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Sickwoods, later known as Medusa Trees, are grotesque creatures born deep within the forest from old vegetable matter and are the embodiment of the forest resentment towards humanity. They have been in every game to date.

They are one-eyed beasts that pose as trees with a long body that resembles a trunk, root-like tentacles that they use to wander the forest, and even larger tentacles above its body that look like foliage, but are actually tinted deep purple by a powerful venom that soaks each of these; all of these poisonous tentacles end in a hand-like extremity. They may display a monstrous grin below their single eye, but when they close their maw it becomes indistinguishable from the trunk's surface.

Their usual modus operandi is to cover the party with their powerful venom, then bind them with its tentacles while waiting for the poisoned party members to die. They aren't good at individual attacks, so they are usually a manageable threat if you are facing them alone. They can however be dangerous if they are supporting other monsters, since you will be constantly distracted with their binds and venom.

Sickwood (Etrian Odyssey)Edit

Sickwood (Etrian Odyssey)
EO1Sickwood
Description
These trees are capable of independent motion, and their branches

are tipped with poison.

Enemy Data
HP 2000
AT 195
DF 89
EXP 1800
Skills Venom, Branch
Items Dry Peach, Throb Vine
Weakness Fire
Resistance Instant Death, Status, Binding
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Sickwoods are FOEs lurking on the fourth stratum, the Sandy Barrens. They usually stay buried around corners or in other out-of-view areas so they can surprise you when you get too close. This increases their chances to blindside your party, which can cause huge poison damage before you have a chance to get your medic ready. By themselves they aren't really dangerous since they mostly use bindings and their venom as a passive attack and rarely try hitting you directly; however, they can be a threat if they join an existing monster party since they are quite good assistance for those. Be sure to have a medic that knows the Refresh skill with you when facing these creatures.

Skills Edit

  • Venom (Uses ???):
  • Branch (Uses ???):

Related MonstersEdit

Sickwood (Etrian Odyssey II)Edit

Sickwood (Etrian Odyssey II)
EO2Sickwood
Description
A tree in the depths of the forest that uses its poison-tipped branches to attack passersby.
Enemy Data
HP 1152
AT 65
DF 57
EXP 8970
Skills Venom, Branch
Items Throb Vine, Venom Twig, Life Honey
Weakness Fire
Resistance Volt
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No longer FOEs, they live in large numbers deep within the Forbidden Wood, the final and most dangerous stratum. As such they are the strongest members of their species, but their basic strategy remains the same.

They are particularly dangerous in this game due to their high resistance to punishment and the powerful monsters they usually support. They also like to ambush the party at extraction points, dealing huge poison damage as they will always strike first at extraction ambushes.

Skills Edit

  • Venom (Uses ???):
  • Branch (Uses ???):

Sickwood (Etrian Odyssey III)Edit

Sickwood (Etrian Odyssey III)
EO3Sickwood
Description
A portion of the forest that came to life over many years. It detests humans and their ways.
Enemy Data
HP 685
AT 48
DF 47
EXP 3350
Skills Venom, Branch
Items Writhing Wood, Poison Branch
Weakness Fire
Resistance None
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They are back as random encounters deep within the Porcelain Forest starting on B19F, where they can be found in numbers. Their attack pattern remains the same as in the past.

They are the weakest of their kind, but often come in pairs (sometimes even trios) and are also accompanied by the strongest non-postgame monsters in the game (excluding FOEs). As such they can be a real pain when battling other troublesome monsters that require immediate attention.

Skills Edit

  • Venom (Uses Head): High chance to poison all party members.
  • Branch (Uses Arm): Damage to one target with chance to bind arm and leg.

Medusa Tree (Etrian Odyssey IV)Edit

Medusa Tree
Description
This arboreal terror wraps its pliable branches around its prey to kill it.
Enemy Data
HP 512
AT 39
DF 40
EXP 2426
Skills Coiling Branch
Items Hard Bark, Scorched Sap (Conditional)
Weakness Fire
Resistance Pierce
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Now known as Medusa Trees, they first appear in the Windy Archive as you search for the Black Flame. It's relatively harmless and isn't even threatening even when attacking in a group of two or more, but it can bind the arms of an entire row using Coiling Brace.

Skills Edit

  • Coiling Branch (Uses Arms): Inflicts Cut damage on a row of party members with a chance to inflict Arm Bind.

Conditional DropEdit

To receive its conditional drop, Scorched Sap, you must defeat it with a Fire move.

Related MonstersEdit

Medusa Tree (Etrian Odyssey Untold) Edit

Medusa Tree
Description
This arboreal terror wraps its pliable branches around its prey. While a plant, it is susceptible to poison.
Enemy Data
HP 3857
AT 41
DF 32
Skills Stone Gleam, Silent Claw
Items Hard Bark, Tree Eye, Poison Pith (conditional)
Weakness Fire
Resistance
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The Medusa Tree gets its FOE status back in Untold, appearing in the Sandy Barrens starting on B16F. They appear identical to the ordinary shriveled trees found throughout the stratum until the player walks next to them, which causes them to wake up. While they can't move, passing next to them a second time will result in them attacking. They go back to sleep when the player leaves the room. The inability to tell if a tree is a Medusa Tree until you're right next to it can make it tricky to judge where safe paths are in parts of the 17th floor.

Unusually, they have no poison attacks in this appearance, but they retain their binding branch attack with Silent Claw and have the petrification skill Stone Gleam.

Skills Edit

  • Stone Gleam (Uses Head): High chance of petrify to one target.
  • Silent Claw (Uses Arm): Damages whole party with chance to bind head.

Conditional Drop Edit

To get its conditional drop, Poison Pith, you must kill it with poison damage.

GalleryEdit

TriviaEdit

  • When they debuted in Etrian Odyssey they were FOEs, but on successive games they became late-game random encounters; however, they are actually more dangerous that way since they are usually accompanied by other monsters, and their moveset provides excellent support.

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