Damage types are the inherent properties of any given attack in the games; both friends and foes' attacks share this trait, and certain attacks can have more than one type. A few specific attacks (mostly from Alchemists) have no damage type and just deal raw damage.
There are various kinds of damage types, but they can be grouped in two main groups.
Physical Damage TypesEdit
All kinds of piercing/penetrating attacks fall on this category, like rapiers and spears. Also monsters using their spikes for attacks, or any kind of impaling skills. Sometimes referred to as Pierce.
Cut wounds made with sharp weapons, like swords, knives, etc. Monsters using their claws to rip flesh also fall within this category. Sometimes referred to as Cut.
Bashing the enemy with blunt weapons, like hammers, staves or even fists. Monsters may also use charges, kicks, or any other attack that produces an impact. Sometimes referred to as Bash or Crush.
Elemental Damage TypesEdit
Usually, but not limited to, flame and magma attacks. Hi-temperature skills without fire may still apply. Can be added to physical attacks. You know you are receiving fire damage if your character slot flashes red when taking a hit.
Any attack dealing with freezing temperatures fall under this category (blizzards, hail, icicles and the like). Can be added to physical attacks. You know you are receiving ice damage if your character slot flashes blue when taking a hit.
Any attack dealing with electricity fall under this category (lightning, thunder, shocks). Can be added to physical attacks. You know you are receiving volt damage if your character slot flashes yellow when taking a hit.
Another term for a type of attack that is unaffected by elemental resistances. Almighty skills, also known as Untyped or Typeless, are usually very powerful and expensive.