Hellbull (Etrian Odyssey)Edit

From its habitat deep within the forest, it attacks all intruders with its large horns.
Enemy Data
HP 850
AT 298
DF 124
EXP 1904
Skills Charge, Rush
Items Gold Fur, Gold Horn
Weakness Elemental Attacks, Status, Instant Death
Resistance None
This box: view  talk  edit

Hellbulls are first encountered on B23F. You will encounter them for the rest of the stratum afterwords.

Much like other enemies in this stratum, it has a skill called "Charge", which makes its next attack hit harder, it's next attack will usually be "Rush", an attack that hits the entire party. With concentrated attacks, a Hellbull should not be a threat, but if you have to hit other, more threatening monsters first (Muskoids, for example), then keep the Hellbull in mind and set up defensive buffs accordingly.

Hellbulls are typically never alone, always preferring to pair up with the other monsters instead of others of their own kind.

They drop two items with "Gold" in their name, the "Gold Fur", which is also obtained from Vahara (In later games, known as the Raging Boar), and the "Gold Horn" dropped uniquely by this monster. Both are needed to make certain pieces of equipment.

Skills Edit

  • Charge (Uses None): Charges one turn to increase the damage of the next attack.
  • Rush (Uses Legs): Deals damage to the entire party.

Drops Edit

  • Gold Fur (Worth: 103 en)
    • 2 Gold Fur and 4 Gum Thread (Silker) are needed to make the Fur Boot (DEF +7, AGI+14).
    • 3 Gold Fur and 5 Gum Thread (Silker) are needed to make the Gold Cape (DEF+3, HP+25).
  • Gold Horn (Worth: 121 en)
    • 1 Gold Horn and 1 Gold Tusk (Varaha) are needed to make the Bhuj Axe (ATK+198).
    • 1 Gold Horn and 5 Death Stem (Muskoid or Chop) are needed to make the Bow Arbelist (ATK+161).
    • 5 Gold Horns are needed to make the Kuzunosada Katana (ATK+209).

Conditional Drop Edit

  • None.

Related Monsters Edit