Sickwoods, later known as Medusa Trees, are grotesque creatures born deep within the forest from old vegetable matter and are the embodiment of the forest resentment towards humanity. They have been in every game to date.
They are one-eyed beasts that pose as trees with a long body that resembles a trunk, root-like tentacles that they use to wander the forest, and even larger tentacles above its body that look like foliage, but are actually tinted deep purple by a powerful venom that soaks each of these; all of these poisonous tentacles end in a hand-like extremity. They may display a monstrous grin below their single eye, but when they close their maw it becomes indistinguishable from the trunk's surface.
Their usual modus operandi is to cover the party with their powerful venom, then bind them with its tentacles while waiting for the poisoned party members to die. They aren't good at individual attacks, so they are usually a manageable threat if you are facing them alone. They can however be dangerous if they are supporting other monsters, since you will be constantly distracted with their binds and venom.
Sickwood (Etrian Odyssey)Edit
Sickwoods are FOEs lurking on the fourth stratum, the Sandy Barrens. They usually stay buried around corners or in other out-of-view areas so they can surprise you when you get too close. This increases their chances to blindside your party, which can cause huge poison damage before you have a chance to get your medic ready. By themselves they aren't really dangerous since they mostly use bindings and their venom as a passive attack and rarely try hitting you directly; however, they can be a threat if they join an existing monster party since they are quite good assistance for those. Be sure to have a medic that knows the Refresh skill with you when facing these creatures.
- Venom (Uses ???):
- Branch (Uses ???):
Sickwood (Etrian Odyssey II)Edit
No longer FOEs, they live in large numbers deep within the Forbidden Wood, the final and most dangerous stratum. As such they are the strongest members of their species, but their basic strategy remains the same.
They are particularly dangerous in this game due to their high resistance to punishment and the powerful monsters they usually support. They also like to ambush the party at extraction points, dealing huge poison damage as they will always strike first at extraction ambushes.
- Venom (Uses ???):
- Branch (Uses ???):
Sickwood (Etrian Odyssey III)Edit
They are back as random encounters deep within the Porcelain Forest starting on B19F, where they can be found in numbers. Their attack pattern remains the same as in the past.
They are the weakest of their kind, but often come in pairs (sometimes even trios) and are also accompanied by the strongest non-postgame monsters in the game (excluding FOEs). As such they can be a real pain when battling other troublesome monsters that require immediate attention.
- Venom (Uses ???): High chance to poison all party members.
- Branch (Uses Arm): Damage to one target with chance to bind arm and leg.
Medusa Tree (Etrian Odyssey IV)Edit
|This arboreal terror wraps its pliable branches around its prey to kill it.|
|Items||Hard Bark, Scorched Sap (Conditional)|
Now known as Medusa Trees, they first appear in the Windy Archive as you search for the Black Flame. It's relatively harmless and isn't even threatening even when attacking in a group of two or more, but it can bind the arms of an entire row using Coiling Brace.
- Coiling Branch (Uses Arms): Inflicts Cut damage on a row of party members with a chance to inflict Arm Bind.
To receive its conditional drop, Scorched Sap, you must defeat it with a Fire move.
Medusa Tree (Etrian Odyssey Untold) Edit
|This arboreal terror wraps its pliable branches around its prey. While a plant, it is susceptible to poison.|
|Skills||Stone Gleam, Silent Claw|
|Items||Hard Bark, Tree Eye, Poison Pith (conditional)|
The Medusa Tree gets its FOE status back in Untold, appearing in the Sandy Barrens starting on B16F. They appear identical to the ordinary shriveled trees found throughout the stratum until the player walks next to them, which causes them to wake up. While they can't move, passing next to them a second time will result in them attacking. They go back to sleep when the player leaves the room. The inability to tell if a tree is a Medusa Tree until you're right next to it can make it tricky to judge where safe paths are in parts of the 17th floor.
Unusually, they have no poison attacks in this appearance, but they retain their binding branch attack with Silent Claw and have the petrification skill Stone Gleam.
- Stone Gleam (Uses Head): High chance of petrify to one target.
- Silent Claw (Uses Arm): Damages whole party with chance to bind head.
Conditional Drop Edit
To get its conditional drop, Poison Pith, you must kill it with poison damage.
- When they debuted in Etrian Odyssey they were FOEs, but on successive games they became late-game random encounters; however, they are actually more dangerous that way since they are usually accompanied by other monsters, and their moveset provides excellent support.