The Fencer is one of the ten classes in Etrian Odyssey V. Drawing elements from the Survivalist and Landsknecht of earlier games, the Fencer is an Earthlain class. An agile warrior that wields a sword and small shield. They can fight as an evasive tank with quick moves or an attacker that uses continuous attacks with their rapier.
The Phantom Duelist grants an emphasis on evasion, granting a massive Agility and Luck growth, allowing the Fencer to draw attacks away from the rest of the party while dodging them and bestowing various boosts to their own attacks in the process.
- Strengths: Fantastic evasion rate that helps draw attention away from the party while still allowing for sustained damage. Reasonable HP and Vitality makes them durable on the off chance they still get struck.
- Weaknesses: Highly vulnerable to ailments that impair evasion. Struggles with defending against party-wide attacks.
The Chain Duelist is more focused on multi-hitting Chain skills to dole out more raw damage and receives a more well-rounded stat growth, on top of more TP to better sustain their frequent use of Chain skills.
- Strengths: Fantastic damage output in a team designed around Chain skills. Great durability for a frontline attacker, excellent for boss fights.
- Weaknesses: Requires the party to be built around them. Poor crowd control without very specific skill investments.
|Rapier Mastery||Raises the attack power of swords and changes their damage type to stab.||Mastery||None|
|Chain Flame||For one turn, performs follow-up stab/fire attacks to a target enemy.||Sword/Chain||None||Lv5 and 10 increase maximum follow-ups and reduce follow-up rate penalty. Only follows-up once for multi-hit skills.|
|Chain Freeze||For one turn, performs follow-up stab/ice attacks to a target enemy.|
|Chain Shock||For one turn, performs follow-up stab/volt attacks to a target enemy.|
|Chain Boost||Raises damage dealt with each successive Chain skill follow-up.||Passive||Chain Fire Lv2|
Chain Freeze Lv2
Chain Shock Lv2
|Damage boost caps at +100% damage.|
|Chain Burst||Whenever an enemy is defeated by a chain skill, performs another attack of the same type.||Passive||Lv5 and 10 increase maximum number of attacks per turn.|
|Predict||For one turn, raises evade and draws attacks at the cost of all defense. Effect reduced for each successful dodge.||Support||None||Lv5 and 10 reduce evasion and aggro penalties.|
|Wind Curtain||For 1 turn, 1 line of allies will dodge the first physical attack targeting them.||Support||Predict Lv3||Max Lv5; Lv5 raises skill speed and duration.|
|Optic Thrust||Melee stab attack to 1 enemy, may blind. Quick to activate.||Sword||None||Lv5 and 10 increase blind chance.|
|Sylphid||May counterattack after evading an enemy. Counter rate decreases with each successful activation.||Passive||None||Lv5 and 10 raise maximum number of counters per turn.|
|Ray of Light||Increases defense and chance of being attacked for the rest of the battle after dodging. Effect resets if hit.||Passive||None||Lv5 and 10 increase defense and aggro increments.|
|Lightweight||Raises evasion for each empty equipment slot on the Fencer.||Passive||None|
|Phantom Swords||Reduces 1 enemy row's accuracy for 3 turns.||Support||None||Lv5 and 10 increase duration.|
|Lure||This turn, after dodging, all allies in the same row will follow-up with an attack on that enemy.||Support||Phantom Swords Lv3|
|Dodge Boon||Raises Union Gauge whenever the Fencer dodges an attack.||Passive||Max Lv5|
|Auto-Curtain||May automatically use Wind Curtain on their row at the start of the battle.||Passive||Wind Curtain Lv3||Max Lv5|
|Divine Gust||Increases party evasion this turn. Each member's evasion bonus decreases with successful dodges.||Support||Auto-Curtain Lv3|
|Deft Thrust||Melee stab attack to an enemy, then raises evasion and chance of being attacked this turn. Quick to activate.||Sword||Optic Thrust Lv3||Lv5 and 10 increase aggro and evasion bonus.|
|Revenge Thrust||Melee stab + volt attack to an enemy. Damage increases depending on how many times the Fencer has dodged last turn.||Sword||Deft Thrust Lv5||Lv5 and 10 increase damage bonus increments.|
|Counter Boost||Sylphid counterattacks may hit multiple times.||Passive||Sylphid Lv5||Lv5 and 10 increase maximum number of hits.|
|Sonic Blade||Regular attack that may result in two hits: 1 stab and 1 cut.||Passive||Rapier Mastery Lv3|
|Phys ATK Up||Raises physical ATK.||Stat Up||None|
|Chain Killer||For one turn, follows up when target is inflicted with a bind/stun/ailment.||Sword/Chain||Chain Boost Lv3|
Chain Burst Lv3
|Only one follow-up if multiple binds/ailments are inflicted in one move.|
|Chain All||Next turn, Chain skills target all enemies and follow-up rate is increased.||Charge||Chain Killer Lv5||Max Lv5|
|Chain Plus||Increases Chain skill damage and follow-up rate for 3 turns.||Support||Lv5 and 10 increase duration.|
|Chain Double||Chain skill follow-up hits may activate twice.||Passive|
|Sylphscreen||For one turn, evade rate and DEF rise after every attack.||Passive||None||Lv5 and 10 increase defense increments. Bonuses last only for the current round.|
|Swift Stab||1-4 random melee stab attacks across 1 enemy line.||Sword||Optic Thrust Lv3||Lv5 and 10 increase number of hits.|
|Resonance||Melee stab to 1 enemy. Damage increases based on number of attacks last turn.||Sword||Swift Stab Lv5||Counts number of successful hits.|
|Speed Up||Increases evasion, accuracy, and turn speed.||Stat Up||None|
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