The Highlander is an offensive class originally introduced in Etrian Odyssey Untold available only in its Story Mode as a main character. Once again, the Highlander has been reintroduced in Etrian Odyssey 2 Untold as a complete class for DLC which was available for free until August 10, 2015. The class comes with two characters and a palette change for both of them available as use in EO2U's Classic Mode, although it is possible to reclass a Story Mode character into a Highlander.
Skill Tree Edit
- Force Boost - Hero Battle: For 3 turns, provides a 50% damage bonus to spears, and whenever the Highlander deals spear damage to enemies, the entire party is healed for 25% of the total.
- Force Break - Gae Bolg (uses arms, STR-based): Consumes entire party's HP for a powerful ranged stab attack to all enemies. Despite the description, this attack does not have an element at all, not even Almighty. As such, it is able to hurt Ur-Devil while he has his Ur-Eyes up.
Highlanders remain largely unchanged since The Millennium Girl, only picking up the Force skills during the transition.
- Strengths: Powerful source of area-hitting stab damage, excellent strength and agility growth while being more durable than a Ronin.
- Weaknesses: Constant HP consumption for skills reduces stamina without a healing source, poor Luck impairs ability to inflict ailments.
|Spear Mastery||Enables spear skills and increases spear damage.||Mastery||None|
|Long Thrust||Ranged stab attack to 1 enemy.||Spear||Arm, STR||Spear Mastery Lv1|
|Draining Thrust||Melee stab attack to front enemy line. Consumes 20% user's HP.||Spear||Arm, STR||Spear Mastery Lv2|
|Legion Thrust||Melee stab attack to front enemy line. Consumes 20% party's HP.|
|Draining Burst||Melee stab attack to all enemies. Consumes 40% user's HP.||Spear||Arm, STR||Draining Thrust Lv5|
|Legion Burst||Melee stab attack to all enemies. Consumes 40% party's HP.||Spear||Arm, STR||Legion Thrust Lv5|
|Head Pierce||Stab attack to 1 enemy. May cause head bind or instant death.||Spear||Arm, STR/LUC||Spear Mastery Lv3||Lv5 and 10 increase head bind and instant kill rate.|
|Spear Assist||Slow melee stab attack to 1 enemy. If an ally has used an elemental attack, it hits with increased power and the element of that attack.||Spear||Arm, STR||Spear Mastery Lv5||If multiple element attacks were used that turn, the last element overrides all others.|
|Delayed Charge||Consumes 15% user's HP for a ranged stab attack to 1 enemy 2 turns later.||Spear||Arm, STR||Spear Mastery Lv10||Damage increases with longer delay; Lv5 and 10 increase max delay.|
|Cross Charge||Consumes 10% user's HP for a fast melee stab attack to 1 enemy. Stronger with Delayed Charge.||Spear||Arm, STR||Delayed Charge Lv3||If used on same target as Delayed Charge, Delayed Charge will immediately trigger. Lv5 and 10 increase HP cost.|
|Phys ATK Up||Raises physical attack.||Stat Up||None|
|Turning Tide||Recovers HP for all allies when user slays an enemy.||Passive||Phys ATK Up Lv1|
|Bloody Offense||For 3 turns, 1 line's offenses are increased but they also consume 10% HP when they attack.||Buff||Head||Phys ATK Up Lv3||Lv5 and 10 increase duration.|
|Bloodlust||User may perform a normal attack whenever they lose HP.||Passive||Turning Tide Lv3|
Bloody Offense Lv3
|Lv10 increases damage. Cannot trigger more than once per turn.|
|Stigmata||Binds user and an enemy, while also transferring user's ailments to target.||Battle||Head, LUC||Phys ATK Up Lv5|
|Phys DEF Up||Raises physical defense.||Stat Up||None|
|Battle Instinct||At the start of the battle, the party may be protected from the first ailment for 4 turns.||Passive||Phys DEF Up Lv1|
|Blood Fortune||Consumes party's HP to raise ailment success rate.||Buff||Head||Phys DEF Up Lv3|
|Allied Bonds||When skills consume the user's HP, at the end of the turn, allies in their line recover TP.||Passive||Battle Instinct Lv3|
Blood Fortune Lv3
|Does not stack for multiple instances in a line.|
|Spirit Shield||Consumes user's HP to raise one line's elemental defense for 3 turns.||Buff||Head||DEF Up Lv5||Lv5 and 10 increase duration.|
|HP Up||Raises max HP.||Stat Up||None|
|Limitless||Charges for increased damage on next action, which can use other weapon skills.||Charge||Head||HP Up Lv1|
|Black Sabbath||Steals HP from enemy, restoring party HP but also transferring binds and ailments.||Battle||Head||HP Up Lv10||Cannot steal more HP than total ally HP.|
|Mine||Allows the user to find more resources while mining.||Gather||None|
|v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight|