The Harbinger (Japanese name Reaper) is one of the new classes in Etrian Odyssey V. Their main strategies involve their signature skill, Miasma Armor, which enables the secondary effects of many skills which involve debuffs and ailments, akin to Nightseekers of EOIV.
The Deathbringer fights while causing more types of status ailments through being clad with miasma. With their Miasma Armor speed boost, they aim to disable their enemies before they can even act. They enjoy a large bonus to Strength and Luck to maximize their damage output.
- Strengths: Easily shuts down entire enemy lines with ailments, and great damage to ailing enemies. Source of the strongest poison damage available to players.
- Weaknesses: Costly Reap skills, even with TP Up. Needs to take time away from attacking to reset Miasma Armor. Highly dependent on ailments for damage output.
The Deathguard excels at supporting allies and weakening enemies. Their debuff skills work exceptionally well with Miasma Armor, allowing them to weaken enemies first so that the rest of the party can benefit from it. To better support the team, the Deathguard gains a bonus to Vitality, Wisdom, Agility and TP.
- Strengths: Good debuffing support. Excellent Miasma maintenance that ties in to their healing skills.
- Weaknesses: Ephemeral Reap takes time to set up unless supplanted by debuffs from the rest of the party; damage output is poor outside of this skill.
Any effect prefaced with "Miasma:" requires Miasma Armor buff in order to trigger. If a skill starts with that phrase, it requires the buff to even be used. "Dispel Miasma:" means that using the skill will remove the Miasma Armor buff.
|Scythe Mastery||Increases damage dealt with scythes.||Mastery||None|
|Soul Gather||Within the field, increases encounter rate and gained experience.||Field||None||Lv5 and 10 increase duration and encounter rate.|
|Miasma Armor||Consumes HP for a Miasma Armor buff that enables additional effects and increases speed for 3 turns.||Support||None||Max Lv5|
|Auto Miasma||May use Miasma Armor at the start of the battle.||Passive||Miasma Armor Lv2|
|Endless Shroud||May use Miasma Armor while using a debuff skill.|
|Judgment||Miasma: May put an enemy to sleep whenever the Reaper loses HP.|
|Stifling Miasma||Decreases all enemies' offenses for 3 turns.||Debuff||None||Lv5 and 10 increase duration.|
|Wilting Miasma||Decreases all enemies' ailment/bind resistance for 3 turns.||Stifling Miasma Lv3|
|Paralyzing Reap||Melee cut attack to an enemy row.|
Miasma: May paralyze.
|Scythe||None||Lv5 and 10 increase ailment chance.|
|Cursed Reap||Melee cut attack to an enemy row.|
Miasma: May curse.
|Paralyzing Reap Lv3|
|Black Blade||Miasma: User gains ATK power when inflicting an ailment.||Passive||None||Lv5 and 10 increase boost cap.|
|Black Shroud||Miasma: User gains DEF boost when inflicting an ailment.|
|TP Up||Increases maximum TP.||Stat Up||None|
|Status ATK Up||Increases ailment/bind rate.||Stat Up||None|
|Bloody Reap||Miasma: Consumes HP for 2-4 melee cut attacks to random enemies.||Scythe||Judgment Lv3||Lv5 and 10 increase HP cost.|
|Frigid Reap||Melee cut/ice attack to 1 enemy line. If any target has an ailment, attacks again.|
|Temporal Shroud||Dispel Miasma: Forms a substitute. At end of turn, user returns to cut 1 enemy if substitute is not dead.||Scythe||Bloody Reap Lv3|
Frigid Reap Lv3
|Toxic Reap||Melee cut attack to an enemy row.|
Miasma: May poison.
|Scythe||Cursed Reap Lv3||Lv5 and 10 increase ailment rate.|
|Chaos Reap||Melee cut attack to an enemy row.|
Miasma: May cause panic.
|Fatal Reap||Melee cut attack to an enemy row, may instantly kill. Damage and instant kill rate increases if targets are asleep.||Scythe||Toxic Reap Lv3|
Chaos Reap Lv3
|Lv5 and 10 increase instant kill rate.|
|Spirit Absorb||Heals whenever debuff is applied. Can overheal.||Passive||None|
|HP Up||Increases maximum HP.||Stat Up||None|
|Magic DEF Up||Increases magic defense.||Stat Up||None|
|Death's Asylum||May nullify debuffs or ailments.||Passive||Endless Shroud Lv5|
|Atonement||Dispel Miasma: Heal entire party and may dispel ailments.||Recovery||Death's Asylum Lv5|
|Miasma Wall||Dispel Miasma: May prevent ailments/binds to the party.||Support||Lv5 and 10 increase max activations.|
|Eroding Miasma||Decreases all enemies' defenses for 3 turns.||Debuff||Wilting Miasma Lv3||Lv5 and 10 increase duration.|
|Masking Miasma||Decreases all enemies' accuracy for 3 turns.|
|Ephemeral Reap||Dispels all buffs on an enemy, then performs a number of melee cut attacks equal to number of buffs dispelled.||Scythe||Eroding Miasma Lv5|
Masking Miasma Lv5
|Soul Transfer||Dispels all buffs on an enemy, then all party members may revive on death this turn.||Support|
|v · t · eEtrian Odyssey V|