Goldeer (Etrian Odyssey)Edit
Goldeers are first encountered on B16F. Just like the Fender, they are random encounters instead of FOEs. They should be given priority because they can greatly increase their attack power with Charge, which can destroy unprepared parties once they start using Rush.
An effective way to deal with Goldeers is to use a Dark Hunter with Shackles, as it can disable it's Rush, an also do a decent amount of damage. Ronins can also deal huge damage as well as coupled with a Volt-Typed impact, often killing the Goldeer in 1 turn. A Hexer can be quite helpful after the Goldeer uses Charge, by hitting itself or other monsters with a great damage. An Alchemist with Thor will kill the deer almost everytime it hits, as Volt is its main weakness.
However, being such a common monster, it won't be much of a challenge for a team that has already defeated Cotrangl.
- Charge (Uses ???):
- Rush (Uses ???):
- Corrode (Uses ???):
Related Monsters Edit
Golden Deer (Etrian Odyssey IV)Edit
The Golden Deer is a FOE found in Golden Deer Keep. Unlike the Furyhorn that spawns regularly in Valley Spring, it is hostile and chases the player on sight. Just like the Furyhorn, they CAN AND WILL walk 2 spaces instead of one. Even if you go through a door, it will jump over pits to get you, making it dangerous and hard to avoid if it sees you.
If one wants to explore the area without dealing with the deer, then the quest Golden Deer hunt works well. By luring it to a specific part of C3 upon command, it's taken off the map until it respawns or you leave.
- Rush (Uses Legs): Inflicts Bash damage on a row of party members.
- Charge (Uses Head): Powers up next attack.