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Curoller (Etrian Odyssey) Edit

Curoller
Roller
Description
Cernunos' partners. By themselves, they pose rather less of a threat.
Enemy Data
HP 142
AT 75
DF 54
EXP 0
Skills Cure, Defend
Items None
Weakness Ice, Volt
Resistance Physical Attacks
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Curoller is fought along Cernunos, he can summon two of those during the battle, and keep reviving then, until you kill him.

Although it can't attack, those little pests can cast Defend, to increase the whole enemy party's defense, and Cure, to heal Cernunos for a significant amount of HP.

While they can be annoying, killing both isn't recommended, as Cernunos starts using its one-hit kill attack if it happens. Always leave one of those alive, although the constant healing is annoying, getting a dead character is much worse. Also, as long as one is alive, the second Curoller will not revive.

Skills Edit

  • Cure (Uses ???):
  • Defend (Uses ???):

Healing Roller (Etrian Odyssey IV)Edit

Tenants to the Baboon King. He will summon them periodically once he drops below half health.

Healing Roller

HP

486

AT

38

DF

38

Exp

0

Skills

Rush Attack

Item Drops

None

Description

A Roller attending the Baboon King as a healer. It is oddly loyal, but still gets thrown around.

Weakness

Fire, Ice, Volt

Resistance

Slash, Pierce, Bash

The Healing Roller is an enemy summoned by the Baboon King. They only have one move, and it's not very powerful; however the king can use them in a similar fashion that other baboons use normal rollers; only this time they grant a massive healing effect to the Baboon King.

If they are not killed immediately after the turn they are summoned, they will be used by the Baboon King to use his strongest attack. Not only will the attack most likely destroy your party, but will heal him for around a thousand health.

Since the Baboon King can only use his ultimate move when they're around, taking them immediately should be a top priority. Using a Runemaster will make quick work out of them, but if you're worried about going first, then using an elemental burst skill (preferably flame wall) will achieve the same effect.

Related MonstersEdit

Healing Roller (Etrian Odyssey Untold) Edit

Healing Roller
Description
Cernunos' partners. By themselves, they pose rather less of a threat.
Enemy Data
HP 340
AT 18
DF 22
EXP 0
Skills Cure, Holy Veil
Items None
Weakness None
Resistance Cut, Stab, Bash
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Healing Rollers are summoned by Cernunnos when his HP reaches below half.

They are resistant to physical attacks, so Elemental attacks are the way to go.

Unlike in the original Etrian Odyssey, Healing rollers should be killed immediately as Cernunnos no longer has access to an instant death attack. Keeping them alive will merely prolong the battle with them constantly casting Cure to heal Cernunnos or Holy Veil to raise their Elemental Defense.

Skills Edit

  • Cure (Uses head): Restores health to 1 target.
  • Holy Veil (Uses ???): Raises elemental defense of all allies.

Related Monsters Edit

Healing Roller (Etrian Odyssey 2 Untold) Edit

Healing Roller
Description
Summoned by Cernunnos, these creatures pose no threat alone, but there is strength in numbers.
Enemy Data
HP 6000
AT 59
DF 65
EXP 15000
Skills Cure, Holy Veil
Items None
Weakness Sleep
Resistance All Physical, Death, Petrify
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Healing Rollers reappear at the start the Cernunnos battle.

They are resistant to physical attacks, so Elemental attacks are the way to go. They can restore great amounts of health to Cernunnos, prolonging the battle needlessly, so defeat them as soon as possible. Note that the party still has to fight 5 more bosses without a chance to rest.

Skills Edit

  • Cure (Uses head): Restores health to 1 target.
  • Holy Veil (Uses ???): Raises elemental defense of all allies.

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