Muskoid (Etrian Odyssey)Edit
Inhaling this flower's pollen can induce drowsiness in weak-willed adventurers.
|Resistance||Status, Instant Death|
Muskoids, first found in B23F through B25F, Are just like Petaloids, with more Health, ATK and DEF. Literally nothing else has changed.
Regardless, the Muskoid is still a threat, unlike the Second Stratum, the Fifth Stratum pairs the Muskoid with much more dangerous enemies. When a Muskoid appears, make it your priority to either set up Defensive buffs fast or kill it quickly. Those familiar with Petaloids from the Second Stratum knows what the Sleeper skill does: it puts the entire party to sleep.
Take advantage of their weakness to fire, but be warned that your average Alchemist won't cast a fire spell in before the Muskoid moves without the help of "1st Turn" from the Survivalist. The Muskoid by itself is dangerous, but it needs to be taken out first before the monsters it is paired with become even more dangerous.
Related Monsters Edit
Muskoid (Etrian Odyssey IV)Edit
The Muskoid is found in the Hall of Darkness. Beware! This monster is one of the most dangerous in the game for an unprepared party. The Ruinous Pollen skill can petrify a single party member, but if the Muskoid has taken any amount of damage it instead can hit the entire party and cause a lot of game overs on the spot. This is particularly problematic when they are paired with the Hollow Magus, which is fond of doing tiny amounts of damage to its allies to grant them a massive power boost. The Petals attack is nothing to sneeze at either, hitting the party multiple times for cut damage. It goes without saying that Muskoids are high priority targets.
- Ruinous Pollen (Uses Head): If closed, attempts to petrify one party member. If open, attempts to petrify the entire party.
- Petals (Uses Head): Inflicts cut damage on multiple party members. Only used while open.
In order to get the Muskoid to drop the Deathly Bud it must be defeated with an instant death skill, like a Nightseeker's Assassinate.