Glowbird (Etrian Odyssey)Edit
Glowbirds are enemies that can be first encountered on B9F.
These birds are incredibly fast when first encountered, allowing them to get an easy kill on a low health party member if you're not careful. Their Corrode ability lowers the entire partys defense.
- Corrode (Uses ???):
Glowbird (Etrian Odyssey II)Edit
Glowbirds are enemies that can be first encountered on 19F.
Even though you encounter them late in the game, they work exactly like their counterpart in Etrian Odyssey I: They will start off with Corrode, which lowers the defense of the entire party, and afterwards attack normally for good damage. They are also pretty fast.
- Corrode (Uses ???):
Glowbird (Etrian Odyssey Untold) Edit
|Skills||Charge, Evil Cry|
|Items||Glow Beak, Glow Talon|
The Glowbird once again makes an appearance in Etrian Odyssey Untold: The Millennium Girl. This dangerous monster can become deadly if not taken out quickly. They can use the skill Charge to use a turn to power up, then launch a powerful attack the turn after. If that wasn't enough, Glowbirds can also use Evil Cry to raise the attack of all the monsters in the battle as well.
- Charge (Uses ???):
- Evil Cry (Uses ???):
- Primitive Jungle: B9F
Related Monsters Edit
- Carmine Beak
- Depth Dancer
Luminous Bird (Etrian Odyssey 2 Untold) Edit
|Resistance||All Elemental, Stun, Death, Petrify, Confuse, Paralyze|
Luminous Birds are FOEs first found on 16F of the Petal Bridge. They rest stationary on one of the nests scattered around the floor, rotating once every 2 player steps. Should the player enter their line of sight, they turn aggressive and pursue them. When they stop pursuit due to the player leaving the room, they return to the closest nest available.
In-battle, Luminous Birds will almost always use Brutal Ray, but telegraphs this by taking a turn to ready this attack. The attack is incredibly powerful and hits the entire party, so bringing a supply of Blast Grenades is mandatory for fighting this FOE. Having a fast party member lob a Grenade and interrupt the attack every other turn will ensure that the Luminous Bird will never get a hit in, making them ideal for level-grinding should there be enough Blast Grenades to go around. Alternatively, inflicting head bind will prevent it from being able to throw around Brutal Ray.
- Brutal Ray (uses head): Heavy almighty damage to the entire party, after spending a turn charging.
- Petal Bridge: 16F, 20F