FANDOM


Masters of sword and axe, Landsknechts can bear a wide range of weapons and armor in close combat.
Landskecht description, Etrian Odyssey

EO1Landsknecht

The jack-of-all-trades, sword wielding warriors!

The Landsknecht, known simply as Swordsman in Japan, is a recurring class featured in Etrian Odyssey 1, 2, and 4. Their weapon of choice is usually the sword; however they are also capable of wielding Axes (EO1/2) and Rapiers (EO4). They are often a Jack-of-All-Trades melee class, opting for well-balanced stats instead of a specific focus. For example, they have lower HP and DEF than a Protector, and lower ATK and SPD than a Bushi, but are well-rounded in all of those stats, making them very reliable in a wide variety of situations, rather than filling an extremely niche role.

ProfileEdit

Description Powerhouses who can deal damage when you need it most, landsknechts aren't afraid to rush into any situation and get their hands dirty, no matter how dangerous. Their physical strength comes at the cost of defense, and if you're willing to take a gamble, some of their skills can tilt the balance even further toward raw power by abandoning defense entirely. A few elemental skills make sure they can pitch in even in fights against magical enemies.
Strengths High offenses, good durability.
Weaknesses Subpar TP growth, Chaser skills need cooperation to execute.

Description Landsknechts have a slight skill tree overhaul from the first game. Their elemental attacks are no longer restricted to swords now, though this also means they have to invest partially into mastery for both weapons to be able to unlock said abilities. The formerly useless Arm Heal upgrades into Recover which now removes all the Landsknecht's binds and raises their max HP accordingly. They also receive new attack skills in both the Sword and Axe trees, and a handy Charge skill to allow their supporting ailments to connect. However, in the transition to Untold, their Agility growth plummets, putting them as the second slowest class in the game, with only the Protectors being slower.
Strengths High offenses, good durability.
Weaknesses Subpar TP and Agility growth, Chaser skills need cooperation to execute.

Description Though Landsknechts still tend to specialize in either swords or axes - swords for multiple hits, axes for single, powerful blows - they've learned to use either weapon for their elemental strikes. They can still abandon all defenses to improve their offense, but now if the enemy should take advantage of this to weaken them, they have new abilities to become even stronger when critically injured.
Strengths High offenses, good durability.
Weaknesses Subpar TP growth, Chaser skills need cooperation to execute.
Force Skill All Out: A powerful berserker charge that slashes every enemy.

Description Landsknechts have been improved as their skills have been rearranged. No longer do their elemental Chasers require mastery in both weapons, so a Landsknecht can fully focus on either swords or axes without losing out on elemental damage. Both their sword and axe skill trees gain new skills as well, and they gain several passives that put a focus on delivering critical hits when they don't need to expend their TP.
Strengths Good all-rounder stats for a frontline physical attacker, and great support skills to pass through Grimoire Stones.
Weaknesses No good source of elemental damage outside of Chaser skills, middling Luck results in dependence on Triple Charge for ailments.
Force Boost Full Charge: Guarantees critical hits for 3 turns.
Force Break Full Gain: Powerful melee cut attack to 1 enemy.

Description Landsknechts take a different approach to their job in Etrian Odyssey IV. This time, they have a more clearly defined role in the party, designed to get the first hit in and with every skill in their repertoire synergizing with this theme. Their signature Vanguard buff grants them priority and increased attack at the cost of defense. Their Chaser skills have been switched to Link skills, which do elemental damage on their own but also deliver additional hits whenever other party members attack the same target afterwards. Landsknechts are also proficient in Swords, Rapiers and Shields, offering them a wider variety of attack skills when attacking groups of enemies or when Link skills take too long to set up.
Strengths Great attack and reasonable defense, high speed with Vanguard.
Weaknesses Link skills require setup with Vanguard and Improved Link, subpar Luck growth, small TP pool with no means of regenerating it.

Gameplay Edit

Etrian Odyssey Edit

The Landsknecht fills the role of balanced frontline attacker, with above-average ATK and HP, and the second-best DEF growth. Their movepool consists of physical attacks against one or many enemies, attack buffs, and supporting elemental skills. However, their style of combat is strictly focused around their weapon of choice, and their low TP forces the player to save combat skills for bigger battles, which can limit the Landsknecht in random encounters.

Sword skills like Tornado and Allslash hit multiple enemies at once, which coupled with this class' high ATK makes them ideal for crowded battles, while Cleaver serves as the high-damaging (though not very impressive) single-target skill. On the other hand, Axe skills give them greater damage against single enemies - a max level Crush is one of the most devastating attacks in the game, while Stunner and Silencer have a decent chance at stunning or binding the heads of enemies, respectively. Chaser skills like Blazer, Freezer and Shocker will follow up any respective elemental attack with an elemental slash, but if no other party members execute an elemental attack (either by not acting or getting stunned/bound/killed) the turn and TP will be wasted.

This class also has War Cry and Hell Cry, which increase ATK in exchange for DEF and HP; these skills usually require a Protector in the team to mitigate the acquired fragility, but a Troubadour with Bravery can render them almost useless. Arm Heal is mostly situational, in cases where the Medic is unable to heal, while Flee works if one needs to escape from a floor but doesn't want to waste a Warp Wire.

The skill point limit usually forces players to chose only one style of combat; however, a mixed Landsknecht is possible with 72 SP and a little planning. For example, rest, level to Lv70 and allocate the points in the following manner:

Skill Points
HP Up 5
TP Up 10
ATK Up 10
DEF Up 1
Axes 10
Swords 10
2-hit 3
Allslash 10
Blazer 1
Freezer 1
Shocker 1
Crush 10

This way you can give your Landsknecht a sword for map exploration, and an axe for fighting bosses and FOE, while also retaining elemental skills.

While it's possible for the Landsknecht to have less raw damage potential than the Protector (with Smite) or the Survivalist, they also have more variety and less TP cost than the former, and more durability than the latter.

Stat Progression Edit

Level HP TP STR TEC VIT AGI LUC
1 36 17 10 4 9 6 6
30 146 73 24 11 23 14 21
70 353 170 47 23 45 28 45
99 543 255 66 32 63 39 65

Level HP TP STR TEC VIT AGI LUC
1 36 20 10 4 9 6 6
30 147 112 25 13 23 17 15
70 359 264 48 27 45 37 31
99 556 351 68 39 63 52 43

Level HP TP STR TEC VIT AGI LUC
1 48 26 9 5 8 6 4
35 240 92 37 22 33 28 17
70 438 160 64 39 59 50 31
99 583 190 81 53 76 68 42

Grimoire Stones Edit

EOUEdit

Skills to generate and pass:

  • Triple Charge: Synergizes with ailment-inducing attacks, like Beheading Cut and Head Pierce.
  • Tornado, Falcon Slash: For Sword-wielding Dark Hunters and Protectors to grant them the ability to hit multiple enemies.
  • Double Strike: For party members that use their normal attack a lot.
  • Recover: Allows a party member to nearly completely unbind themselves.

Skills best used on a Landsknecht:

  • Limitless (Highlander): Allows a Landsknecht to utilize either Sword or Axe skills for the situation.
  • Crit Up/High Caliber (Ronin/Gunner): Land more and stronger critical hits while Double Striking.

EO2UEdit

Skills to generate and pass:

  • Fencer: Passive boosts to criticals are incredibly helpful on physical attackers when traversing floors with a need to save on TP.
  • Triple Charge: Bind/ailment accuracy boost works incredibly well with the ailment-inflicting skills of Dark Hunters and Hexers.
  • Swordbreaker: Doesn't require any weapons, so any class can utilize this skill as a support option against phys-oriented enemies.
  • Tornado, Falcon Slash: Easily given to War Magi, Dark Hunters, and Protectors for greater offensive area attacks.

Skills best used on a Landsknecht:

  • Elemental Sabres (Fafnir): For Sword Landsknechts, these are a good way to bestow elemental damage without investment in Chasers.
  • Resonance (Fafnir): Can hit incredibly hard at max power, and can be further boosted through their Force Boost.
  • Parry (Protector): Have the Landsknecht occasionally use their shield for defending their allies.
  • Drain Bite (Dark Hunter): Allows the Landsknecht to steal life.
  • Shield Rush (Protector): Decent source of multi-hitting Bash damage for Sword-wielding Landsknechts.

Subclassing Edit

In Etrian Odyssey 4: Legends of the Titan, Landsknecht can opt for subclassing. They have a lot of options thanks to their flexibility and variety in skills, allowing them to make most subclassing options viable in order to further suit your needs.

Subclasses for Landsknecht Edit

  • Nightseeker: Subclassing them to Landsknecht further improves their offense thanks to Blade Flurry and Follow Trace, which when combined with the Landsknecht's innate Weapon Parry skill allows the Landsknecht to hit hard and take hits well. The Throw skills are not as potent due to the Landsknecht's low Luck stat, but access to Speed Boost will greatly aid the Landsknecht in doing damage during random encounters without needing to spend a turn setting up Vanguard.
  • Fortress: Landsknechts come in second place when it comes to durability, right behind the Fortress, so giving a Landsknecht a Fortress subclass allows them to double as a party tank while also boasting incredible Strength and good speed. Be mindful that without the Fortress class skills, the Landsknecht's shielding ability can be limited by their small TP pool. The need to shield other party members can also divide the Landsknecht's attention and require them to dedicate fewer turns to attacking, making Link combos difficult to exploit to their fullest.
  • Medic: Surprisingly, they can become pretty good emergency-healers thanks to Vanguard along with Full Heal/Revive. If you don't want to subclass Landsknecht to Medics, you can do it the other way and still obtain nice benefits - just beware of their TP which can become inconvenient when trying to use Medic skills. Stardrop works splendidly with Vanguard, Initiative, and the Landsknecht's class skills, greatly boosting the damage the rest of the party does to the target.
  • Runemaster: Runemasters possess Runic Flare and Runic Guidance to amplify the Link skills of the Landsknecht, and Free Energy and TP Boost to give them increased battle stamina to offset their otherwise small TP pool. Runic Shield also works alongside Landsknechts' Swordbreaker to offer more frontline defenses. Recommended for Link Landsknechts.
  • Bushi: One of the best options when it comes to raw damage, their Blood Surge and Charge along with Defiance increase your damage output to ridiculous levels, where even "Link" skills are affected. Deep Breath is also a staple for TP recovery during a protracted battle, and Endure gives Landsknechts an extra life. Very recommended if you're going for the most offensive approach.
  • Imperial: Bear in mind that Vanguard bypasses the slow speed of Drive skills, allowing the Landsknecht to land a powerful strike without worry of lowered defenses. Landsknechts with this subclass have two options to choose from - utilize the entire Link skill tree while being supplemented by a stacking Power Boost and Element Boost, or focus on Drive and Edge skills to speed cooldown along while also being greatly augmented by their own class skills. Either way, should a Landsknecht opt to take up the Drive Blade, they lose on Weapon Parry but can have an extra equipment slot for shields.

Landsknecht as SubclassEdit

Landsknechts are just as flexible when being a subclass option, largely due to their Vanguard buff allowing a unit to bypass their otherwise low speed of their skills, access to shields, and several passives like Power Boost and Swordbreaker to raise the strength and durability for physically-oriented classes.

  • Medics, combat or support, appreciate the speed granted by Vanguard to grant timely healing and revival to party members. Combat Medics can even strengthen their attack skills which greatly benefit from going first.
  • Fortresses not only get to bypass their mediocre speed, but also get to turn their shields into support weaponry via Power Break and Mind Break to help the party last longer against stronger enemies. Swordbreaker is also a handy passive that allows a Fortress to reduce incoming damage to their allies without needing a buff.
  • Dual-wielding Nightseekers and Bushi take up the class to gain access to Weapon Parry and Iron Wall to raise their defenses that are otherwise lowered due to wielding two weapons. The high speed of Nightseekers also let them exploit Initiative and establish Links without spending time to set up Vanguard.
  • Imperials gain access to Spiral Slice to do area damage to mobs. Vanguard also offsets the low speed of Drive Blade skills, letting them strike without worry of their lowered defenses.

Skills Edit

Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are maxed at level 10.

  • Stat Increases and Passive Skills are passive benefits that grant bonuses without being activated.
  • Search Skills are out-of-battle skills, mostly for gathering materials or controlling monster behaviour.
  • Sword and Axe Skills are the Landsknechts' fighting abilities, allowing the use of those weapons for major damage.
  • Extra shows skill detail or any special bonuses that are gained at certain levels.

Etrian Odyssey IEdit

Skill Description Type Requires Extra
HP Up Increase maximum HP. Stat Increase -----
TP Up Increase maximum TP. Stat Increase -----
ATK Up Increase physical damage. Stat Increase -----
DEF Up Increase physical defense. Stat Increase -----
Axes Increase damage dealt with axes. Stat Increase -----
Swords Increase damage dealt with swords. Stat Increase -----
2-Hit Normal weapon attacks have a chance of hitting twice. Passive Skill Axes Lv5

Swords Lv5

War Cry Increase attack power at the expense of defense. Enhancement Skill ATK Up Lv3
Hell Cry Abandon defense and stamina for greatly strengthened attack. Enhancement Skill ATK Up Lv10
Arm Heal Regain the use of bound arms. Healing Skill DEF Up Lv1
Flee Sacrifice HP to escape from battle to the previous floor. Escape Skill DEF Up Lv5
Cleaver A rushing sword slash. Sword Skill Swords Lv1
Tornado A whirling sword skill that strikes adjacent enemies. Sword Skill Swords Lv5
Allslash A sword skill that hits a group of enemies 2-4 times. Sword Skill Swords Lv5

2-Hit Lv3

Blazer Sword skill that follows fire magic with a flaming slash. Sword Skill Swords Lv7

TP Up Lv3

Freezer Sword skill that follows ice magic with a freezing slash. Sword Skill Swords Lv7

TP Up Lv3

Shocker Sword skill that follows volt magic with a shocking slash. Sword Skill Swords Lv7

TP Up Lv3

Crush A charging axe strike. Axe Skill Axes Lv1
Stunner An axe attack that puts the enemy off-balance. Axe Skill Axes Lv3
Silencer An axe skill with a chance of binding the enemy's head. Axe Skill Axes Lv7
Mine Mine for materials at item points. Search Skill -----

Skill Description Type Prerequisites Extra
Sword Mastery Enables Sword skills and raises damage dealt with swords. Mastery None
Raging Edge Melee cut attack to 1 enemy. Sword Sword Mastery Lv1
Tornado Melee cut attack to 1 enemy with splash effect. Sword Sword Mastery Lv3
Blinding Slap Melee cut attack, sacrificing accuracy for power. Missing blinds all enemies. Sword Sword Mastery Lv5 Lv5 and 10 increase blind rate.
Falcon Slash Melee cut attack to multiple random enemies. Will not hit the same enemy more than once. Sword Sword Mastery Lv10 Lv5 and 10 increase maximum number of enemies hit.
Axe Mastery Enables Axe skills and raises damage dealt with axes. Mastery None Can be augmented with Grimoire Stones.
Boomerang Axe Ranged bash attack to 1 enemy. Axe Axe Mastery Lv1
Head Bash Melee bash attack to 1 enemy, may bind head. Axe Axe Mastery Lv3 Lv5 and 10 raise bind rate.
Stunning Smash Melee bash attack to 1 enemy. Quick to activate, may stun. Axe Axe Mastery Lv5 Lv5 and 10 raise stun rate.
Power Crush Melee line-piercing bash attack. Axe Axe Mastery Lv10
Double Strike Regular attacks have a chance to hit twice. Passive Blinding Slap Lv3
Head Bash Lv3
Fire Chaser Performs a follow-up attack on an enemy hit by a fire attack this turn. Sword/Axe Tornado Lv5
Stunning Smash Lv5
Lv5 and 10 increase maximum number of follow-ups.
Ice Chaser Performs a follow-up attack on an enemy hit by an ice attack this turn.
Volt Chaser Performs a follow-up attack on an enemy hit by a volt attack this turn.
DEF Up Raises physical defense. Stat Up None
Recover Removes binds from self and raises maximum HP. Healing DEF Up Lv3 Lv5 and 10 increase number of binds removed.
Savage Cry Draws enemy attacks for 3 turns while decreasing all enemies' defense. Buff Recovery Lv3 Lv5 and 10 increase duration.
HP Up Raises maximum HP. Stat Up None
TP Up Raises maximum TP. Stat Up None
Triple Charge Next turn, raises offenses, accuracy, and ailment success rate. Battle HP UpLv2
TP Up Lv2
Lv5 and 10 increase damage bonus.
ATK Up Raises physical attack. Stat Up None
War Cry Raises ATK/lowers DEF for allies on your line for 3 turns. Consumes their HP. Buff ATK Up Lv3 Lv5 and 10 increase duration, defense penalty and HP cost.
Strike Chaser Multiple allies will attack the user's target(s) next turn. Allies with matching weapon damage types are more likely to follow-up; allies with differing damage types will do more follow-up damage. Battle Triple Charge Lv3
War Cry Lv5
Lv5 and 10 increase follow-up rate. Triggers on each attack performed by the user.
Mine Allows the user to find more resources while mining. Field None Can be augmented with Grimoire Stones.

Etrian Odyssey II Edit

Skill Description Type Requires Extra
HP Up Increases maximum HP. Stat Increase -----
TP Up Increases maximum TP. Stat Increase -----
STR Up Increases strength. Stat Increase -----
TEC Up Increases technique. Stat Increase -----
VIT Up Increases vitality. Stat Increase -----
AGI Up Increases agility. Stat Increase -----
LUC Up Increases luck. Stat Increase -----
Esc Up Increase chances of successfully escaping from battle. Stat Increase -----
Swords Needed to learn sword skills. Mastery Skill -----
Axes Needed to learn axe skills. Mastery Skill -----
Counter Counter physical attacks from enemies. Counter Skill Swords Lv8

Axes Lv8

2-Hit Normal weapon attacks have a chance of hitting twice. Passive Skill Swords Lv5

Axes Lv5

Cleaver A rushing sword slash. Sword Skill Swords Lv1
Tornado A whirling sword skill that slashes adjacent enemies. Sword Skill Swords Lv3
Allslash A sword slash that hits a group of enemie 2 - 4 times. Sword Skill Swords Lv5
Hypercut An extremely quick sword slash. Sword Skill Swords Lv5

AGI Lv1

Risk Cut Sword slash that gains strength as the landsknecht loses HP. Sword Skill Swords Lv7
Deathaxe A charging axe strike. Axe Skill Axes Lv1
Silencer An axe strike with a chance of binding the enemy's head. Axe Skill Axes Lv3
Brawn Slow-yet-powerful crushing blow with an axe. Axe Skill Axes Lv5

STR Up Lv1

Life Axe Axe strike whose power correlates to the landsknecht's current HP. Axe Skill Axes Lv5
Stunner An axe strike that puts the enemy off-balance. Axe Skill Axes Lv7
Blazer Follows fire magic with a flaming sword or axe slash. Sword/Axe Skill Swords Lv5

Axes Lv5

Freezer Follows ice magic with a freezing sword or axe slash. Sword/Axe Skill Swords Lv5

Axes Lv5

Shocker Follows volt magic with a shocking sword or axe slash. Sword/Axe Skill Swords Lv5

Axes Lv5

War Cry Increase attack power at the expense of defense. Support Skill STR Up Lv1
Unbound Removes bindings from one party member. Healing Skill -----
Mine Mine for minerals at item points. Search Skill -----

Skill Description Type Used Stats Requires Extra
Sword Mastery Enables Sword skills and raises damage dealt with swords. Mastery None
Raging Edge Melee cut attack to 1 enemy. Sword Arm, STR Sword Mastery Lv1
Tornado Melee cut attack with splash damage. Sword Arm, STR Sword Mastery Lv3
Blinding Slash Strong melee cut attack with low accuracy. Missing may blind all enemies. Sword Arm, STR/LUC Sword Mastery Lv5 Lv5 and 10 raise blind chance and reduce accuracy.
Falcon Slash Melee cut attack to multiple random enemies. Sword Leg, STR Sword Mastery Lv10 Lv5 and 10 raise number of hits.
Hurricane 6 melee cut attacks to all enemies randomly. Disables skill usage afterwards. Sword Arm, STR Tornado Lv5
Falcon Slash Lv5
Axe Mastery Enables Axe skills and raises damage dealt with axes. Mastery None
Boomerang Axe Ranged bash attack to 1 enemy. Axe Arm, STR Axe Mastery Lv1
Head Bash Melee bash attack to 1 enemy, may bind head. Axe Arm, STR/LUC Axe Mastery Lv3 Lv. 5 and 10 raise head bind chance.
Stunning Smash Quick melee bash attack to 1 enemy, may stun. Axe Arm, STR/LUC Axe Mastery Lv5 Lv. 5 and 10 raise stun rate and skill speed.
Charge Smash Slow, powerful melee bash attack to 1 enemy. Axe Arm, STR Axe Mastery Lv10
Heavy Smash Melee bash attack to 1 enemy. Each use raises the skill's damage and cost. Count is reset if Landsknecht dies. Axe Arm, STR Head Bash Lv5
Charge Smash Lv5
Bonus caps at +100% damage.
HP Up Increases max HP. Stat Up None
War Cry Raises offenses and lowers defenses for allies on user's line for 3 turns. Support Head HP Up Lv3 Lv5 and 10 increase duration but increase defense penalty.
TP Up Increases max TP. Stat Up None
Triple Charge Raises damage, accuracy, and bind/ailment success rate next turn. Charge Head TP Up Lv3 Lv5 and 10 increase damage boost.
Fire Chaser Performs a follow up attack on an enemy hit with a fire attack this turn. Sword/Axe Leg, STR War Cry Lv3
Triple Charge Lv3
Lv5 and 10 increase maximum number of hits.
Ice Chaser Performs a follow up attack on an enemy hit with an ice attack this turn.
Volt Chaser Performs a follow up attack on an enemy hit with a volt attack this turn.
Phys ATK Up Increases physical ATK. Stat Up None
Fencer Increases critical rate and critical damage. Passive Phys ATK Up Lv5 Lv10 raises critical damage.
Double Strike Regular attacks have a chance to execute twice. Passive Fencer Lv5
Phys DEF Up Increases physical DEF. Stat Up None
Swordbreaker Attack 1 enemy, lowering their physical ATK for this turn. Attack Arm, STR Phys DEF Up Lv5 Lv5 and 10 increase attack debuff strength.
Mine Allows the user to find more resources while mining. Gather None

Etrian Odyssey IV Edit

Skill Description Type Prerequisites Extra
Proficiency Enemies you hit suffer defense and evasion penalties. Class -----
Sonic Raid A close-range attack against 1 enemy at the turn's start. Sword/Rapier -----
Blazing Link Melee fire attack to 1 enemy. Adds fire attack to next ally's strike. Sword/Rapier Sonic Raid Lv3 Lv5 and 10 also increase added hit's power. May clash with elemental forges.
Freezing Link Melee ice attack to 1 enemy. Adds ice attack to next ally's strike.
Electric Link Melee volt attack to 1 enemy. Adds volt attack to next ally's strike.
Power Break Melee bash attack to 1 enemy. Lowers its physical damage for 3 turns. Shield -----
Mind Break Melee bash attack to 1 enemy. Lowers its elemental damage for 3 turns. Shield Power Break Lv3
Power Boost Increases your physical attack power. Passive -----
Vanguard Lower your defense for 5 turns while acting first and increasing attack. Support -----
Mineralogy Greater chance of finding extra ore when mining. Passive Skill -----
Bandage Heals 1 ally's HP while navigating a dungeon. Dungeon -----

Skill Description Type Prerequisites Extra
Expertise Enemies you hit suffer greater defense and evasion penalties. Class Proficiency
Double Strike Attack an enemy twice with your equipped weapon. Sword/Rapier -----
Spiral Slice Melee cut attack that splashes from the targeted enemy. Sword Double Strike Lv3
Penetrate Melee stab attack that pierces across the enemy lines. Rapier
Iron Wall Increases your defense against physical attacks. Passive -----
Swordbreaker Chance of halving physical attack damage to allies on your line. Passive -----
Improved Link For 3 turns, more allies gain added attacks from Link skills. Support ----- Lv2 to 4 and Lv8 increase follow-ups. Lv5 to 7 decrease cost instead.
Initiative When attacking before all enemies, your damage and accuracy increases. Passive Vanguard Lv2
Muscular Chef Increases STR gains from cooked food. Sky -----

Skill Description Type Prerequisites Extra
Enlightenment Enemies you hit suffer greater defense and evasion penalties. Class Expertise
Sword Tempest Slow but powerful melee cut attack to 1 enemy. Sword Spiral Slice Lv3
Swift Stab Flurry of random, but slightly inaccurate, melee stab attacks to a line of enemies. Quick to activate. Rapier Penetrate Lv3 Lv4 and 8 increase number of hits.
Weapon Parry Increases physical defense when two weapons are equipped. Passive Swordbreaker Lv3
Link Mastery Increases added attack's damage with each successive added attack. Passive Improved Link Lv3

External Links Edit

GalleryEdit


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.