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These farmers seek to apply their wisdom to navigating the Labyrinth despite their clumsiness in battle.
In-Game Description, Etrian Odyssey III
Farmers

The Farmer is an exploration based class in Etrian Odyssey III. They have almost no combat use, and are infinitely more useful for their field use.

The Farmer class is like the Survivalist class from prior games, but they have an atrocious lack of combat capabilities. While their field skills improve the party's condition, keep all Farmers away from the front lines. They even have a skill that decreases enemy attention on themselves. They can only wield Farmer specific tools that vary between weapon classes, and can wear up to Medium Armor. They also have the highest LUC in the game.

Gameplay

The Farmer has only a few actual combat abilities, all of them being from one branch of their skill tree. Lullaby  puts the enemy (and themselves) to sleep and Play Possum that makes them less likely to be attacked. They can also lower the attack of all enemies with Rotten Egg, which gets improved effects from status ailments. Strange Seeds can completely bind a single enemy and Sympathy  Pain copies any ailments the unit has onto an enemy.

Otherwise, they will simply assist the party on the field, such as increase healing from tents with Camp Mastery or using To Market take you back to town immediately.

They are also incredibly useful at harvesting from harvest spots: Harvestry allows the Farmer to gain one point in all 3 gathering skills per skill level, while Double Crop allows you to farm much more per usage. Keen Nose makes finding rare items more likely and Horseplay passes time to reset the amount for gathering you can do.

Additionally to that, Farmers can increase drop rates from enemies and EXP gained by the party. So while they're definitely unfit for combat, Farmers have their use in mysterious ways.

Stat Progression

Does not include any stat bonuses from skills, equipment, Books, or Retirement.

Level HP TP STR TEC VIT AGI LUC
1 36 15 3 3 5 6 12
35 169 97 15 17 23 25 41
70 305 181 28 31 42 45 71
99 390 233 36 39 54 57 89

Skills

Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are normally maxed at level 10, but there are some exceptions where the level cap is 5 or even 1.

  • Passive Skills are passive benefits that grant bonuses without being activated.
  • Support Skills are in battle skills, that have various uses, but normally don't damage the enemy.
  • Search Skills are out-of-battle skills. Farmers excel at the use of these skill and therefore at the gathering of materials.
  • Extra shows skill detail or any special bonuses that are gained at certain levels.
Skill Description Type Requires Extra
Earth's Bounty Farmer skill that increases ally EXP points if you are alive. Class Skill -----
Brave Heart If HP is maxed and you are in the front row, you'll recover TP. Passive Skill Sympathy Pain Lv5 Max Lv5
Persistence You may revive from defeat at the end of the turn once per battle. Passive Skill

Play Possum Lv5

Strange Seeds Lv3

Waste Not The item drop rate at the end of battle increases. Passive Skill Camp Mastery Lv3 Max Lv5
Keen Nose You have a higher chance of finding rare items at harvesting points. Passive Skill Harvestry Lv3
Camp Mastery Revive and cure petrify at camps. Party HP and TP recovered increases. Passive Skill -----
Lullaby Sing a lullaby, putting yourself and all enemies to sleep. Special Skill -----
Play Possum Breathe slowly to lower the chance of enemies hitting you for 3 turns. Support Skill Lullaby Lv1
Strange Seeds Plant mystery seeds that bind all enemy heads, arms, and legs. Special Skill Lullaby Lv3
Rotten Egg Lower enemy strength for 4 turns. Status ailments increase its effect. Support Skill Lullaby Lv3
Sympathy Pain Status ailments you are affected by can be shared with the enemy. Special Skill Rotten Egg Lv3
Slap Awake Revive an ally. Used only from the main menu. Search Skill Camp Mastery Lv5
Harvestry Gather resources at all chopping, mining and gathering points. Search Skill ----- Max Lv5
Double Crop Increase number of times you can chop, mine, and gather. Search Skill Harvestry Lv5
Keen Eye Show FOE locations on the map for a limited number of steps. Search Skill -----
To Market Takes you back to town quickly. Search Skill Keen Eye Lv1 Max Lv1
Rain or Shine Nullify trap floor damage for a limited number of steps. Search Skill Keen Eye Lv3
Safe Stroll Eliminate enemy encounters for a limited number of steps. Search Skill Keen Eye Lv5 Max Lv5
Horseplay Shirk responsibility until an hour passes. Search Skill ----- Max Lv1

Subclass Options

Due to their low stats and focus on map navigation, the Farmer has limited options for successful subclassing. Some of these options are:

Ninja

Possibly the best subclass for the Farmer, despite their limited use. The main draw of this combination is the ability to instant-kill most non-boss enemies with Kubikiri, which calculates LUC for success; this in adittion to the Farmer's ailment skills Lullaby, Strange Seeds and Rotten Eggs, and the Ninja's Izuna and Kagenui.

The feeble Farmer also benefits greatly from the evasion bonuses granted by Senpuku to avoid getting killed too often, and Karuwaza further helps with TP recovery. Sarutobi and Kumogakure might be useful to avoid damage, but you're better off spending your Farmer's turns on ailment skills.

Earth's Bounty and Keen Nose guarantee increased EXP and higher chance of rare drops, which go along perfectly with this combination's focus on instant death and ailments. Harvestry, for it's part, gives the Farmer something useful to do outside of battle.

The downside of this combination is that it can be too gimmicky, the reason you might want to keep it around is for rare drops only, as other classes, like the Wildling, have better stats and options as Hexer-types; also, it falls short against bosses due to their increased ailment resistance and immunities, but can still support with binds.

Prince/Princess

The Prince(ss) Royal Veil is supported by the Farmer's Braveheart, giving HP and TP recovery as long as the Farmer's HP is full. Since this combination needs the Farmer to be on the front row, it's better used in reverse (Prince(ss)/Farmer).

Hoplite

The actual reason you'll be using this combination is for the Hoplite's Shield Mastery, to give your Farmer access to shields and better survivality; don't bother with Spear Mastery, since the Farmer's low stats mean you'll be barely doing damage even with the skill at Lv10. Shrug Off is a good way to keep you Farmer free of ailments and ready to support with items, and Recuperate gives you healing for every turn you spend defending.

Parry and Magic Parry, as with the Hoplite, may or may not be good skills to invest in due to their random activation rate.

UNTESTED: Overwatch might benefit from the Farmer's low HP, but without ways to mitigate the cost it can quickly deplete the Farmer's TP.

The downside of this combination is that your Farmer will be too busy surviving to do much else.

Trivia

  • The blonde, blue dressed female Farmer closely resembles Alice, a recurrent demon in the Shin Megami Tensei series.

Gallery


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