Kirin (Etrian Odyssey III) Edit
This powerful, legendary beast is summoned by Olympia in order to stop the explorers to reach Seyfried.
Kirin takes the form of a yellow-maned, blue dragon, with a crimson tail. As his appearance suggests, he is well versed in volt elemental attacks, and can also cast some fire magic. It also has a plethora of attacks that can bind the targets, making it a formidable enemy.
Kirin will use Retribution on the first turn and on turns that are multiples of 5. This is not an issue early on when it deals little damage, but it gets more and more powerful the less HP Kirin has. This makes it essential for you to use Fire Prophecy or Antifire at these turns. If you're using a Hoplite, make sure they're fast enough to use Antifire before Retribution hits. The War Greaves can help greatly with your turn speed.
Kirin will also randomly use Ripping Neigh and Imperial Pride which can inflict various binds at your party. A monk with high level unbind is recommended because another ability, Divine Wrath, will deal a lot more damage to bound party members. Also bring some Theriaca A in case your monk gets a head bind. Other than that, it is a straightforward (but potentially very long) fight.
- Retribution (Uses Head): Hits the entire party, deals more damage as Kirin has lower HP. Has a Fire element.
- Ripping Neigh (Uses Head): Hits the entire party; also has a chance of inflicting Head binds.
- Imperial Pride (Uses None): Counters physical attacks with Head, Arm and Leg binds.
- Divine Wrath (Uses Head): Hits the entire party with volt-elemental damage. Deals more damage to bound targets.
- Tail Swing (Uses Legs): Hits the entire party for strike/bash damage.
- Fetter Dance (Uses Legs): Deals strike damage to the entire party and has a small chance to bind their legs.
- Blue Scale (Worth: 3860 en)
- Crimson Tail (Worth: 10000 en)
Conditional Drop Edit
- To obtain the Crimson Tail, it has to kill itself via curse damage.
- Kirin is the japanese form of the legendary Qilin from eastern mythology.