- "Wreak havoc with their wild teeth and claws while protecting their owners with their own bodies."
- —Beast description, Etrian Odyssey 2 Untold: The Fafnir Knight
The Beast (ペット Pet in the Japanese version) is a loyal comrade whose thick hide and sharp fangs and claws allow them to tear their enemies to shreds while keeping their masters safe. Although they can't wear traditional armor, their thick hides provide more than enough defense to ward almost any blow. Should their masters be in danger, they can act as a shield in their stead, taking all the damage their masters would have sustained. With utmost savagery, they can lash out lethal blows against their foes, crushing them with their sheer strength. Should their masters sustain injuries, their saliva can heal their wounds, restoring them to their best conditions.
|Description||Ferocious creatures of the wild, trained to loyally serve their masters in combat. While they possess lethal combat capabilities, their defensive capabilities make them a true threat to anything that dares to threaten their masters. With a keen nose and natural instinct, they make for excellent hunters and gatherers, making them essential for anyone gathering the bounty offered by the labyrinth.|
|Strengths||Powerful physical attacks and powerful defenses, capable of healing party-mates.|
|Weaknesses||Loyalty skill is uncontrollable and bugged - when defending a party member, the damage calculation uses the defended member's defense instead of the Beast's own, along with ignoring defensive buffs or effects.|
|Force||Salivall: The loyal beast licks the wounds of the entire party, fully restoring their HP and status.|
|Description||Ferocious creatures of the wild, trained to loyally serve their masters in combat. While they possess lethal combat capabilities, their defensive capabilities make them a true threat to anything that dares to threaten their masters. With a keen nose and natural instinct, they make for excellent hunters and gatherers, making them essential for anyone gathering the bounty offered by the labyrinth.
Beasts are also one of the two classes who cannot alter class, and other classes cannot switch to Beasts. The other class with this behaviour is the Fafnir.
|Strengths||Good mix of attack and defense, capable of healing teammates. Massive HP reserves.|
|Weaknesses||Gimmicky attack skills. Prone to dying a lot if frequently commanded to shield allies.|
|Force Boost||Desperation: Triples user's HP for 3 turns.|
|Force Break||True Endurance: Shields all allies from attacks and endures this turn. At the end of the turn, deal melee bash damage to all enemies.|
Grimoire Stones Edit
Skills to generate and pass:
- Bull Charge: Offers a good damage bonus while also improving the character's chance of surviving to use the attack.
- Hit-Taker: Best given to a Protector whose Shield Mastery and Parry skills can block some if not all of the physical hits.
- Lick Wounds: Heals, removes binds, and does not require equipment.
- Natural Instinct: All-purpose item-farming skill for earning money.
Skills best used on a Beast:
- Bloodlust (Highlander): Defensive Beasts will be using Hit-Taker often to defend the party. The number of hits will raise the chance it will retaliate.
- Shield Mastery, Parry (Protector): Equipping these will make the Beast function like a substitute Protector.
- Provoke (Protector): Offers great synergy with Endurance.
- Healing Rhythm (Troubadour): Provoke and Protection Vow work as buffs, giving the Beast passive regeneration after taking a lot of hits.
- Elem DEF Up: The Beast's fantastic Vitality helps them weather physical damage, but their lower Technique makes them more vulnerable to elemental damage.
|HP Up||Increase maximum HP.||Stat Increase||Available at Start|
|TP Up||Increase maximum TP.||Stat Increase||Available at Start|
|STR Up||Increase strength.||Stat Increase||Available at Start|
|TEC Up||Increase technique.||Stat Increase||Available at Start|
|VIT Up||Increase vitality.||Stat Increase||Available at Start|
|AGI Up||Increase agility.||Stat Increase||Available at Start|
|LUC Up||Increase luck.||Stat Increase||Available at Start|
|Esc Up||Increase chances of successfully escaping from battle.||Stat Increase||Available at Start|
|Loyalty||May take damage in the place of other party members.||Passive||Available at Start|
|Autocure||Restores a certain amount of HP after battle.||Passive||HP Up Lv.3|
|Autoheal||May recover from various status ailments at the start of a turn.||Passive||Autocure Lv.5|
|En Garde||May reduce all damage sustained.||Passive||VIT Up Lv.10|
|Tenacity||May survive mortal blows with 1 HP remaining.||Passive||Autoheal Lv.5|
|Maul||Crushing attack whose damage increases as the beast's HP falls.||Offensive Savagery Skill||Available at Start|
|Devour||Bite down on an enemy to drain HP through the fangs.||Offensive Savagery Skill||Maul Lv.5|
|Bodyslam||Powerful, striking tackle that may stun an enemy.||Offensive Savagery Skill||Available at Start|
|Rampage||Multiple strike attacks against all enemies.||Offensive Savagery Skill||Bodyslam Lv.5
|Claw||Slash wildly at an enemy with both foreclaws.||Offensive Savagery Skill||Available at Start|
|Wildcut||Slash all enemies with dance-like moves.||Offensive Savagery Skill||Claw Lv.5|
|Bristle||Lowers offense to gain increased defense against all attacks.||Enhancement Loyalty Skill||Loyalty Lv.3|
|Preen||A bold display that increases defense and draws enemy attacks.||Defensive Loyalty Skill||Loyalty Lv.2|
|Wildwall||Await the enemy's attack to parry it and negate the damage.||Defensive Loyalty Skill||Available at Start|
|Roar||Roar that shakes the earth and terrifies all enemies.||Debilitation Savagery Skill||Available at Start|
|Saliva||Lick an ally's wounds to restore their HP.||Healing Loyalty Skill||Available at Start|
|Doze Off||Fall asleep on the spot to restore a large amount of HP.||Healing Loyalty Skill||Loyalty Lv.1|
|Howl||A moaning howl that lures nearby FOEs to the spot where it's used.||Field Savagery Skill||Available at Start|
|Growl||Stops FOE movement on the field for a limited time.||Field Savagery Skill||Available at Start|
|Fetch||Chop wood, mine ore, and gather plants at item points.||Gather||LUC Up Lv.5
TEC Up Lv.5
|Loyalty Mastery||Teaches Cover-type skills. Chance to halve incoming damage.||Mastery||Available at Start|
|Lick Wounds||Heals 1 ally and removes their binds.||Healing||Loyalty Mastery Lv1||Head, TEC/VIT|
|Auto-Lick||When user has taken damage or been bound this turn, has a chance of using Lick Wounds on self for free.||Passive||Lick Wounds Lv5|
|Protect||Reduces incoming damage and take damage in place of 1 ally this turn.||Loyalty||Loyalty Mastery Lv3||Arm|
|Hit-Taker||Reduces incoming damage and take damage in place of entire party a set number of times this turn.|
|Protection Vow||Reduces incoming damage and take damage in place of allies that are under half HP for 3 turns.||Loyalty||Protect Lv3|
|Self-Defense||Lowers the user's physical and elemental ATK and raises physical and elemental DEF for 3 turns.||Loyalty||Loyalty Mastery Lv5||Head|
|Beast Roar||Lowers physical ATK of all enemies for 3 turns.||Debuff||Loyalty Mastery Lv7||Head|
|Preemptive Roar||Chance to activate Beast Roar when the battle starts.||Passive||Beast Roar Lv5|
|Claw Mastery||Teaches Claw skills. Increases damage dealt with claws.||Mastery||Available at Start|
|Tiger Blow||Bash damage to 1 enemy. Recovers HP in accordance to the damage dealt.||Claw||Claw Mastery Lv1||Arm, STR|
|Wolf Fang||3 cut attacks to 1 enemy. Damage increases if the user's HP is high.||Claw||Tiger Blow Lv5||Arm, STR|
|Comet Drop||Bash damage to 1 line of enemies. The user takes some damage as well.||Claw||Claw Mastery Lv3||Leg, STR|
|Wildblow||Bash damage to 1 enemy. Damage increases if the user's HP is low.||Claw||Comet Drop Lv5||Arm, STR|
|Beast Dance||Cut attack to all enemies. Delayed activation in turn.||Claw||Claw Mastery Lv5||Leg, STR|
|Savage Rush||3-6 inaccurate bash attacks to random enemies.||Claw||Claw Mastery Lv7||Arm, STR|
|Berserk||5 ranged cut attacks to random allies and enemies. Does halved damage to allies.||Claw||Beast Dance Lv3|
Savage Rush Lv3
|Endurance||Reduces incoming damage. At the end of the turn, deals cut damage to all enemies, increasing depending on the number of hits taken by the user.||Loyalty||Loyalty Mastery Lv10|
Claw Mastery Lv10
|HP Up||Raises maximum HP.||Stat Increase||Available at Start|
|Deadly Resolve||Chance to survive lethal damage with 1 HP.||Passive||HP Up Lv5|
|TP Up||Raises maximum TP.||Stat Increase||Available at Start|
|Phys ATK Up||Raises physical ATK.||Stat Increase||Available at Start|
|Phys DEF Up||Raises physical DEF.||Stat Increase||Available at Start|
|Bull Charge||Raises damage dealt and reduces damage taken until end of next turn. Cancels other Charge-type moves.||Charge||Phys ATK Up Lv5|
Phys DEF Up Lv5
|Natural Instinct||Increases yield of Take, Chop, and Mine points.||Gather||Available at Start|
|v · t · eEtrian Odyssey II: Heroes of Lagaard|
|v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight|