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Dark Hunter

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"Their long whips are useful in weakening their foes. Proper use of a Dark Hunter greatly expands your options in battle."
Dark Hunter description, Etrian Odyssey 2 Untold: The Fafnir Knight

EO1DarkHunter

Foreboding appearance complimented by foreboding power, the Dark Hunter's appearance will surely give their foes a fright.

The Dark Hunter (ダークハンター Dark Hunter in the Japanese version) is a specialized whip and sword-wielding class, with the capabilities to debilitate their enemies with skillful strikes. With their high-speed, their debilitation can push the difference between loss and victory. Whether it's a dangerous F.O.E. or a local monster, the Dark Hunter has an arsenal capable of taking them all down to the party's size. Unlike their brother the Hexer, the Dark Hunter is best suited for the front line, though not as suited for close-quarter combat as their brother the Landsknecht. However, utilizing their baiting and disguising abilities, the Dark Hunter can become virtually untargetable by the enemy.

ProfileEdit

Description Masters of deception, the Dark Hunter can punish their enemies to bend to their will before going in for the kill. With their skill with the whip, they can completely immobilize an enemy before taking it's life force for themselves. If a Dark Hunter decides to take up the blade instead, they can deliver powerful blows to the enemy's nerves, destroying them from the inside-out. While their power is more than welcome, it comes two-face, as the Dark Hunter is capable of baiting enemy fury with their own comrades.
Strengths Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility.
Weaknesses Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages.

Description Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with a enhanced arsenal, granting them the ability to better punish their foes should they breach through their various methods of self-defense. Bait is no longer restricted to swords, Ecstasy now works on unbound enemies, and several of their ailment-related skills got reworked. Should they take too much damage, their combat output increases majorly, showing off an inner strength never before seen.
Strengths Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility.
Weaknesses Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages unless rectified through the use of grimoire stones. Lack of area attacks.

Description Similar to their capabilities Etrian Odyssey, the Dark Hunter returns with new powers that allow them to better hinder their foes. With their deadly traps and ability to bait enemies into triggering powerful counterattacks, the Dark Hunter punishes anything that dares to oppose their might. Thanks to their furthered training in debilitation, they attained the ability to resist the very ailments and binds that they dish out to the enemies.
Strengths Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility. Capable of returning blows with sheer destructive force.
Weaknesses Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages.
Force Dominate: Using every binding technique at its disposal, the dark hunter will fully bind a single enemy, rendering it completely incapable of acting in battle.

Description Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with an altered arsenal. Though some of their skills have lost their potency, they're now far more utilitile, allowing them to spread inflicted ailments to other enemies and punishing those with ailing allies. With advanced training, the Dark Hunter can trade an enemy's ailments for a powerful attack, all while heavily punishing those afflicted by the Dark Hunter's cruelty through deep-routed debilitation that saps an enemy's strength merely for being inflicted by an ailment. Should their ailments be unsuccessful in landing, the chances of a successful infliction increases with each failure, allowing them to make a decisive comeback. Their stat distribution also offers a good balance of strength, agility, vitality, and luck, allowing them to switch to various different classes with ease.
Strengths Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility.
Weaknesses Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages unless rectified through the use of grimoire stones. Lack of area attacks.
Force Boost Trance: Raises damage to enemies with binds and ailments for 3 turns.
Force Break Rose Prison (uses arms): Melee cut attack with high chance of head/arm/leg bind & poison.

Stat Progression Edit

Level HP TP STR TEC VIT AGI LUC
1 33 22 9 7 7 10 7
30 134 84 22 18 18 23 17
70 329 194 44 39 36 45 34
99 511 290 61 55 50 62 47

Level HP TP STR TEC VIT AGI LUC
1 33 22 9 4 7 9 8
30 134 126 23 11 18 22 21
70 329 294 47 23 36 45 44
99 511 396 66 32 50 60 60

Grimoire Stones Edit

EOUEdit

Skills to generate and pass:

  • Drain Bite: Give Sword users the ability to heal themselves.
  • Wrath's Might: An incredibly powerful offensive staple that can also be augmented through Stones.
  • Viper: Poison damage scales off the user's TEC and can be one of the strongest sources of poison in the game.
  • Boost Up: When combined with Action Boost from the Gunner, the Boost Gauge can rapidly refill.

Skills best given to Dark Hunters:

  • Triple Charge (Landsknecht): Raises damage and ailment potential, saving on TP.
  • Falcon Slash/Tornado (Landsknecht): Area damage for Sword Dark Hunters.
  • Limitless (Highlander): Allows a Dark Hunter to access both Sword and Whip skills for greater utility.
  • Action Boost (Gunner): Combined with a maxed-out Boost Up, a Dark Hunter can easily restore up to half the Boost Gauge in 2 turns.

EO2UEdit

Skills to generate and pass:

  • All Sword Skills: These can be used to their full extent with other sword-wielding party members.
  • Perseverance: Important for ailment-reliant party members like Hexers.

Skills best given to Dark Hunters:

  • Triple Charge (Landsknecht): Raises damage and ailment potential, saving on TP.
  • Elemental Sabres (Fafnir): Reliable source of elemental damage for Sword Dark Hunters.
  • Weapon Free/Limitless (Fafnir/Highlander): Allows Dark Hunters access to both Sword and Whip skills for greater utility.
  • Ailing Slash (War Magus): Incredible damage output for Sword Dark Hunters, especially since they themselves can reliably land ailments.
  • Headcut, Armcut, Legcut (War Magus): Allows Sword Dark Hunters to also inflict binds.

SkillsEdit

Skill Description Type Prerequisite
HP Up Increase maximum HP. Stat Increase Available at Start
TP Up Increase maximum TP. Stat Increase Available at Start
ATK Up Increase physical damage in battle. Stat Increase Available at Start
Whips Increase whip damage. Stat Increase Available at Start
Swords Increase sword damage. Stat Increase Available at Start
Boost Up Increase the improvement gained when boosted. Passive ATK Up Lv.3
Fury Increase damage dealt when HP is low. Passive ATK Up Lv.5
Cloak Hide in the shadows so the enemy won’t target you. Defensive Skill TP Up Lv.3
Viper Whip attack with a chance of poisoning the enemy. Debilitation Whip Skill Whips Lv.1
Gag Whip attack with a chance of binding the enemy’s head. Binding Whip Skill Whips Lv.2
Shackles Whip attack with a chance of binding the enemy’s legs. Binding Whip Skill Whips Lv.3
Cuffs Whip attack with a chance of binding the enemy’s arms. Binding Whip Skill Whips Lv.4
Ecstasy Whip skill that does incredible damage to totally bound enemies. Offensive Whip Skill Whips Lv.5

ATK Up Lv.5

Climax Whip skill that may kill and drain enemies with low HP. Offensive Whip Skill Whips Lv.10
Hypnos Sword stab with a chance of putting the enemy to sleep. Debilitation Sword Skill Swords Lv.1
Nerve Sword stab at the enemy’s nerves with a chance of paralyzing it. Debilitation Sword Skill Swords Lv.2
Mirage Sword stab at the enemy’s skull with a chance of confusing it. Debilitation Sword Skill Swords Lv.3
Drain Sword stab that drains the enemy’s HP through the blade. Offensive Sword Skill Swords Lv.4
Bait Sword skill that uses comrades on either side to bait a trap. Offensive Sword Skill Swords Lv.5

ATK Up Lv.5

Petrify Sword stab at the enemy’s muscles with a chance of stoning. Debilitation Sword Skill Swords Lv.10
Take Gather plants for materials at item points. Gather Available at Start

Skill Description Type Prerequisite
Whip Mastery Enables Whip skills and increases damage dealt with whips. Mastery Available at Start
Gag Melee cut attack to 1 enemy, may bind head. Whip Whip Mastery Lv1
Shackles Melee cut attack to 1 enemy, may bind legs.
Cuffs Melee cut attack to 1 enemy, may bind arms.
Ecstasy Melee cut attack to 1 enemy. Damage raises with each bind it has. Whip Gag Lv7
Cuffs Lv7
Shackles Lv7
Viper Melee cut attack to 1 enemy, may poison. Whip Whip Mastery Lv5
Climax Melee cut attack to 1 enemy. Drains HP and may kill enemies under 40% HP. Whip Whip Mastery Lv10
Viper Lv3
Sword Mastery Enables Sword skills and increases damage dealt with swords. Mastery Available at Start
Hypno Bite Melee cut attack to 1 enemy, may induce sleep. Sword Sword Mastery Lv1
Nerve Bite Melee cut attack to 1 enemy, may paralyze.
Mirage Bite Melee cut attack to 1 enemy, may cause panic.
Soul Liberator Melee cut attack to 1 enemy with increased power to ailing enemies. Removes ailment after it hits. Sword Hypno Bite Lv7
Nerve Bite Lv7
Mirage Bite Lv7
Drain Bite Melee cut attack to 1 enemy, absorbs HP. Sword Sword Mastery Lv5
Catastrophe Melee cut attack to 1 enemy, may petrify. Ailment success rate increases next turn if it fails. Sword Sword Mastery Lv10
Drain Bite Lv3
ATK Up Raises physical attack. Stat Up Available at Start
Boost Up Raises the rate of Boost Gauge gain. Passive ATK Up Lv3
Wrath's Might Raises damage when below 30% HP. HP threshold increases with level. Passive ATK Up Lv5
Bait Places traps on allies to either side that counters physical attacks to them. Attack Boost Up Lv3
Wrath's Might Lv3
TP Up Raises maximum TP. Stat Up Available at Start
Bind Heart Lowers an enemy's turn speed for 3 turns. Support TP Up Lv1
Shadow Veil Lowers the chance of being targeted for 3 turns. Support TP Up Lv3
Dark Curse May inflict Curse upon all enemies. Support Bind Heart Lv2
Shadow Veil Lv2
HP Up Raises maximum HP. Stat Up Available at Start
Take Allows the user to find more resources while taking. Gather Available at Start

Skill Description Type Prerequisite
HP Up Increase maximum HP. Stat Increase Available at Start
TP Up Increase maximum TP. Stat Increase Available at Start
STR Up Increase strength. Stat Increase Available at Start
TEC Up Increase technique. Stat Increase Available at Start
VIT Up Increase vitality. Stat Increase Available at Start
AGI Up Increase agility. Stat Increase Available at Start
LUC Up Increase luck. Stat Increase Available at Start
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Whips Needed to learn whip skills. Mastery Skill Available at Start
Swords Needed to learn sword skills. Mastery Skill Available at Start
Antisick Intensive training allows the user to resist status ailments. Passive Unbind Lv.3
Antibind Indomitable will allows the user to resist being bound. Passive Unbind Lv.3
Viper Whip slash with a chance of poisoning the enemy. Debilitation Whip Skill Whips Lv.1
Shackles Whip slash with a chance of binding the enemy's legs. Binding Whip Skill Whips Lv.2
Cuffs Whip slash with a chance of binding the enemy's arms. Binding Whip Skill Whips Lv.3
Gag Whip slash with a chance of binding the enemy's head. Binding Whip Skill Whips Lv.4
Ecstasy Whip slash that does incredible damage to totally bound enemies. Offensive Whip Skill Whips Lv.8

STR Up Lv.5

Climax Whip slash that may kill and drain enemies with low HP. Offensive Whip Skill Whips Lv.6
Hypnos Sword stab with a chance of putting the enemy to sleep. Debilitation Sword Skill Swords Lv.1
Nerve Sword stab at the enemy's nerves with a chance of paralyzing it. Debilitation Sword Skill Swords Lv.2
Mirage Sword stab at the enemy's skull with a chance of confusing it. Debilitation Sword Skill Swords Lv.3
Drain Sword stab that drains the enemy's HP through the blade. Offensive Sword Skill Swords Lv.4
Petrify Sword stab at the enemy's muscles with a chance of stoning. Debilitation Sword Skill Swords Lv.6
Bait Uses comrades on either side as bait for physical attacks. Offensive Skill Swords Lv.8

Whips Lv.8

Magibait Uses comrades on either side as bait for elemental attacks. Offensive Skill Swords Lv.8

Whips Lv.8

Unbind Removes bindings from one party member. Recovery Skill TEC Up Lv.1
Racket Loud noises draw FOEs to the spot where the skill is used. Field Skill Available at Start
Chop Chop wood for materials at item points. Gather Available at Start

Skill Description Type Prerequisite Uses
Whip Mastery Enables Whip skills and increases damage dealt with whips. Mastery Available at Start
Gag Melee cut attack to 1 enemy, may bind head. Whip Whip Mastery Lv1 Arm, STR/LUC
Cuffs Melee cut attack to 1 enemy, may bind arms.
Shackles Melee cut attack to 1 enemy, may bind legs.
Ecstasy Melee cut attack to 1 enemy. Damage increases with number of binds it has. Whip Gag Lv7
Cuffs Lv7
Shackles Lv7
Arm, STR
Viper Melee cut attack to 1 enemy, may poison. Whip Whip Mastery Lv5 Arm, STR/LUC
Crimson Rouge Melee cut attack to 1 enemy. If bound, may spread binds to adjacent enemies. Whip Whip Mastery Lv10 Arm, STR/LUC
Sword Mastery Enables Sword skills and raises damage dealt with swords. Mastery Available at Start
Hypno Bite Melee cut attack to 1 enemy, may induce sleep. Sword Sword Mastery Lv1 Arm, STR/LUC
Nerve Bite Melee cut attack to 1 enemy, may paralyze.
Mirage Bite Melee cut attack to 1 enemy, may induce confusion.
Soul Liberator Melee cut attack to 1 enemy with increased power to ailing enemies. Removes ailment after it hits. Sword Hypno Bite Lv7
Nerve Bite Lv7
Mirage Bite Lv7
Arm, STR
Drain Bite Melee cut attack that absorbs some HP when dealing damage. Sword Sword Mastery Lv5 Arm, STR
Scorpion Melee cut attack with splash damage; may petrify if adjacent enemies have ailments. Sword Sword Mastery Lv10 Arm, STR/LUC
HP Up Increases max HP. Stat Up Available at Start
Temptation May immobilize and lower defense of 1 enemy this turn. Debuff HP Up Lv4 Head, LUC
TP Up Increases max TP. Stat Up Available at Start
Bind Heart Lowers evade rate for 3 turns. Strong against enemies with binds/ailments. Debuff TP Up Lv4 Head
Phys ATK Up Increases physical ATK. Stat Up Available at Start
Attack Bait Counter with cut attack against enemies using physical attacks on user or adjacent allies. Battle Phys ATK Up Lv10 Head
Elemental Bait Counter with cut attack against enemies using elemental attacks on user or adjacent allies.
Curb ATK Up Increases bind/ailment success rate. Stat Increase Available at Start
Snake Eyes Lowers enemy's physical DEF for 3 turns. Strong against enemies with binds/ailments. Debuff Curb ATK Up Lv3 Head
Perseverance Raises success rate of binds, ailments, stuns, and insta-kills after failing previous turn. Passive Snake Eyes Lv5
Chop Allows the user to find more resources while chopping. Gather Available at Start

GalleryEdit

TriviaEdit

  • This is one of the four classes from the first two games which have the same name in both English and Japanese versions, the other three being Medic, Alchemist and Gunner.
  • Even though the official profile states that their force skill in Etrian Odyssey II is Bondage, its in-game name is Dominate.

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