user takes some damage as well. Claw Claw Mastery Lv3 Leg, STR
Wildblow Bash damage to 1 enemy. Damage increases if the user's HP is low. Claw Comet Drop Lv5 Arm, STR
Beast Dance Cut attack to all enemies. Delayed activation in turn. Claw Claw Mastery Lv5 Leg, STR
Savage Rush 3-6 inaccurate bash attacks to random enemies. Claw Claw Mastery Lv7 Arm, STR
Berserk 5 ranged cut attacks to random allies and enemies. Does halved damage to allies. Claw Beast Dance Lv3
Savage Rush Lv3
Arm, STR
Endurance Reduces incoming damage. At the end of the turn, deals cut damage to all enemies, increasing depending on the number of hits taken by the user. Loyalty Loyalty Mastery Lv10
Claw Mastery Lv10
Arm
HP Up Raises maximum HP. Stat Increase Available at Start
Deadly Resolve Chance to survive lethal damage with 1 HP. Passive HP Up Lv5
TP Up Raises maximum TP. Stat Increase Available at Start
Phys ATK Up Raises physical ATK. Stat Increase Available at Start
Phys DEF Up Raises physical DEF. Stat Increase Available at Start
Bull Charge Raises damage dealt and reduces damage taken until end of next turn. Cancels other Charge-type moves. Charge Phys ATK Up Lv5
Phys DEF Up Lv5
Natural Instinct Increases yield of Take, Chop, and Mine points. Gather Available at Start

GalleryEdit


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