- Holy defenders of the weak. A protector's sword and shield are invaluable tools when in the dungeon.
- —Protector description, Etrian Odyssey
The Protector is a must when exploring the labyrinth. They have very high defense and HP, meaning they will usually be the back row's last pillar of support.
Not only that, but they have skills that reduce the damage that one row takes, enable them to shield a character, taking any attack directed to him on the used turn, and even their almighty defender skill, that greatly increases the party defenses, allowing them to take and easily survive powerful FOE's and bosses attacks. They can also provoke the enemies to focus their attacks on them and even nullify elemental damage sent toward the party. Due to that, they fit the front row the best.
As a downside, however, their offensive power is lacking, though they can learn an offensive skill that deals medium damage and can bind target's arms. The lack of attacking power is easily compensated by their gargantuan defenses though.
Profile[]
Holy knights who specialize in defending both themselves and the rest of the party. Their versatile defenses can be applied to themselves, a particular line, or the entire party, guarding those who need it most. Not limited to physical defenses, the protectors can also guard against all elemental attacks using Antifire, Anticold or Antivolt. Their skill with a weapon is also formidable and with Smite, Protectors are able to use a damage skill that can bind the enemy's arms. Finally, a few basic healing skills in form of Cure and Cure II round out their arsenal.
- Strengths: Excellent defense, high attack power, healing abilities.
- Weaknesses: Specific defenses are a gamble, no elemental attacks, slow to move if not guarding.
Stat Progression[]
- Main article: Protector/Stats#EO1
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 27 | 13 | 10 | 8 | 9 | 6 | 9 |
30 | 205 | 71 | 43 | 35 | 39 | 27 | 39 |
50 | 358 | 111 | 65 | 54 | 60 | 42 | 60 |
70 | 516 | 151 | 82 | 68 | 75 | 53 | 75 |
Skill Tree[]
Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are maxed at level 10.
- Stat Increases and Passive Skills are passive benefits that grant bonuses without being activated.
- Search Skills are out-of-battle skills, mostly for gathering materials or controlling monster behaviour.
- Defense Skills allow the Protector to heighten his and the party's defense.
- Shield Skills cover a lot of defense option against physical and magical damage.
- Extra shows skill detail or any special bonuses that are gained at certain levels.
Skill | Description | Type | Requires | Extra |
---|---|---|---|---|
HP Up | Increase maximum HP. | Stat Increase | ----- | |
TP Up | Increase maximum TP. | Stat Increase | ----- | |
DEF Up | Increase physical defense. | Stat Increase | ----- | |
Shields | Increase elemental defense. | Stat Increase | ----- | |
Aegis | Preparedness for death makes it possible to survive with 1 HP. | Passive Skill | DEF Up Lv5 | |
En Garde | Chance of automatically blocking enemy attacks. | Passive Skill | DEF Up Lv7 Shields Lv7 |
|
Provoke | Increase defense and divert the enemy's attention to you. | Special Skill | DEF Up Lv1 | Lv1-4 increase aggro. Lv5-10 increase defense |
Flee | Sacrifice HP to escape from battle to the previous floor. | Escape Skill | DEF Up Lv3 | |
Parry | Await the enemy's attack to parry it and negate the damage. | Defense Skill | ||
Fortify | Digs in for ironclad defense against physical damage. | Defense Skill | DEF Up Lv3 Shields Lv3 |
|
Defender | Organizes the party into a formation of increased defense. | Defense Skill | F. Guard Lv3 B. Guard Lv3 |
|
F. Guard | May take damage in the front line's place. | Shield Skill | Shields Lv1 | |
B. Guard | May take damage in the back line's place. | |||
Antifire | Briefly raises the party's fire resistance. | Shield Skill | Shields Lv5 TP Up Lv3 |
At Lv5, nullifies element. Lv6-10 absorbs element. |
Antivolt | Briefly raises the party's volt resistance. | |||
Anticold | Briefly raises the party's ice resistance. | |||
Smite | Deals a powerful bash to the enemy. | Shield Skill | Shields Lv10 Fortify Lv5 |
At Lv5 gains chance of inflicting Arm Bind. |
Cure | Heals a small amount of HP. | Healing Skill | HP Up Lv3 | |
Cure II | Heals a medium amount of HP. | Healing Skill | HP Up Lv5 | |
Stalker | Cautious steps reduce the chances of enemy encounters. | Search Skill | DEF Up Lv5 | |
Mine | Mine for materials at item points. | Search Skill | ----- |
Profile[]
Protectors retain their role as the party tank, though they still gain a few more skills in the remake. They can function as backup healers with access to Party Cure, albeit with the tradeoff of this healing strength not being as strong as that of the Medic's. They also gain Prayer, which slightly regenerates the party's HP and TP to increase their overall stamina and allow for longer exploration or grinding trips. Another new skill is Bravery's Gift, which temporarily dramatically raises their HP and allows them to take all hits that the rest of the party would take, potentially sacrificing the Protector to buy everyone else a turn's reprieve. On the offensive end of the spectrum, their Shield Smite has a chance of binding the target's arms, while Shield Rush lets them strike all enemies while applying a physical attack debuff.
- Strengths: Excellent defense, reasonable strength, healing abilities.
- Weaknesses: Specific defenses are a gamble, no elemental attacks, slow to move if not guarding, low TP.
Stat Progression[]
- Main article: Protector/Stats#EOU
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 40 | 26 | 7 | 6 | 10 | 5 | 7 |
30 | 155 | 84 | 19 | 18 | 26 | 12 | 18 |
70 | 375 | 184 | 39 | 38 | 53 | 23 | 35 |
99 | 579 | 271 | 55 | 54 | 73 | 31 | 48 |
Skills[]
Skill | Description | Type | Requires | Extra |
---|---|---|---|---|
Shield Mastery | Enables Shield skills and increases defense when a shield is equipped. | Mastery | None | Can be augmented with Grimoire Stones. |
Front Guard | Reduces physical damage to the front line this turn. | Shield | Shield Mastery Lv1 | |
Rear Guard | Reduces physical damage to the back line this turn. | |||
Defender | Raises the party's physical defense for 3 turns. | Buff | Front Guard Lv5 Rear Guard Lv5 |
Lv. 5 and 10 increase duration. |
Fire Wall | Protects the party from the first fire attack this turn. | Shield | Shield Mastery Lv3 | Lv5 blocks attack. Lv10 absorbs. Overrides other Wall skills. |
Ice Wall | Protects the party from the first ice attack this turn. | |||
Volt Wall | Protects the party from the first volt attack this turn. | |||
Shield Smite | Melee bash attack to 1 enemy, may cause arm bind. | Shield | Shield Mastery Lv7 | Lv. 5 and 10 increase arm bind rate. |
Shield Rush | Melee bash attack to all enemies, reduces their physical attack. | Shield | Shield Smite Lv5 | Lv. 5 and 10 increase attack debuff strength. |
Bravery's Gift | Raises user's maximum HP and causes them to take all damage for the party this turn. | Guard | Shield Mastery Lv10 | |
DEF Up | Raises physical defense. | Stat Up | None | |
Provoke | Raises chance of being targeted for 3 turns. | Buff | DEF Up Lv1 | Lv. 5 and 10 increase duration. |
Parry | May block physical attacks to the user's line this turn. | Guard | Provoke Lv5 | |
Fortify | Raises user's defense for 3 turns. | Buff | DEF Up Lv3 | Lv. 5 and 10 increase duration. |
Aegis | May survive a mortal blow with 1 HP. | Passive | DEF Up Lv5 | |
En Garde | Occasionally guard to reduce damage sustained. | Passive | Fortify Lv3 Aegis Lv3 |
|
HP Up | Raises max HP. | Stat Up | None | |
Safe Passage | Lowers damage sustained from damage tiles for a certain number of steps. | Field | HP Up Lv1 | |
Flee | Consumes party's HP to escape from battle to floor entrance. | Escape | Safe Passage Lv3 | Lv. 5 and 10 reduce HP consumption. |
Cure | Restores an ally's HP. | Healing | HP Up Lv3 | Lv. 5 and 10 increase turn speed. |
Party Cure | Restores party's HP. | HP Up Lv5 | ||
Prayer | Party restores HP and TP after a battle. | Passive | Cure Lv5 Party Cure Lv3 |
Does not stack. |
TP Up | Raises max TP. | Stat Up | None | |
Mine | Allows the user to find more resources when mining. | Gather | None | Can be augmented with Grimoire Stones. |
Grimoire Stones[]
Skills to generate:
- Elemental Walls: Good damage prevention when handling enemies with strong elemental attacks.
- Prayer: Extends party stamina while journeying through the labyrinth. Once acquired on a Grimoire, the Protector can Rest to reallocate the skill points spent there to other more important skills.
- Aegis: Pass to other party members to give them a chance to resist death.
- Parry: Other shield-using party members can gain a defensive skill to use.
Skills best given to Protectors:
- Physical attack skills: Lets the Protector do reasonable damage when not needed to go on the defense. Sword skills are preferred as they normally are seen with swords without Grimoire equip bonuses.
- ATK Up: Protectors do not get this skill. Give them this skill to increase the damage they do when they go on the offense.
Profile[]
The protector's role is better-defined when fighting on High Lagaard. New skills allow more versatility when choosing who to defend: the entire party with All Guard, or a single member with 1 Guard. The Protector kept his skills for individual elemental defenses, but also gained Antiall, which boosts the entire party's defense against all elements. They also lost their ability to heal HP, but gained Refresh to heal status ailments.
- Strengths: Excellent defense, reasonable strength.
- Weaknesses: Specific defenses are a gamble, no elemental attacks, slow to move if not guarding.
- Force Skill - Painless: Granting the entire party the ultimate defense, the protector completely blocks all forms of damage for a single turn.
Stat Progression[]
- Main article: Protector/Stats#EO2
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 48 | 22 | 5 | 5 | 8 | 4 | 5 |
30 | 226 | 78 | 21 | 16 | 40 | 13 | 24 |
70 | 537 | 158 | 48 | 30 | 75 | 29 | 52 |
99 | 771 | 328 | 65 | 47 | 93 | 48 | 70 |
Skills[]
Skill | Description | Type | Requires | Extra |
---|---|---|---|---|
HP Up | Increase maximum HP. | Stat Increase | ----- | |
TP Up | Increase maximum TP. | |||
STR Up | Increase strength. | |||
TEC Up | Increase technique. | |||
VIT Up | Increase vitality. | |||
AGI Up | Increase agility. | |||
LUC Up | Increase luck. | |||
Esc Up | Increases chances of successfully escaping from battle. | Stat Increase | ----- | |
Shields | Needed to learn shield skills. | Mastery Skill | ----- | |
Aegis | Preparedness for death makes it possible to survive. | Passive Skill | HP Regen Lv5 Riskwall Lv5 |
|
En Garde | Chance of automatically blocking enemy attacks. | Passive Skill | Shields Lv5 | |
HP Regen | Restores a small amount of HP after every turn in battle. | Passive Skill | HP Up Lv1 | |
Riskwall | Physical defense increases as the protector loses HP. | Passive Skill | HP Up Lv3 | |
Smite | Powerful shield strike that may bind an enemy's arms. | Shield Skill | Shields Lv10 | |
F. Guard | Shield skill that may take damage in the front line's place. | Shield Skill | Shields Lv1 | |
B. Guard | Shield skill that may take damage in the back line's place. | |||
A. Guard | Shield skill that may take damage in the party's place. | Shield Skill | F. Guard Lv5 B. Guard Lv5 |
|
1 Guard | Shield skill that may take heavy damage for one party member. | Shield Skill | Shields Lv7 | |
Antifire | Protects the party from fire attacks for 1 turn. | Shield Skill | Shields Lv3 | |
Anticold | Protects the party from ice attacks for 1 turn. | |||
Antivolt | Protects the party from volt attacks for 1 turn. | |||
Antiall | Protects the party from all elemental attacks for 1 turn. | Shield Skill | TEC Up Lv10 Shields Lv10 |
|
Fortify | Digs in for ironclad defense against physical damage, | Support Skill | VIT Up Lv1 | |
Provoke | Increase defense and divert the enemy's attention to you. | Support Skill | ----- | |
Parry | Await the enemy's attack to parry it and negate the damage. | Special Skill | Provoke Lv3 | |
Refresh | Remove status ailments from one party member. | Healing Skill | TEC Up Lv1 | |
Flee | Escape from battle to the previous floor. | Escape Skill | ----- | |
Mine | Mine for minerals at item points. | Search Skill | ----- |
Profile[]
Protectors in EO2U have undergone several skill changes. Parry now is a passive skill, behaving more in line with En Garde from the original game, and their Shield Mastery now allows them to occasionally block physical attacks at them. They now have access to Heal Guard, allowing them to rush to the aid of an injured party member, and Line Cure and Line Heal which lets them function as backup healers. While they have lost Bravery's Gift from the previous game, as the Beasts have inherited that ability in their Force Boost and Break, they make up for it with Sentinel Guard which now provides dramatic physical damage reduction for the party.
While Protectors can normally only use swords, the Highlander DLC allows them to also wield axes and spears.
- Strengths: Unparalleled durability and damage prevention abilities.
- Weaknesses: Middling offense, low speed; Shield attack skills are costly.
- Force Boost - Shield Protect: For 3 turns, damage sustained by party members protected by Shield skills is halved, after the damage reduction from said skill.
- Force Break - Perfect Defense: Negates all damage (and additional effects of damaging attacks) dealt to the party for the turn.
Stat Progression[]
- Main article: Protector/Stats#EO2U
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 40 | 31 | 7 | 6 | 10 | 5 | 7 |
30 | 156 | 161 | 19 | 18 | 26 | 12 | 18 |
70 | 375 | 365 | 41 | 39 | 53 | 23 | 37 |
99 | 575 | 492 | 58 | 55 | 74 | 32 | 51 |
Skills[]
Shield Attack-Type skills calculate their damage primarily off the DEF bonus of the equipped shield, rather than the Protector's raw ATK score.
Grimoire[]
Skills to generate:
- Parry: Random blocks across the party can aid survival.
- Aegis: With a bit of luck, other party members also get to survive mortal blows.
- Elemental Walls: Mandated when fighting the Storm Emperor, Blizzard King, and Great Dragon.
- Sentinel Guard: Having 2 characters alternate Sentinel Guard can provide great damage reduction.
Skills best given to Protectors:
- Phys ATK Up: Protectors lack this skill in their skill tree.
- Healing Rhythm (Troubadour): Provoke-using Protectors get passive regeneration while taking hits for the party.
- Hit-Taker (Beast): For emergency use. Shield Mastery and Parry can also help block several physical hits the Protector will be taking.
- Revive (Medic): Utilize the Protector's low speed to revive a fallen ally after the enemies have attacked.
Profile[]
The series' first poster class has answered the call to Maginia. As the only specialized tank class in the game, Protectors have their work cut out for them. Their skill tree is greatly condensed from the previous games, keeping only what's important for keeping the entire party alive, but this means more free skill points to specialize in damage reduction.
- Strengths: Unparalleled durability and damage prevention abilities.
- Weaknesses: Middling offense, low speed.
- Force Boost - Shield Protect: For 3 turns, damage sustained by party members protected by Guard skills is halved, after the damage reduction from said skill.
- Force Break - Painless: Negates all damage (and additional effects of damaging attacks) dealt to the party for the turn.
Stat Progression[]
- Main article: Protector/Stats#EON
Level | HP | TP | STR | INT | VIT | WIS | AGI | LUC |
---|---|---|---|---|---|---|---|---|
1 | 60 | 52 | 13 | 10 | 20 | 15 | 8 | 13 |
30 | 120 | 99 | 28 | 22 | 44 | 32 | 18 | 28 |
70 | 245 | 199 | 59 | 47 | 94 | 68 | 39 | 61 |
99 | 367 | 296 | 90 | 71 | 142 | 103 | 60 | 92 |
130 | 532 | 427 | 131 | 104 | 208 | 150 | 88 | 134 |
Skills[]
Subclassing[]
Subclasses for Protector[]
Protector skills are highly focused on their shields for defense, and when they don't need to guard the party, their subclass can give them attack skills to work with. The Protector's main skills generally don't discriminate between weapons so their subclass's prerequisite weapons can be used as a main weapon.
- Ronin bring several offensive passives to the table in the form of Phys ATK Up, Duel, and Upper Stance. The Protector gets to fully invest in the Stance and Katana skills to improve their damage output as well, and are not fussed with having to equip a katana for Stances. Shield Bash and Shield Rush turn into incredibly hard-hitting bash attacks with the damage-boosting passives augmenting them.
- Highlanders have some incredibly good passives to make the Protector a very effective tank. HP Up and Phys DEF Up combined with Bloody Veil makes the Protector very durable when taking hits for the party with Line Shield; doubly so if they're tanking from the back. Bloody Offense and Blood Fortune are great support options, and Bloodlust lets them retaliate after soaking up hits.
- Giving a Gunner subclass to a Protector lets them operate from the backline with full efficiency, emulating the Dragoon's role. Line Shield from the back makes the Protector take negligible melee damage. For offense, Charge Shot and its variants offer very good damage, and Scattershot is great for ranged AoE damage.
- Ninjas as a subclass raise the Protector's evasion substantially through Concealment, and allows for them to use their Ally Shield or Line Shield skills with greater efficiency. With the use of Ninpo: Double, the two Protectors combined can shield an entire party, dodging a lot of incoming hits along the way.
- Landsknechts have Falcon Slash to let the Protector get the jump on the enemy and finish off a weakened foe, and their Break skills allow for application of debuffs with the Protector's shield.
- Imperials give the Protector access to Drive Blades and the ability to deal massive amounts of burst damage through their Drive skills. The long cooldown times are almost a non-issue to the Protector as they can just use that time to guard the party, and the massive turn speed penalty with heavy equipment is irrelevant to the Protector as their Guard skills always have priority. While overheating, Heat Shield is great for adding another layer to the Protector's durability.
- Heroes give Protectors more Shield skills to use. Though less effective at damage reduction than the Protector's own, the Hero's skills guard the whole party and do damage to enemies, combining offense with defense. Encourage also offers some good passive healing each time the Protector attacks, and synergizes well with the Protector's high innate HP pool. Heroic Steel and Great Bravery also let a Protector innately tank damage for allies at low HP.
Protector as Subclass[]
The Protector as a subclass is usually meant to grant more defense options to a party, and is often assigned to support members who are less concerned about DPS. The elemental Wall skills are of great importance especially when fighting certain bosses that specialize in a strong elemental attack. The Guard skills are less effective than those from a Protector main, so other buff and debuff support will be mandated to compensate.
- Medics with the Protector subclass take on a greater defensive role. Recovery Guard and Heal Guard let them work even while their heads are bound, on top of protecting the line being healed. Shield Smite gives them access to arm bind to lock down enemies with their innate Head Bash. HP Up and Phys DEF Up add on to their bulk for better survival.
- Highlanders pair their own Bloody Veil and Bloodlust passives with Line Shield, turning defense into sheer offense. Shield Bash also gives another physical damage type that isn't stab in case of resistant enemies.
- Sovereigns use shields to defend the party in times where they don't need to buff. Recovery Guard and Heal Guard let them bail the party out of precarious situations, and the defensive passives help keep them alive on either line.
- Ninjas combine Line Shield with their own clones to be able to defend the entire party at once. Their high evasion bonus also means that a they can dodge a lot of hits while covering the party, replicating the Ninja/Hoplite combo of their home game.
- Highly defensive Harbingers pair the Protector's Guard skills with their offensive debuffs to dramatically weaken incoming attacks. Access to shields beefs up their physical defense, and the speed penalty is offset by the Harbinger's own Miasma Armor. Recovery Guard and Heal Guard let the Harbinger support the party in ways Atonement cannot - the former being an unbinding skill, and the latter being a line-healing skill that doesn't expend Miasma. Shield Bash is also used as an area attack that inflicts a stacking offense debuff to also renew their Miasma.
Profile[]
Equipment when registered: Knife, Buckler.
Availability: Complete the tutorial by exploring the Mysterious Labyrinth.
Stat Progression[]
- Main article: Protector/Stats#EMD
Level | HP | TP | STR | TEC | VIT | AGI | LUC | EXP to next level | Total EXP |
---|---|---|---|---|---|---|---|---|---|
1 | 50 | 35 | 7 | 5 | 9 | 4 | 5 | 220 | 0 |
30 | 308 | 141 | 113 | 92 | 57 | 63 | 73 | 30,000 | 245,100 |
50 | 358 | 178 | 134 | 113 | 77 | 86 | 94 | 30,000 | 845,100 |
70 | 378 | 198 | 154 | 133 | 97 | 106 | 114 | 30,000 | 1,445,100 |
99 | 407 | 227 | 183 | 162 | 126 | 135 | 143 | - | 2,315,100 |
Skills[]
Skill | Description | Type | Prerequisites | Lv Max | Extra |
---|---|---|---|---|---|
Aegis Shield | Nullify all damage the party would take for 2 turns. | Blast Skill / Shield Skill | Report the quest Offering a protector manual | 1 | Cost 3 Blast Gauge |
NOVICE (LV1) | |||||
Proficiency | Recover some TP each time you take damage from the enemy. | Passive | None | 1 | Recover 3 TP per hit. |
HP Up | Increases your maximum HP. | Passive | None | 5 | Add +20/+5/+5/+5/+10 HP. |
Provoke | For 3 turns, increase your physical defense and draw enemy attacks. | Active / Head Skill / Shield Skill | None | 5 | TP Cost 7 - 11. Last 4 turns at Lv3. Last 5 turns at Lv5. |
Shield Smite | Melee bash attack. If successful, may bind the enemy's arms for 5 turns. | Active / Arms Skill / Shield Skill | None | 5 | TP Cost 8 - 12. Bind Arms for 6 turns after Lv4. |
Defense Boost | Increases physical defense. | Passive | None | 10 | Add +3/+1/+1/+1/+1/+1/+1/+1/+1/+1 Def |
Refresh | Recover all ailments for a selected ally. | Active / Head Skill | None | 3 | TP Cost 10 - 6 |
Mineralogy | May find extra materials when gathering at a mining point. | Passive | None | 10 | |
VETERAN (LV10) | |||||
Expertise | Recover some TP each time you take damage from the enemy. | Passive | Proficiency Lv1 | 1 | Recover 1 more TP per hit. |
HP Regen | Increase your natural HP recovery rate. | Passive | HP Up Lv3 | 5 | |
Cover | For 3 turns, take damage in place of allies in a 1-space radius. | Active / Arms Skill / Shield Skill | Provoke Lv3 | 5 | TP Cost 10 - 14. Lasts 4 turns at Lv3. Last 6 turns at Lv5. |
Shield Bash | Melee bash attack. If successful, the enemy is sent flying. | Active / Arms Skill / Shield Skill | Shield Smite Lv3 | 8 | TP Cost 12 - 20. |
Fire Wall | Increase fire resistance for all allies within the room for 5 turns. | Active / Arms Skill / Shield Skill | Defense Boost Lv3 | 5 | TP Cost 8 - 12. Last 6 turns at Lv3. Last 8 turns at Lv5. |
Ice Wall | Increase ice resistance for all allies within the room for 5 turns. | ||||
Volt Wall | Increase volt resistance for all allies within the room for 5 turns. | ||||
Desperado | The lower your HP, the higher your physical defense is boosted. | Passive | HP Regen Lv3 | 5 | |
MASTER (LV20) | |||||
Enlightenment | Recover some TP each time you take damage from the enemy. | Passive | Expertise Lv1 | 1 | Recover 1 more TP per hit. |
Aegis | May survive a mortal blow. | Passive | None | 7 | |
Diversion | Draw enemies in the room towards you. | Active / Head Skill | Cover Lv3 | 5 | TP Cost 15 - 7 |
Full Guard | Increase physical defense of all allies within the room for 5 turns. | Active / Arms Skill / Shield Skill | None | 5 | TP Cost 11 - 15. Last 6 turns at Lv3. Last 8 turns at Lv5. |
Divine Wall | Increase resistance to all damage for all allies within the room for 5 turns. | Active / Arms Skill / Shield Skill | Fire Wall Lv3 Ice Wall Lv3 Volt Wall Lv3 |
5 | TP Cost 11 - 15. Last 6 turns at Lv3. Last 8 turns at Lv5. |
Gallery[]
External Links[]
Gallery[]
Trivia[]
- In Japanese comic strips and webcomics, both official and doujins, the blond female protector from the first two games is referred to as Sensei (Master), most of the time by Medi-Ko.
Names in other languages[]
Language | Name | Meaning |
---|---|---|
Japanese | パラディン | Paladin |
English | Protector | |
French | Protecteur / Protectrice Paladin (DS Europe) | |
German | Paladín (DS Europe) | |
Spanish | Soldado (DS Europe) | |
Italian | Paladino (DS Europe) | |
Chinese (Simplified) | 圣骑士 | |
Chinese (Traditional) | 聖騎士 | |
Korean | 팔라딘 |
v · t · eEtrian Odyssey |
---|
Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Boost • Maps
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer
|
v · t · eEtrian Odyssey II: Heroes of Lagaard |
---|
Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Maps • Force
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast
|
v · t · eEtrian Odyssey Untold: The Millennium Girl |
---|
Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Boost • Floor Jump • Grimoire Stone
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows • Gladsheim
Story Characters Highlander • Frederica Irving • Simon Yorke • Raquna Sheldon • Arthur Charles • Rosa • Austin • Kupala • M.I.K.E.
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Highlander • Gunner
|
v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight |
---|
Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Force • Floor Jump • Grimoire Stone
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood • Ginnungagap • Dark Paradise
Characters Fafnir Knight • Flavio • Arianna Caledonia • Bertrand de Gervaise • Chloe • Regina Dubois • Artelinde • Der Freischutz
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast • Sovereign • Fafnir • Highlander
|
v · t · eEtrian Odyssey Nexus |
---|
Info Missions • Quests • Weapons • Armor • Accessories • Items • Materials • Monsters • Locations • Force • Subclass
Protector • Medic • Survivalist • Ronin • Gunner • War Magus • Highlander • Sovereign • Ninja • ZodiacFarmer • Shogun • Landsknecht • Nightseeker • Arcanist • Imperial • Harbinger • Pugilist • Hero |
v · t · eEtrian Mystery Dungeon |
---|
Info
Monsters | Classes | Quests | Missions | Food | Blast Skill | Dungeons | Redevelopment | Characters | Locations | DLC Items
Weapons | Armor | Materials | Accessories | Usable Items | Key Items Landsknecht | Protector | Gunner | Runemaster | Medic | Dancer | Hexer | Ninja | Sovereign | Wanderer |