The Botanist (Japanese name Herbalist) is one of the ten currently known classes of Etrian Odyssey V. Botanists combine the healing strength of the Medic with the ailment-inducing prowess of the Hexer, using their knowledge of herbs to both heal and harm. Most notably, their smoke skills, through which they inflict ailments, also reduce the affected enemies' resistance to that ailment, allowing for a better chance when attempting the ailment again. Botanists are typically only able to wear clothing and wield staves, but can also wield bows and scythes.
The Merciful Healer gets more potent healing abilities to rival that of the Medics, and receive better Wisdom and Vitality growth for better healing and survival.
- Strengths: Unparalleled healing ability. Excellent for curing binds and ailments if any of them actually land. Revival skills save on resources spent on Nectars.
- Weaknesses: Poor damage output, requiring weapon skills to contribute to the battle.
The Graced Poisoner have greater mastery over their Smoke skills, allowing them to further debilitate their enemies by stunning or even petrifying them, and enjoy better Luck and Intelligence growth to meet this end.
- Strengths: Great ailment support by reducing their resistance, letting them tie into any ailment-dependent party. Can still use base healing skills in emergencies.
- Weaknesses: Ailment accuracy for ailment skills is among the poorest in the game unless supported with stats of a Celestrian or Earthlain.
|Herb Mastery||Improves the healing of Herb skills in battle.||Mastery||None|
|Healing Herb||Restores HP to 1 ally. Quick to activate.||Herb||None|
|Sweeping Herb||Restores HP to 1 line.||Herb||Healing Herb Lv5|
|Refreshing Herb||Removes ailments from an ally.||Herb||None||Max Lv5; Lv5 affects row.|
|Revival Herb||Resurrects an ally.||Herb||Revival Herb Lv3|
|Antibodies||Hastens the recovery of binds and ailments.||Passive||None|
|Herb Foraging||Restores HP/TP to the party when taking, chopping, or mining.||Passive||None|
|Toxic Smoke||May poison 1 enemy line. Lowers resistance to poison for 3 turns.||Smoke||None||Lv5 and 10 increase debuff duration and ailment rate.|
|Dark Smoke||May blind 1 enemy line. Lowers resistance to blind for 3 turns.|
|Smokeblight||Lowers elemental DEF to 1 line of enemies for 3 turns. Most effective on enemies with Smoke debuffs.||Smoke||Toxic Smoke Lv2|
Dark Smoke Lv2
|Enemy must maintain Smoke debuff for maximum effect. Lv5 and 10 increase debuff duration.|
|Herb Boost||When healing with Herb skills in battle, HP may be restored beyond MAX.||Passive||None|
|HP Up||Increases maximum HP.||Stat Up||None|
|Bountiful Herb||Restores HP the party.||Herb||Sweeping Herb Lv5|
|Freeing Herb||Removes binds for an ally.||Herb||Revival Herb Lv3||Max Lv5; Lv5 affects row.|
|Auto-Revive||May resurrect an ally when KO'd.||Passive||Freeing Herb Lv3|
|Status DEF Up||Increases ailment/bind resistance.||Stat Up||None|
|Shared Nostrum||For 3 turns, extends range of Herb skills at reduced speed and effectiveness.||Support||Herb Foraging Lv5||Lv5 and 10 increase duration.|
|Reflex Herb||For one turn, allies will recover HP after being hit by an enemy.||Herb||None||Lv5 and 10 increase maximum heal count and reduce follow-up penalty.|
|Delayed Herb||At the start of next turn, restores HP to the party. Canceled if user is KO'd first.||Herb||None|
|Lingering Scent||For 5 turns, Herbs used on the party will activate again at the end of the turn.||Support||Reflex Herb Lv3|
Delayed Herb Lv3
|Lv5 and 10 increase duration.|
|Smoke Boost||Increases speed of Smoke skills and reduces their cost.||Passive||None|
|TP Up||Increases maximum TP.||Stat Up||None|
|Status ATK Up||Increases ailment/bind rate.||Stat Up||None|
|Paralyze Smoke||May paralyze an enemy row, then reduces their paralysis resistance for 3 turns.||Smoke||Antibodies Lv3||Lv5 and 10 increase debuff duration and ailment rate.|
|Chaos Smoke||May panic an enemy row, then reduces their panic resistance for 3 turns.|
|Smoke Bomb||Powerful ranged fire attack to an enemy with ailments, then removes 1 debuff from them.||Attack||Paralyze Smoke Lv3|
Chaos Smoke Lv3
|Target must have both a debuff and an ailment to be affected.|
|Smokestone||May petrify an enemy with a Smoke debuff.||Smoke||Smokeblight Lv5|
|Smokeflash||May stun an enemy with a Smoke debuff.||Smoke|
|Passing Scent||For 5 turns, Smoke skills are repeated at the end of turn, to affect all enemies.||Support||Smokestone Lv3|
|Lv5 and 10 increase duration. Repeat smoke is capped by this skill's level.|
|Auto-Smoke||May automatically use a random Smoke skill at the start of the battle.||Passive||Trigger chance increases with number of different smoke skills learnt.|
|v · t · eEtrian Odyssey V|