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Holy defenders of the weak. A protector's sword and shield are invaluable tools when in the dungeon.
Protector description, Etrian Odyssey

EO1Protectors

Holy paladins clad in heavy armor.

Protectors, known in Japan as Paladins, are a must when exploring the labyrinth. They have very high defense and HP, meaning they will usually be the back row's last pillar of support.

Not only that, but they have skills that reduce the damage that one row takes, enable them to shield a character, taking any attack directed to him on the used turn, and even their almighty defender skill, that greatly increases the party defenses, allowing them to take and easily survive powerful FOE's and bosses attacks. They can also provoke the enemies to focus their attacks on them and even nullify elemental damage sent toward the party. Due to that, they fit the front row the best.

As a downside, however, their offensive power is lacking, though they can learn an offensive skill that deals medium damage and can bind target's arms. The lack of attacking power is easily compensated by their gargantuan defenses though.

This class is available in Etrian Odyssey and Etrian Odyssey II. Etrian Odyssey III and Etrian Odyssey IV feature the similar Hoplite and Fortress classes, respectively.

ProfileEdit

Description Holy knights who specialize in defending both themselves and the rest of the party. Their versatile defenses can be applied to themselves, a particular line, or the entire party, guarding those who need it most. Not limited to physical defenses, the protectors can also guard against all elemental attacks using Antifire, Anticold or Antivolt. Their skill with a weapon is also formidable and with Smite, Protectors are able to use a damage skill that can bind the enemy's arms. Finally, a few basic healing skills in form of Cure and Cure II round out their arsenal.
Strengths Excellent defense, high attack power, healing abilities.
Weaknesses Specific defenses are a gamble, no elemental attacks, slow to move if not guarding.

Description Protectors retain their role as the party tank, though they still gain a few more skills in the remake. They can function as backup healers with access to Party Cure, albeit with the tradeoff of this healing strength not being as strong as that of the Medic's. They also gain Prayer, which slightly regenerates the party's HP and TP to increase their overall stamina and allow for longer exploration or grinding trips. Another new skill is Bravery's Gift, which temporarily dramatically raises their HP and allows them to take all hits that the rest of the party would take, potentially sacrificing the Protector to buy everyone else a turn's reprieve. On the offensive end of the spectrum, their Shield Smite has a chance of binding the target's arms, while Shield Rush lets them strike all enemies while applying a physical attack debuff.
Strengths Excellent defense, reasonable strength, healing abilities.
Weaknesses Specific defenses are a gamble, no elemental attacks, slow to move if not guarding, low TP.

Description The protector's role is better-defined when fighting on High Lagaard. New skills allow more versatility when choosing who to defend: the entire party with All Guard, or a single member with 1 Guard. The Protector kept his skills for individual elemental defenses, but also gained Antiall, which boosts the entire party's defense against all elements. They also lost their ability to heal HP, but gained Refresh to heal status ailments.
Strengths Excellent defense, reasonable strength.
Weaknesses Specific defenses are a gamble, no elemental attacks, slow to move if not guarding.
Force Skill Painless: Granting the entire party the ultimate defense, the protector completely blocks all forms of damage for a single turn.

Description Protectors in EO2U have undergone several skill changes. Parry now is a passive skill, behaving more in line with En Garde from the original game, and their Shield Mastery now allows them to occasionally block physical attacks at them. They now have access to Heal Guard, allowing them to rush to the aid of an injured party member, and Line Cure and Line Heal which lets them function as backup healers. While they have lost Bravery's Gift from the previous game, as the Beasts have inherited that ability in their Force Boost and Break, they make up for it with Sentinel Guard which now provides dramatic physical damage reduction for the party.

While Protectors can normally only use swords, the Highlander DLC allows them to also wield axes and spears.

Strengths Unparalleled durability and damage prevention abilities.
Weaknesses Middling offense, low speed; Shield attack skills are costly.
Force Boost Shield Protect: For 3 turns, damage sustained by party members protected by Shield skills is halved, after the damage reduction from said skill.
Force Break Perfect Defense: Negates all damage (and additional effects of damaging attacks) dealt to the party for the turn.

Stat Progression Edit

Level HP TP STR TEC VIT AGI LUC
1 40 26 7 6 10 5 7
30 155 84 19 18 26 12 18
70 375 184 39 38 53 23 35
99 579 271 55 54 73 31 48

Level HP TP STR TEC VIT AGI LUC
1 40 31 7 6 10 5 7
30 156 161 19 18 26 12 18
70 375 365 41 39 53 23 37
99 575 492 58 55 74 32 51

Grimoire Stones Edit

EOUEdit

Skills to generate:

  • Elemental Walls: Good damage prevention when handling enemies with strong elemental attacks.
  • Prayer: Extends party stamina while journeying through the labyrinth. Once acquired on a Grimoire, the Protector can Rest to reallocate the skill points spent there to other more important skills.
  • Aegis: Pass to other party members to give them a chance to resist death.
  • Parry: Other shield-using party members can gain a defensive skill to use.

Skills best given to Protectors:

  • Physical attack skills: Lets the Protector do reasonable damage when not needed to go on the defense. Sword skills are preferred as they normally are seen with swords without Grimoire equip bonuses.
  • ATK Up: Protectors do not get this skill. Give them this skill to increase the damage they do when they go on the offense.

EO2UEdit

Skills to generate:

  • Parry: Other shield-wielders also get to help out in damage prevention.
  • Aegis: With a bit of luck, other party members also get to survive mortal blows.
  • Elemental Walls: Mandated when fighting the Storm Emperor, Blizzard King, and Great Dragon.
  • Sentinel Guard: Having 2 characters alternate Sentinel Guard can provide great damage reduction.

Skills best given to Protectors:

  • Phys ATK Up: Protectors lack this skill in their skill tree.
  • Healing Rhythm (Troubadour): Provoke-using Protectors get passive regeneration while taking hits for the party.
  • Hit-Taker (Beast): For emergency use. Shield Mastery and Parry can also help block several physical hits the Protector will be taking.
  • Revive (Medic): Utilize the Protector's low speed to revive a fallen ally after the enemies have attacked.

Skill Tree Edit

Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are maxed at level 10.

  • Stat Increases and Passive Skills are passive benefits that grant bonuses without being activated.
  • Search Skills are out-of-battle skills, mostly for gathering materials or controling monster behaviour.
  • Defense Skills allow the Protector to heighten his and the partys defense.
  • Shield Skills cover a lot of defense option against physical and magical damage.
  • Extra shows skill detail or any special bonuses that are gained at certain levels.
Skill Description Type Requires Extra
HP Up Increase maximum HP. Stat Increase -----
TP Up Increase maximum TP. Stat Increase -----
DEF Up Increase physical defense. Stat Increase -----
Shields Increase elemental defense. Stat Increase -----
Aegis Preparedness for death makes it possible to survive with 1 HP. Passive Skill DEF Up Lv5
En Garde Chance of automatically blocking enemy attacks. Passive Skill DEF Up Lv7

Shields Lv7

Provoke Increase defense and divert the enemy's attention to you. Special Skill DEF Up Lv1

Lv1-4 increase aggro

Lv5-10 increase defense

Flee Sacrifice HP to escape from battle to the previous floor. Escape Skill DEF Up Lv3
Parry Await the enemy's attack to parry it and negate the damage. Defense Skill
Fortify Digs in for ironclad defense against physical damage. Defense Skill DEF Up Lv3

Shields Lv3

Defender Organizes the party into a formation of increased defense. Defense Skill F. Guard Lv3

B. Guard Lv3

F. Guard May take damage in the front line's place. Shield Skill Shields Lv1
B. Guard May take damage in the back line's place.
Antifire Briefly raises the party's fire resistance. Shield Skill Shields Lv5

TP Up Lv3

At Lv5, nullifies element.

Lv6-10 absorbs element.

Antivolt Briefly raises the party's volt resistance.
Anticold Briefly raises the party's ice resistance.
Smite Deals a powerful bash to the enemy. Shield Skill Shields Lv10

Fortify Lv5

At Lv5 gains chance of inflicting Arm Bind.
Cure Heals a small amount of HP. Healing Skill HP Up Lv3
Cure II Heals a medium amount of HP. Healing Skill HP Up Lv5
Stalker Cautious steps reduce the chances of enemy encounters. Search Skill DEF Up Lv5
Mine Mine for materials at item points. Search Skill -----

Skill Description Type Requires Extra
Shield Mastery Enables Shield skills and increases defense when a shield is equipped. Mastery None Can be augmented with Grimoire Stones.
Front Guard Reduces physical damage to the front line this turn. Shield Shield Mastery Lv1
Rear Guard Reduces physical damage to the back line this turn.
Defender Raises the party's physical defense for 3 turns. Buff Front Guard Lv5
Rear Guard Lv5
Lv. 5 and 10 increase duration.
Fire Wall Protects the party from the first fire attack this turn. Shield Shield Mastery Lv3 Lv5 blocks attack. Lv10 absorbs. Overrides other Wall skills.
Ice Wall Protects the party from the first ice attack this turn.
Volt Wall Protects the party from the first volt attack this turn.
Shield Smite Melee bash attack to 1 enemy, may cause arm bind. Shield Shield Mastery Lv7 Lv. 5 and 10 increase arm bind rate.
Shield Rush Melee bash attack to all enemies, reduces their physical attack. Shield Shield Smite Lv5 Lv. 5 and 10 increase attack debuff strength.
Bravery's Gift Raises user's maximum HP and causes them to take all damage for the party this turn. Guard Shield Mastery Lv10
DEF Up Raises physical defense. Stat Up None
Provoke Raises chance of being targeted for 3 turns. Buff DEF Up Lv1 Lv. 5 and 10 increase duration.
Parry May block physical attacks to the user's line this turn. Guard Provoke Lv5
Fortify Raises user's defense for 3 turns. Buff DEF Up Lv3 Lv. 5 and 10 increase duration.
Aegis May survive a mortal blow with 1 HP. Passive DEF Up Lv5
En Garde Occasionally guard to reduce damage sustained. Passive FortifyLv3
Aegis Lv3
HP Up Raises max HP. Stat Up None
Safe Passage Lowers damage sustained from damage tiles for a certain number of steps. Field HP Up Lv1
Flee Consumes party's HP to escape from battle to floor entrance. Escape Safe Passage Lv3 Lv. 5 and 10 reduce HP consumption.
Cure Restores an ally's HP. Healing HP Up Lv3 Lv. 5 and 10 increase turn speed.
Party Cure Restores party's HP. Healing HP Up Lv5 Lv. 5 and 10 increase turn speed.
Prayer Party restores HP and TP after a battle. Passive Cure Lv5
Party Cure Lv3
Does not stack.
TP Up Raises max TP. Stat Up None
Mine Allows the user to find more resources when mining. Gather None Can be augmented with Grimoire Stones.

Skill Description Type Requires Extra
HP Up Increase maximum HP. Stat Increase -----
TP Up Increase maximum TP. Stat Increase -----
STR Up Increase strength. Stat Increase -----
TEC Up Increase technique. Stat Increase -----
VIT Up Increase vitality. Stat Increase -----
AGI Up Increase agility. Stat Increase -----
LUC Up Increase luck. Stat Increase -----
Esc Up Increases chances of successfully escaping from battle. Stat Increase -----
Shields Needed to learn shield skills. Mastery Skill -----
Aegis Preparedness for death makes it possible to survive. Passive Skill HP Regen Lv5

Riskwall Lv5

En Garde Chance of automatically blocking enemy attacks. Passive Skill Shields Lv5
HP Regen Restores a small amount of HP after every turn in battle. Passive Skill HP Up Lv1
Riskwall Physical defense increases as the protector loses HP. Passive Skill HP Up Lv3
Smite Powerful shield strike that may bind an enemy's arms. Shield Skill Shields Lv10
F. Guard Shield skill that may take damage in the front line's place. Shield Skill Shields Lv1
B. Guard Shield skill that may take damage in the back line's place.
A. Guard Shield skill that may take damage in the party's place. Shield Skill F. Guard Lv5

B. Guard Lv5

1 Guard Shield skill that may take heavy damage for one party member. Shield Skill Shields Lv7
Antifire Protects the party from fire attacks for 1 turn. Shield Skill Shields Lv3
Anticold Protects the party from ice attacks for 1 turn.
Antivolt Protects the party from volt attacks for 1 turn.
Antiall Protects the party from all elemental attacks for 1 turn. Shield Skill TEC Up Lv10

Shields Lv10

Fortify Digs in for ironclad defense against physical damage, Support Skill VIT Up Lv1
Provoke Increase defense and divert the enemy's attention to you. Support Skill -----
Parry Await the enemy's attack to parry it and negate the damage. Special Skill Provoke Lv3
Refresh Remove status ailments from one party member. Healing Skill TEC Up Lv1
Flee Escape from battle to the previous floor. Escape Skill -----
Mine Mine for minerals at item points. Search Skill -----

Shield Attack-Type skills calculate their damage primarily off the DEF bonus of the equipped shield, rather than the Protector's raw ATK score.

Skill Description Type Requires Uses
Shield Mastery Enables shield skills and may void physical attacks with shield equipped. Mastery None
Front Guard Lowers all physical damage to the front row this turn. Guard Shield Mastery Lv1 Arm
Rear Guard Lowers all physical damage to the back row this turn.
Keep Guard Lowers physical damage to an ally until end of next turn. Guard Front Guard Lv3
Rear Guard Lv3
Arm
Fire Wall Protects the party against the first fire attack this turn. Guard Shield Mastery Lv3 Arm
Ice Wall Protects the party against the first ice attack this turn.
Volt Wall Protects the party against the first volt attack this turn.
Heal Guard Restores an ally's HP and lowers physical damage to that ally for the turn. Guard Shield Mastery Lv5 Arm, TEC/VIT
Shield Smite Melee bash attack to 1 enemy, may cause arm bind Shield Attack Shield Mastery Lv7 Arm, STR/VIT/LUC
Shield Rush Melee bash attack to all enemies, reduces their physical ATK for 3 turns. Shield Attack Shield Smite Lv5 Arm, STR/VIT
Sentinel Guard Reduces physical damage to the entire party. Cannot use Guard skills next turn. Guard Shield Mastery Lv10 Arm
Phys DEF Up Raises physical DEF. Stat Up None
Provoke Raises chances of being targeted for 3 turns. Support Phys DEF Up Lv1 Head
Pre-Provoke May use Provoke at start of battle. Passive Provoke Lv5
Fortify Raises user's physical DEF for 3 turns. Support Phys DEF Up Lv3 Arm
Parry May void physical attacks towards user's line. Passive Phys DEF Up Lv5
Elem DEF Up Raises elemental DEF. Stat Up None
Line Cure Restores 1 line's HP. Healing Elem DEF Up Lv3 Head, TEC/VIT
Line Heal Greatly restores 1 line's HP. Healing Line Cure Lv5 Head, TEC/VIT
Aegis May survive a mortal blow with 1 HP. Passive Elem DEF Up Lv5
Armor of Light May block binds, ailments, and debuffs to user for 3 turns. Support Elem DEF Up Lv10 Head
HP Up Raises max HP. Stat Up None
Flee Escapes from battle to floor entrance. Consumes party HP if successful. Special HP Up Lv3 Leg
TP Up Raises max TP. Stat Up None
Mine Allows user to find more resources while mining. Gather None

GalleryEdit

TriviaEdit

  • In Japanese comic strips and webcomics, both official and doujins, the blond female protector from the first two games is referred to as Sensei (Master), most of the time by Medi-Ko.

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