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Farmer

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These farmers seek to apply their wisdom to navigating the Labyrinth despite their clumsiness in battle.
In-Game Description, Etrian Odyssey III

Farmers

The Farmer is an exploration based class in Etrian Odyssey III. They have almost no combat use, and are infinitely more useful for their field use.

The Farmer class is like the Survivalist class from prior games, but they have an atrocious lack of combat capabilities. While their field skills improve the party's condition, keep all Farmers away from the front lines. They even have a skill that decreases enemy attention on themselves. They can only wield Farmer specific tools that vary between weapon classes, and can wear up to Medium Armor. They also have the highest LUC in the game.

GameplayEdit

The Farmer has only a few actual combat abilities, all of them being from one branch of their skill tree. Lullaby  puts the enemy (and themselves) to sleep and Play Possum that makes them less likely to be attacked. They can also lower the attack of all enemies with Rotten Egg, which gets improved effects from status ailments. Strange Seeds can completely bind a single enemy and Sympathy  Pain copies any ailments the unit has onto an enemy.

Otherwise, they will simply assist the party on the field, such as increase healing from tents with Camp Mastery or using To Market take you back to town immediately.

They are also incredibly useful at harvesting from harvest spots: Harvestry allows the Farmer to gain one point in all 3 gathering skills per skill level, while Double Crop allows you to farm much more per usage. Keen Nose makes finding rare items more likely and Horseplay passes time to reset the amount for gathering you can do.

Additionally to that, Farmers can increase drop rates from enemies and EXP gained by the party. So while they're definitely unfit for combat, Farmers have their use in mysterious ways.

Base StatsEdit

Does not include any stat bonuses from skills, equipment, Books, or Retirement.

HP TP STR TEC VIT AGI LUC
Farmer 36 15 3 3 5 6 12

SkillsEdit

Etrian Odyssey III: The Drowned City Edit

Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are normally maxed at level 10, but there are some exceptions where the level cap is 5 or even 1.

  • Passive Skills are passive benefits that grant bonuses without being activated.
  • Support Skills are in battle skills, that have various uses, but normally don't damage the enemy.
  • Search Skills are out-of-battle skills. Farmers excel at the use of these skill and therefore at the gathering of materials.
  • Extra shows skill detail or any special bonuses that are gained at certain levels.
Skill Description Type Requires Extra
Earth's Bounty Farmer skill that increases ally EXP points if you are alive. Class Skill -----
Brave Heart If HP is maxed and you are in the front row, you'll recover TP. Passive Skill Sympathy Pain Lv5 Max Lv5
Persistence You may revive from defeat at the end of the turn once per battle. Passive Skill

Play Possum Lv5

Strange Seeds Lv3

Waste Not The item drop rate at the end of battle increases. Passive Skill Camp Mastery Lv3 Max Lv5
Keen Nose You have a higher chance of finding rare items at harvesting points. Passive Skill Harvestry Lv3
Camp Mastery Revive and cure petrify at camps. Party HP and TP recovered increases. Passive Skill -----
Lullaby Sing a lullaby, putting yourself and all enemies to sleep. Special Skill -----
Play Possum Breathe slowly to lower the chance of enemies hitting you for 3 turns. Support Skill Lullaby Lv1
Strange Seeds Plant mystery seeds that bind all enemy heads, arms, and legs. Special Skill Lullaby Lv3
Rotten Egg Lower enemy strength for 4 turns. Status ailments increase its effect. Support Skill Lullaby Lv3
Sympathy Pain Status ailments you are affected by can be shared with the enemy. Special Skill Rotten Egg Lv3
Slap Awake Revive an ally. Used only from the main menu. Search Skill Camp Mastery Lv5
Harvestry Gather resources at all chopping, mining and gathering points. Search Skill ----- Max Lv5
Double Crop Increase number of times you can chop, mine, and gather. Search Skill Harvestry Lv5
Keen Eye Show FOE locations on the map for a limited number of steps. Search Skill -----
To Market Takes you back to town quickly. Search Skill Keen Eye Lv1 Max Lv1
Rain or Shine Nullify trap floor damage for a limited number of steps. Search Skill Keen Eye Lv3
Safe Stroll Eliminate enemy encounters for a limited number of steps. Search Skill Keen Eye Lv5 Max Lv5
Horseplay Shirk responsibility until an hour passes. Search Skill ----- Max Lv1

Earth's Bounty Edit

If the Farmer is alive at the end of combat, every party member will gain bonus experience. This effect stacks with the Earth's Bounty of other Farmers in the party.

  • Level 1: Gain 10% bonus experience.
  • Level 2: Gain 12% bonus experience.
  • Level 3: Gain 14% bonus experience.
  • Level 4: Gain 16% bonus experience.
  • Level 5: Gain 18% bonus experience.
  • Level 6: Gain 20% bonus experience.
  • Level 7: Gain 22% bonus experience.
  • Level 8: Gain 24% bonus experience.
  • Level 9: Gain 27% bonus experience.
  • Level 10: Gain 30% bonus experience.

Brave Heart Edit

Every turn the Farmer has full HP and stands in the front row, he will recover TP.

  • Level 1: Recover 1 TP.
  • Level 2: Recover 2 TP.
  • Level 3: Recover 3 TP.
  • Level 4: Recover 4 TP.
  • Level 5: Recover 5 TP.

Persistence Edit

Once per battle, the Farmer might be revived upon dying.

  • Level 1: 16% chance of reviving.
  • Level 2: 18% chance of reviving.
  • Level 3: 20% chance of reviving.
  • Level 4: 22% chance of reviving.
  • Level 5: 24% chance of reviving.
  • Level 6: 27% chance of reviving.
  • Level 7: 30% chance of reviving.
  • Level 8: 33% chance of reviving.
  • Level 9: 36% chance of reviving.
  • Level 10: 40% chance of reviving.

Waste Not Edit

Increases the general drop chance of items. This skill stacks with itself, so having multiple Farmers with this skill will add up the effects.

  • Level 1: Increases the drop chance by 1%.
  • Level 2: Increases the drop chance by 2%.
  • Level 3: Increases the drop chance by 3%.
  • Level 4: Increases the drop chance by 4%.
  • Level 5: Increases the drop chance by 5%.

Keen Nose Edit

Increases the chance of getting a rare item from a gathering point. Like other Farmer abilities, this stacks with itself, so having multiple Farmers with this ability will increase the effectiveness.

  • Level 1: Increases the chance by 1%.
  • Level 2: Increases the chance by 2%.
  • Level 3: Increases the chance by 3%.
  • Level 4: Increases the chance by 4%.
  • Level 5: Increases the chance by 5%.
  • Level 6: Increases the chance by 6%.
  • Level 7: Increases the chance by 7%.
  • Level 8: Increases the chance by 8%.
  • Level 9: Increases the chance by 9%.
  • Level 10: Increases the chance by 10%.

Camp Mastery Edit

The HP and TP recovered from resting by using a camping ground are increased. Also dead party members are revived and petrified ones healed.

  • Level 1: Increases the HP healing rate by 40% and the TP healing rate by 20%.
  • Level 2: Increases the HP healing rate by 80% and the TP healing rate by 40%.
  • Level 3: Increases the HP healing rate by 120% and the TP healing rate by 60%.
  • Level 4: Increases the HP healing rate by 160% and the TP healing rate by 80%.
  • Level 5: Increases the HP healing rate by 200% and the TP healing rate by 100%.
  • Level 6: Increases the HP healing rate by 240% and the TP healing rate by 120%.
  • Level 7: Increases the HP healing rate by 280% and the TP healing rate by 140%.
  • Level 8: Increases the HP healing rate by 320% and the TP healing rate by 160%.
  • Level 9: Increases the HP healing rate by 360% and the TP healing rate by 180%.
  • Level 10: Increases the HP healing rate by 500% and the TP healing rate by 250%.

Lullaby Edit

The farmer falls asleep, but has a chance of making every enemy asleep aswell.

  • Level 1: 15% chance to put enemies to sleep; costs 2 TP.
  • Level 2: 20% chance to put enemies to sleep; costs 3 TP.
  • Level 3: 25% chance to put enemies to sleep; costs 4 TP.
  • Level 4: 30% chance to put enemies to sleep; costs 5 TP.
  • Level 5: 35% chance to put enemies to sleep; costs 6 TP.
  • Level 6: 40% chance to put enemies to sleep; costs 7 TP.
  • Level 7: 45% chance to put enemies to sleep; costs 8 TP.
  • Level 8: 50% chance to put enemies to sleep; costs 9 TP.
  • Level 9: 55% chance to put enemies to sleep; costs 10 TP.
  • Level 10: 60% chance to put enemies to sleep; costs 10 TP.

Play Possum Edit

For three turns, the Farmer is less likely to be targeted by enemies.

  • Level 1: Costs 3 TP.
  • Level 2: Costs 3 TP.
  • Level 3: Costs 4 TP.
  • Level 4: Costs 4 TP.
  • Level 5: Costs 5 TP.
  • Level 6: Costs 5 TP.
  • Level 7: Costs 6 TP.
  • Level 8: Costs 6 TP.
  • Level 9: Costs 7 TP.
  • Level 10: Costs 7 TP.

Strange Seeds Edit

All enemies have a chance to get random binds at the end of the turn.

  • Level 1: 20% chance to bind enemies; costs 3 TP.
  • Level 2: 24% chance to bind enemies; costs 4 TP.
  • Level 3: 28% chance to bind enemies; costs 4 TP.
  • Level 4: 32% chance to bind enemies; costs 5 TP.
  • Level 5: 36% chance to bind enemies; costs 5 TP.
  • Level 6: 40% chance to bind enemies; costs 6 TP.
  • Level 7: 44% chance to bind enemies; costs 6 TP.
  • Level 8: 48% chance to bind enemies; costs 7 TP.
  • Level 9: 52% chance to bind enemies; costs 7 TP.
  • Level 10: 60% chance to bind enemies; costs 8 TP.

Rotten Egg Edit

For 4 turn, all enemies will have their ATK reduced; this effect gets stronger if the enemy has a status ailment.

  • Level 1: Decrease enemy ATK by 5%, or by 20% if afflicted by a status effect; costs 5 TP
  • Level 2: Decrease enemy ATK by 5%, or by 23% if afflicted by a status effect; costs 5 TP
  • Level 3: Decrease enemy ATK by 6%, or by 26% if afflicted by a status effect; costs 6 TP
  • Level 4: Decrease enemy ATK by 6%, or by 29% if afflicted by a status effect; costs 6 TP
  • Level 5: Decrease enemy ATK by 6%, or by 32% if afflicted by a status effect; costs 7 TP
  • Level 6: Decrease enemy ATK by 7%, or by 35% if afflicted by a status effect; costs 7 TP
  • Level 7: Decrease enemy ATK by 7%, or by 38% if afflicted by a status effect; costs 8 TP
  • Level 8: Decrease enemy ATK by 8%, or by 42% if afflicted by a status effect; costs 8 TP
  • Level 9: Decrease enemy ATK by 8%, or by 46% if afflicted by a status effect; costs 9 TP
  • Level 10: Decrease enemy ATK by 10%, or by 50% if afflicted by a status effect; costs 9 TP

Sympathy Pain Edit

If the Farmer has a negative status effect, this skill will allow him to transfer it onto the enemy.

  • Level 1: 60% chance; costs 3 TP.
  • Level 2: 63% chance; costs 3 TP.
  • Level 3: 66% chance; costs 4 TP.
  • Level 4: 70% chance; costs 4 TP.
  • Level 5: 74% chance; costs 5 TP.
  • Level 6: 78% chance; costs 6 TP.
  • Level 7: 82% chance; costs 7 TP.
  • Level 8: 86% chance; costs 8 TP.
  • Level 9: 90% chance; costs 9 TP.
  • Level 10: 100% chance; costs 10 TP.

Slap Awake Edit

Revives a party member. Only usable outside of combat.

  • Level 1: Revives a party member with 1 HP, costs 5 TP.
  • Level 2: Revives a party member with 30 HP, costs 5 TP.
  • Level 3: Revives a party member with 60 HP, costs 5 TP.
  • Level 4: Revives a party member with 100 HP, costs 5 TP.
  • Level 5: Revives a party member with 140 HP, costs 5 TP.
  • Level 6: Revives a party member with 180 HP, costs 5 TP.
  • Level 7: Revives a party member with 220 HP, costs 5 TP.
  • Level 8: Revives a party member with 260 HP, costs 5 TP.
  • Level 9: Revives a party member with 300 HP, costs 5 TP.
  • Level 10: Revives a party member with 500 HP, costs 5 TP.

Harvestry Edit

Increases the uses for each gathering skill.

  • Level 1: 1 more use of mine, chop and take.
  • Level 2: 2 more uses of mine, chop and take
  • Level 3: 3 more uses of mine, chop and take
  • Level 4: 4 more uses of mine, chop and take
  • Level 5: 5 more uses of mine, chop and take

Double Crop Edit

Restores the Farmers gathering skills.

  • Level 1: Restores 1 point in mine, chop and take, costs 10 TP.
  • Level 2: Restores 2 points in mine, chop and take, costs 15 TP.
  • Level 3: Restores 3 points in mine, chop and take, costs 20 TP.
  • Level 4: Restores 4 points in mine, chop and take, costs 25 TP.
  • Level 5: Restores 5 points in mine, chop and take, costs 30 TP.
  • Level 6: Restores 6 points in mine, chop and take, costs 35 TP.
  • Level 7: Restores 7 points in mine, chop and take, costs 40 TP.
  • Level 8: Restores 8 points in mine, chop and take, costs 45 TP.
  • Level 9: Restores 9 points in mine, chop and take, costs 50 TP.
  • Level 10: Restores 10 points in mine, chop and take, costs 55 TP.

Keen Eye Edit

As long as this skill is active, FOE positions will be marked on the map.

  • Level 1: Lasts for 5 steps; costs 6 TP
  • Level 2: Lasts for 10 steps; costs 6 TP
  • Level 3: Lasts for 15 steps; costs 7 TP
  • Level 4: Lasts for 20 steps; costs 7 TP
  • Level 5: Lasts for 25 steps; costs 8 TP
  • Level 6: Lasts for 30 steps; costs 8 TP
  • Level 7: Lasts for 35 steps; costs 9 TP
  • Level 8: Lasts for 40 steps; costs 9 TP
  • Level 9: Lasts for 50 steps; costs 10 TP
  • Level 10: Lasts for 60 steps; costs 10 TP

To Market Edit

Teleports the party to town. Functions like a warp wire.

  • Level 1: Costs 13 TP

Rain or Shine Edit

As long as this skill is active, party members ignore mud tiles and can't be damaged by damage tiles.

  • Level 1: Lasts for 10 steps; costs 10 TP
  • Level 2: Lasts for 15 steps; costs 10 TP
  • Level 3: Lasts for 20 steps; costs 11 TP
  • Level 4: Lasts for 25 steps; costs 11 TP
  • Level 5: Lasts for 30 steps; costs 12 TP
  • Level 6: Lasts for 35 steps; costs 12 TP
  • Level 7: Lasts for 40 steps; costs 13 TP
  • Level 8: Lasts for 50 steps; costs 13 TP
  • Level 9: Lasts for 60 steps; costs 14 TP
  • Level 10: Lasts for 70 steps; costs 14 TP

Safe Stroll Edit

As long as this skill is active, the party cannot encounter monsters.

  • Level 1: Lasts for 15 steps; costs 12 TP
  • Level 2: Lasts for 20 steps; costs 12 TP
  • Level 3: Lasts for 25 steps; costs 13 TP
  • Level 4: Lasts for 30 steps; costs 13 TP
  • Level 5: Lasts for 40 steps; costs 14 TP

Horseplay Edit

Upon use, one hour passes automatically.

  • Level 1: Costs 2 TP

Subclass Options Edit

GalleryEdit

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