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"Wreak havoc with their wild teeth and claws while protecting their owners with their own bodies."
Beast description, Etrian Odyssey 2 Untold: The Fafnir Knight

Beast

Ferocious creatures dedicated towards their masters, annihilating anything that dare attempt to pose a threat to their beloved owners.

The Beast (ペット Pet in the Japanese version) is a loyal comrade whose thick hide and sharp fangs and claws allow them to tear their enemies to shreds while keeping their masters safe. Although they can't wear traditional armor, their thick hides provide more than enough defense to ward almost any blow. Should their masters be in danger, they can act as a shield in their stead, taking all the damage their masters would have sustained. With utmost savagery, they can lash out lethal blows against their foes, crushing them with their sheer strength. Should their masters sustain injuries, their saliva can heal their wounds, restoring them to their best conditions.

Profile[]

Ferocious creatures of the wild, trained to loyally serve their masters in combat. While they possess lethal combat capabilities, their defensive capabilities make them a true threat to anything that dares to threaten their masters. With a keen nose and natural instinct, they make for excellent hunters and gatherers, making them essential for anyone gathering the bounty offered by the labyrinth.

  • Strengths: Powerful physical attacks and powerful defenses, capable of healing party-mates.
  • Weaknesses: Loyalty skill is uncontrollable and bugged - when defending a party member, the damage calculation uses the defended member's defense instead of the Beast's own, along with ignoring defensive buffs or effects.
  • Force skill - Salivall: The loyal beast licks the wounds of the entire party, fully restoring their HP and status.

Stat Progression[]

Main article: Beast/Stats#EO2
Level HP TP STR TEC VIT AGI LUC
1 55 15 8 5 8 5 5
30 233 73 33 10 33 18 24
70 545 153 61 18 70 38 51
99 779 323 78 35 88 57 69

Skills[]

Skill Description Type Prerequisite
HP Up Increase maximum HP. Stat Increase Available at Start
TP Up Increase maximum TP.
STR Up Increase strength.
TEC Up Increase technique.
VIT Up Increase vitality.
AGI Up Increase agility.
LUC Up Increase luck.
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Loyalty May take damage in the place of other party members. Passive Available at Start
Autocure Restores a certain amount of HP after battle. Passive HP Up Lv.3
Autoheal May recover from various status ailments at the start of a turn. Passive Autocure Lv.5
En Garde May reduce all damage sustained. Passive VIT Up Lv.10
Tenacity May survive mortal blows with 1 HP remaining. Passive Autoheal Lv.5
Maul Crushing attack whose damage increases as the beast's HP falls. Offensive Savagery Skill Available at Start
Devour Bite down on an enemy to drain HP through the fangs. Maul Lv.5
Bodyslam Powerful, striking tackle that may stun an enemy. Available at Start
Rampage Multiple strike attacks against all enemies. Bodyslam Lv.5
Loyalty Lv.10
Claw Slash wildly at an enemy with both foreclaws. Available at Start
Wildcut Slash all enemies with dance-like moves. Claw Lv.5
Bristle Lowers offense to gain increased defense against all attacks. Enhancement Loyalty Skill Loyalty Lv.3
Preen A bold display that increases defense and draws enemy attacks. Defensive Loyalty Skill Loyalty Lv.2
Wildwall Await the enemy's attack to parry it and negate the damage. Defensive Loyalty Skill Available at Start
Roar Roar that shakes the earth and terrifies all enemies. Debilitation Savagery Skill Available at Start
Saliva Lick an ally's wounds to restore their HP. Healing Loyalty Skill Available at Start
Doze Off Fall asleep on the spot to restore a large amount of HP. Healing Loyalty Skill Loyalty Lv.1
Howl A moaning howl that lures nearby FOEs to the spot where it's used. Field Savagery Skill Available at Start
Growl Stops FOE movement on the field for a limited time. Field Savagery Skill Available at Start
Fetch Chop wood, mine ore, and gather plants at item points. Gather LUC Up Lv.5
TEC Up Lv.5

Profile[]

The Beasts have received a much-needed overhaul in this game. Previously, their Loyalty was automatic and further investment (which was needed for their better skills) would raise the chance of them taking blows for the party, whether needed or not. Now, Loyalty Mastery raises the chance of a Beast taking half damage, and any skill that would let the Beast tank for the party is player-controlled on top of providing an additional defense boost, allowing the Beast to work as a defensive unit slightly different from the Protector.

Beasts are also one of the two classes who cannot alter class, and other classes cannot switch to Beasts. The other class with this behaviour is the Fafnir.

  • Strengths: Good mix of attack and defense, capable of healing teammates. Massive HP reserves.
  • Weaknesses: Gimmicky attack skills. Prone to dying a lot if frequently commanded to shield allies.
  • Force Boost - Desperation: Triples user's HP for 3 turns.
  • Force Break - True Endurance: Shields all allies from attacks and endures this turn. At the end of the turn, deal melee bash damage to all enemies.

Stat Progression[]

Main article: Beast/Stats#EO2U
Level HP TP STR TEC VIT AGI LUC
1 60 22 8 5 9 6 7
30 203 114 21 14 24 16 18
70 470 266 43 30 48 33 34
99 714 353 60 42 68 47 48

Skills[]

Skill Description Type Prerequisite Extra
Loyalty Mastery Teaches Cover-type skills. Chance to halve incoming damage. Mastery Available at Start
Lick Wounds
HD-HBindHD-TECHD-VIT
Heals 1 ally and removes their binds. Healing Loyalty Mastery Lv1 Lv5 and 10 increase binds removed.
Auto-Lick When user has taken damage or been bound this turn, has a chance of using Lick Wounds on self for free. Passive Lick Wounds Lv5 Max Lv5
Protect
HD-ABind
Reduces incoming damage and take damage in place of 1 ally this turn. Loyalty Loyalty Mastery Lv3
Hit-Taker
HD-ABind
Reduces incoming damage and take damage in place of entire party a set number of times this turn. Lv5 and 10 increase number of activations.
Protection Vow
HD-ABind
Reduces incoming damage and take damage in place of allies that are under half HP for 3 turns. Loyalty Protect Lv3
Hit-Taker Lv3
Lv5 and 10 increase duration, max activations per turn, and reduce activation penalty.
Self-Defense
HD-HBind
Lowers the user's physical and elemental ATK and raises physical and elemental DEF for 3 turns. Loyalty Loyalty Mastery Lv5 Lv5 and 10 increase duration.
Beast Roar
HD-HBind
Lowers physical ATK of all enemies for 3 turns. Debuff Loyalty Mastery Lv7 Lv5 and 10 increase duration.
Preemptive Roar Chance to activate Beast Roar when the battle starts. Passive Beast Roar Lv5 Max Lv5
Claw Mastery Teaches Claw skills. Increases damage dealt with claws. Mastery Available at Start
Tiger Blow
HD-ABindHD-STR
Bash damage to 1 enemy. Recovers HP in accordance to the damage dealt. Claw Claw Mastery Lv1
Wolf Fang
HD-ABindHD-STR
3 cut attacks to 1 enemy. Damage increases if the user's HP is high. Claw Tiger Blow Lv5
Comet Drop
HD-LBindHD-STR
Bash damage to 1 line of enemies. The user takes some damage as well. Claw Claw Mastery Lv3
Wildblow
HD-ABindHD-STR
Bash damage to 1 enemy. Damage increases if the user's HP is low. Claw Comet Drop Lv5
Beast Dance
HD-LBindHD-STR
Cut attack to all enemies. Delayed activation in turn. Claw Claw Mastery Lv5
Savage Rush
HD-ABindHD-STR
3-6 inaccurate bash attacks to random enemies. Claw Claw Mastery Lv7
Berserk
HD-ABindHD-STR
5 ranged cut attacks to random allies and enemies. Does halved damage to allies. Claw Beast Dance Lv3
Savage Rush Lv3
Endurance
HD-ABindHD-STRHD-VIT
Reduces incoming damage. At the end of the turn, deals cut damage to all enemies, increasing depending on the number of hits taken by the user. Loyalty Loyalty Mastery Lv10
Claw Mastery Lv10
Lv5 and 10 increase DEF bonus.
HP Up Raises maximum HP. Stat Increase Available at Start
Deadly Resolve Chance to survive lethal damage with 1 HP. Passive HP Up Lv5
TP Up Raises maximum TP. Stat Increase Available at Start
Phys ATK Up Raises physical ATK. Stat Increase Available at Start
Phys DEF Up Raises physical DEF. Stat Increase Available at Start
Bull Charge
HD-HBind
Raises damage dealt and reduces damage taken until end of next turn. Cancels other Charge-type moves. Charge Phys ATK Up Lv5
Phys DEF Up Lv5
Lv5 and 10 increase DEF bonus.
Natural Instinct Increases yield of Take, Chop, and Mine points. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • Hit-Taker: Best given to a Protector whose Shield Mastery and Parry skills can block some if not all of the physical hits.
  • Lick Wounds: Heals, removes binds, and does not require equipment.
  • Natural Instinct: All-purpose item-farming skill for earning money.

Skills best used on a Beast:

  • Bloodlust (Highlander): Defensive Beasts will be using Hit-Taker often to defend the party. The number of hits will raise the chance it will retaliate.
  • Shield Mastery, Parry (Protector): Equipping these will make the Beast function like a substitute Protector.
  • Provoke (Protector): Offers great synergy with Endurance.
  • Healing Rhythm (Troubadour): Provoke and Protection Vow work as buffs, giving the Beast passive regeneration after taking a lot of hits.
  • Elem DEF Up: The Beast's fantastic Vitality helps them weather physical damage, but their lower Technique makes them more vulnerable to elemental damage.

Gallery[]


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