Golden horns bar the forbidden gate
Cave description, Golden Deer Keep

Spoiler Warning: Plot details follow. Read at your own risk.

This cave is home to the eponymous Golden Deer, who is quite vicious and territorial. As soon as it spots you, it will give chase, leaping over pits that are a space wide. Also, when the Keep is first discovered, the Golden Deer appears to warn the player's guild to stay away from it, hinting at a dark secret...

While there isn't much more to this place during the main story line, upon loading a cleared save file after the credits, the Outland Count reveals the locked the door in the northwestern room has recently become unlatched. This leads to a secluded area with the 6th and final maze: the Hall of Darkness.

Gather PointsEdit


  • Serpentinite
    • Its pattern resembles the tracks of a snake.
    • 250 en
  • Rose Quartz
    • A faint pink crystal, in demand by jewelers
    • 750 en


  • Myrciaria Fruit
    • This fruit's skin has myriad uses.
    • 750 en
  • Hyacinth Petal
    • A petal that's lovely when floating on water.
    • 250 en


  • A/2-4/3: Ill Star Chart (Burst skill)


  • C/3-2/4: The Soldier you have to talk too during the request Golden Deer hunt
  • C/1-1/2: Try to catch the Crayfish, does nothing once you do (but amusing to witness)!

Monsters foundEdit

FOEs PresentEdit


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