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Fencer all

The Fencer (Japanese name) is one of the ten classes in Etrian Odyssey V. Drawing elements from the Survivalist and Landsknecht of earlier games, the Fencer is an Earthlain class. An agile warrior that wields a sword and small shield. They can fight as an evasive tank with quick moves or an attacker that uses continuous attacks with their rapier.

Legendary NamesEdit

Phantom DuelistEdit

The Phantom Duelist grants an emphasis on evasion, granting a massive Agility growth, allowing the Fencer to draw attacks away from the rest of the party while dodging them and bestowing various boosts to their own attacks in the process.

Chain DuelistEdit

The Chain Duelist are more focused on multi-hitting Chain skills to dole out more raw damage and receive a more well-rounded stat growth.

Skills Edit

Skill Description Type Requires Extra
Rapier Mastery Increases damage done with swords and changes damage type to stab instead of cut. Mastery None
Chain Flame Performs a follow-up stab + fire attack on an enemy hit by a stab or fire attack this turn. Sword/Chain None Lv5 and 10 increase maximum follow-ups and reduce follow-up rate penalty.
Chain Freeze Performs a follow-up stab + ice attack on an enemy hit by a stab or ice attack this turn.
Chain Shock Performs a follow-up stab + volt attack on an enemy hit by a stab or volt attack this turn.
Chain Boost Every time a Chain skill triggers, its damage increases for the rest of the battle. Passive Chain Fire Lv2
Chain Freeze Lv2
Chain Shock Lv2
Damage boost caps at +100% damage.
Chain Burst Whenever an enemy is killed by a Chain skill, the Fencer will attack another enemy using the same element. Passive Lv5 and 10 increase number of attacks per turn.
Predict This turn, raises evasion and draws attacks, but also decreases defense. Effect is reduced for each successful dodge. Support None Lv5 and 10 reduce evasion and aggro penalties.
Wind Curtain For this and next turn, one row of allies will dodge the first physical attack made on them. Support Predict Lv3 Max Lv5; Lv5 raises skill speed and duration.
Optic Thrust Melee stab attack to 1 enemy, may blind. Quick to activate. Sword None Lv5 and 10 increase blind chance.
Sylphid May counter an enemy after dodging. Successful counterattacks lowers counter rate for the turn. Passive None Lv5 and 10 raise maximum number of counters per turn.

Skill Description Type Requires Extra
Ray of Light Increases defense and chance of being attacked for the rest of the battle after dodging. Effect resets if hit. Passive None Lv5 and 10 increase defense and aggro increments.
Unburdened Raises evasion for each empty equipment slot on the Fencer. Passive None
Phantom Swords Reduces 1 enemy row's accuracy for 3 turns. Support None Lv5 and 10 increase duration.
Pile On This turn, after dodging, all allies in the same row will follow-up with an attack on that enemy. Support Phantom Swords Lv3
Avoid Accel Raises Union Gauge whenever the Fencer dodges an attack. Passive Max Lv5
Auto Curtain May automatically use Wind Curtain on their row at the start of the battle. Passive Wind Curtain Lv3 Max Lv5
Divine Wind Increases party evasion this turn. Each member's evasion bonus decreases with successful dodges. Support Auto Curtain Lv3
Deft Thrust Melee stab attack to an enemy, then raises evasion and chance of being attacked this turn. Quick to activate. Sword Optic Thrust Lv3 Lv5 and 10 increase aggro and evasion bonus.
Revenge Thrust Melee stab + volt attack to an enemy. Damage increases depending on how many times the Fencer has dodged last turn. Sword Deft Thrust Lv5 Lv5 and 10 increase damage bonus increments.
Counter Boost Sylphid counterattacks may hit multiple times. Passive Sylphid Lv5 Lv5 and 10 increase maximum number of hits.

Skill Description Type Requires Extra
Sonic Blade Normal attacks may hit again with a cut attack. Passive Rapier Mastery Lv3
Phys ATK Up Increases cut/stab/bash damage. Stat Up None
Chain Killer Performs a strong follow-up stab attack on an enemy afflicted by a bind/ailment/stun this turn. Sword/Chain Chain Boost Lv3
Chain Burst Lv3
Chain All The next Chain skill can affect all enemies and has an increased maximum number of hits. Support Chain Killer Lv5 Max Lv5
Chain Plus For 3 turns, increase the damage of Chain skills and follow-up rate. Support Lv5 and 10 increase duration.
Chain Double Chain skills may activate twice in a row. Passive
Sylph Screen Whenever the Fencer attacks or uses an attack skill, their evasion and defense increases for this turn. Passive None Lv5 and 10 increase defense increments.
Swift Stab 1-4 random melee stab attacks across 1 enemy line. Sword Optic Thrust Lv3 Lv5 and 10 increase number of hits.
Resonance Melee stab attack to an enemy. Damage increases depending on how many attacks the Fencer made last turn. Sword Swift Stab Lv5
Speed Up Increases evasion, accuracy, and turn speed. Stat Up None

Gallery Edit


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