Etrian Odyssey Wiki
Register
Advertisement
Etrian Odyssey Wiki
Holy defenders of the weak. A protector's sword and shield are invaluable tools when in the dungeon.
Protector description, Etrian Odyssey
EO1Protectors

Holy paladins clad in heavy armor.

The Protector is a must when exploring the labyrinth. They have very high defense and HP, meaning they will usually be the back row's last pillar of support.

Not only that, but they have skills that reduce the damage that one row takes, enable them to shield a character, taking any attack directed to him on the used turn, and even their almighty defender skill, that greatly increases the party defenses, allowing them to take and easily survive powerful FOE's and bosses attacks. They can also provoke the enemies to focus their attacks on them and even nullify elemental damage sent toward the party. Due to that, they fit the front row the best.

As a downside, however, their offensive power is lacking, though they can learn an offensive skill that deals medium damage and can bind target's arms. The lack of attacking power is easily compensated by their gargantuan defenses though.

Profile[]

Holy knights who specialize in defending both themselves and the rest of the party. Their versatile defenses can be applied to themselves, a particular line, or the entire party, guarding those who need it most. Not limited to physical defenses, the protectors can also guard against all elemental attacks using Antifire, Anticold or Antivolt. Their skill with a weapon is also formidable and with Smite, Protectors are able to use a damage skill that can bind the enemy's arms. Finally, a few basic healing skills in form of Cure and Cure II round out their arsenal.

  • Strengths: Excellent defense, high attack power, healing abilities.
  • Weaknesses: Specific defenses are a gamble, no elemental attacks, slow to move if not guarding.

Stat Progression[]

Main article: Protector/Stats#EO1
Level HP TP STR TEC VIT AGI LUC
1 27 13 10 8 9 6 9
30 205 71 43 35 39 27 39
50 358 111 65 54 60 42 60
70 516 151 82 68 75 53 75

Skill Tree[]

Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are maxed at level 10.

  • Stat Increases and Passive Skills are passive benefits that grant bonuses without being activated.
  • Search Skills are out-of-battle skills, mostly for gathering materials or controlling monster behaviour.
  • Defense Skills allow the Protector to heighten his and the party's defense.
  • Shield Skills cover a lot of defense option against physical and magical damage.
  • Extra shows skill detail or any special bonuses that are gained at certain levels.
Skill Description Type Requires Extra
HP Up Increase maximum HP. Stat Increase -----
TP Up Increase maximum TP. Stat Increase -----
DEF Up Increase physical defense. Stat Increase -----
Shields Increase elemental defense. Stat Increase -----
Aegis Preparedness for death makes it possible to survive with 1 HP. Passive Skill DEF Up Lv5
En Garde Chance of automatically blocking enemy attacks. Passive Skill DEF Up Lv7
Shields Lv7
Provoke Increase defense and divert the enemy's attention to you. Special Skill DEF Up Lv1 Lv1-4 increase aggro.
Lv5-10 increase defense
Flee Sacrifice HP to escape from battle to the previous floor. Escape Skill DEF Up Lv3
Parry Await the enemy's attack to parry it and negate the damage. Defense Skill
Fortify Digs in for ironclad defense against physical damage. Defense Skill DEF Up Lv3
Shields Lv3
Defender Organizes the party into a formation of increased defense. Defense Skill F. Guard Lv3
B. Guard Lv3
F. Guard May take damage in the front line's place. Shield Skill Shields Lv1
B. Guard May take damage in the back line's place.
Antifire Briefly raises the party's fire resistance. Shield Skill Shields Lv5
TP Up Lv3
At Lv5, nullifies element.
Lv6-10 absorbs element.
Antivolt Briefly raises the party's volt resistance.
Anticold Briefly raises the party's ice resistance.
Smite Deals a powerful bash to the enemy. Shield Skill Shields Lv10
Fortify Lv5
At Lv5 gains chance of inflicting Arm Bind.
Cure Heals a small amount of HP. Healing Skill HP Up Lv3
Cure II Heals a medium amount of HP. Healing Skill HP Up Lv5
Stalker Cautious steps reduce the chances of enemy encounters. Search Skill DEF Up Lv5
Mine Mine for materials at item points. Search Skill -----

Profile[]

Protectors retain their role as the party tank, though they still gain a few more skills in the remake. They can function as backup healers with access to Party Cure, albeit with the tradeoff of this healing strength not being as strong as that of the Medic's. They also gain Prayer, which slightly regenerates the party's HP and TP to increase their overall stamina and allow for longer exploration or grinding trips. Another new skill is Bravery's Gift, which temporarily dramatically raises their HP and allows them to take all hits that the rest of the party would take, potentially sacrificing the Protector to buy everyone else a turn's reprieve. On the offensive end of the spectrum, their Shield Smite has a chance of binding the target's arms, while Shield Rush lets them strike all enemies while applying a physical attack debuff.

  • Strengths: Excellent defense, reasonable strength, healing abilities.
  • Weaknesses: Specific defenses are a gamble, no elemental attacks, slow to move if not guarding, low TP.

Stat Progression[]

Main article: Protector/Stats#EOU
Level HP TP STR TEC VIT AGI LUC
1 40 26 7 6 10 5 7
30 155 84 19 18 26 12 18
70 375 184 39 38 53 23 35
99 579 271 55 54 73 31 48

Skills[]

Skill Description Type Requires Extra
Shield Mastery Enables Shield skills and increases defense when a shield is equipped. Mastery None Can be augmented with Grimoire Stones.
Front Guard Reduces physical damage to the front line this turn. Shield Shield Mastery Lv1
Rear Guard Reduces physical damage to the back line this turn.
Defender Raises the party's physical defense for 3 turns. Buff Front Guard Lv5
Rear Guard Lv5
Lv. 5 and 10 increase duration.
Fire Wall Protects the party from the first fire attack this turn. Shield Shield Mastery Lv3 Lv5 blocks attack. Lv10 absorbs. Overrides other Wall skills.
Ice Wall Protects the party from the first ice attack this turn.
Volt Wall Protects the party from the first volt attack this turn.
Shield Smite Melee bash attack to 1 enemy, may cause arm bind. Shield Shield Mastery Lv7 Lv. 5 and 10 increase arm bind rate.
Shield Rush Melee bash attack to all enemies, reduces their physical attack. Shield Shield Smite Lv5 Lv. 5 and 10 increase attack debuff strength.
Bravery's Gift Raises user's maximum HP and causes them to take all damage for the party this turn. Guard Shield Mastery Lv10
DEF Up Raises physical defense. Stat Up None
Provoke Raises chance of being targeted for 3 turns. Buff DEF Up Lv1 Lv. 5 and 10 increase duration.
Parry May block physical attacks to the user's line this turn. Guard Provoke Lv5
Fortify Raises user's defense for 3 turns. Buff DEF Up Lv3 Lv. 5 and 10 increase duration.
Aegis May survive a mortal blow with 1 HP. Passive DEF Up Lv5
En Garde Occasionally guard to reduce damage sustained. Passive Fortify Lv3
Aegis Lv3
HP Up Raises max HP. Stat Up None
Safe Passage Lowers damage sustained from damage tiles for a certain number of steps. Field HP Up Lv1
Flee Consumes party's HP to escape from battle to floor entrance. Escape Safe Passage Lv3 Lv. 5 and 10 reduce HP consumption.
Cure Restores an ally's HP. Healing HP Up Lv3 Lv. 5 and 10 increase turn speed.
Party Cure Restores party's HP. HP Up Lv5
Prayer Party restores HP and TP after a battle. Passive Cure Lv5
Party Cure Lv3
Does not stack.
TP Up Raises max TP. Stat Up None
Mine Allows the user to find more resources when mining. Gather None Can be augmented with Grimoire Stones.

Grimoire Stones[]

Skills to generate:

  • Elemental Walls: Good damage prevention when handling enemies with strong elemental attacks.
  • Prayer: Extends party stamina while journeying through the labyrinth. Once acquired on a Grimoire, the Protector can Rest to reallocate the skill points spent there to other more important skills.
  • Aegis: Pass to other party members to give them a chance to resist death.
  • Parry: Other shield-using party members can gain a defensive skill to use.

Skills best given to Protectors:

  • Physical attack skills: Lets the Protector do reasonable damage when not needed to go on the defense. Sword skills are preferred as they normally are seen with swords without Grimoire equip bonuses.
  • ATK Up: Protectors do not get this skill. Give them this skill to increase the damage they do when they go on the offense.

Profile[]

The protector's role is better-defined when fighting on High Lagaard. New skills allow more versatility when choosing who to defend: the entire party with All Guard, or a single member with 1 Guard. The Protector kept his skills for individual elemental defenses, but also gained Antiall, which boosts the entire party's defense against all elements. They also lost their ability to heal HP, but gained Refresh to heal status ailments.

  • Strengths: Excellent defense, reasonable strength.
  • Weaknesses: Specific defenses are a gamble, no elemental attacks, slow to move if not guarding.
  • Force Skill - Painless: Granting the entire party the ultimate defense, the protector completely blocks all forms of damage for a single turn.

Stat Progression[]

Main article: Protector/Stats#EO2
Level HP TP STR TEC VIT AGI LUC
1 48 22 5 5 8 4 5
30 226 78 21 16 40 13 24
70 537 158 48 30 75 29 52
99 771 328 65 47 93 48 70

Skills[]

Skill Description Type Requires Extra
HP Up Increase maximum HP. Stat Increase -----
TP Up Increase maximum TP.
STR Up Increase strength.
TEC Up Increase technique.
VIT Up Increase vitality.
AGI Up Increase agility.
LUC Up Increase luck.
Esc Up Increases chances of successfully escaping from battle. Stat Increase -----
Shields Needed to learn shield skills. Mastery Skill -----
Aegis Preparedness for death makes it possible to survive. Passive Skill HP Regen Lv5
Riskwall Lv5
En Garde Chance of automatically blocking enemy attacks. Passive Skill Shields Lv5
HP Regen Restores a small amount of HP after every turn in battle. Passive Skill HP Up Lv1
Riskwall Physical defense increases as the protector loses HP. Passive Skill HP Up Lv3
Smite Powerful shield strike that may bind an enemy's arms. Shield Skill Shields Lv10
F. Guard Shield skill that may take damage in the front line's place. Shield Skill Shields Lv1
B. Guard Shield skill that may take damage in the back line's place.
A. Guard Shield skill that may take damage in the party's place. Shield Skill F. Guard Lv5
B. Guard Lv5
1 Guard Shield skill that may take heavy damage for one party member. Shield Skill Shields Lv7
Antifire Protects the party from fire attacks for 1 turn. Shield Skill Shields Lv3
Anticold Protects the party from ice attacks for 1 turn.
Antivolt Protects the party from volt attacks for 1 turn.
Antiall Protects the party from all elemental attacks for 1 turn. Shield Skill TEC Up Lv10
Shields Lv10
Fortify Digs in for ironclad defense against physical damage, Support Skill VIT Up Lv1
Provoke Increase defense and divert the enemy's attention to you. Support Skill -----
Parry Await the enemy's attack to parry it and negate the damage. Special Skill Provoke Lv3
Refresh Remove status ailments from one party member. Healing Skill TEC Up Lv1
Flee Escape from battle to the previous floor. Escape Skill -----
Mine Mine for minerals at item points. Search Skill -----

Profile[]

Protectors in EO2U have undergone several skill changes. Parry now is a passive skill, behaving more in line with En Garde from the original game, and their Shield Mastery now allows them to occasionally block physical attacks at them. They now have access to Heal Guard, allowing them to rush to the aid of an injured party member, and Line Cure and Line Heal which lets them function as backup healers. While they have lost Bravery's Gift from the previous game, as the Beasts have inherited that ability in their Force Boost and Break, they make up for it with Sentinel Guard which now provides dramatic physical damage reduction for the party.

While Protectors can normally only use swords, the Highlander DLC allows them to also wield axes and spears.

  • Strengths: Unparalleled durability and damage prevention abilities.
  • Weaknesses: Middling offense, low speed; Shield attack skills are costly.
  • Force Boost - Shield Protect: For 3 turns, damage sustained by party members protected by Shield skills is halved, after the damage reduction from said skill.
  • Force Break - Perfect Defense: Negates all damage (and additional effects of damaging attacks) dealt to the party for the turn.

Stat Progression[]

Main article: Protector/Stats#EO2U
Level HP TP STR TEC VIT AGI LUC
1 40 31 7 6 10 5 7
30 156 161 19 18 26 12 18
70 375 365 41 39 53 23 37
99 575 492 58 55 74 32 51

Skills[]

Shield Attack-Type skills calculate their damage primarily off the DEF bonus of the equipped shield, rather than the Protector's raw ATK score.

Skill Description Type Requires Extra
Shield Mastery Enables shield skills and may void physical attacks with shield equipped. Mastery None
Front Guard
HD-ABind
Lowers all physical damage to the front row this turn. Guard Shield Mastery Lv1
Rear Guard
HD-ABind
Lowers all physical damage to the back row this turn.
Keep Guard
HD-ABind
Lowers physical damage to an ally until end of next turn. Guard Front Guard Lv3
Rear Guard Lv3
Also disables other Guard skills next turn.
Fire Wall
HD-ABind
Protects the party against the first fire attack this turn. Guard Shield Mastery Lv3 Lv5 nulls damage. Lv10 absorbs.
Ice Wall
HD-ABind
Protects the party against the first ice attack this turn.
Volt Wall
HD-ABind
Protects the party against the first volt attack this turn.
Heal Guard
HD-ABindHD-TECHD-VIT
Restores an ally's HP and lowers physical damage to that ally for the turn. Guard Shield Mastery Lv5
Shield Smite
HD-ABindHD-STRHD-VITHD-LUC
Melee bash attack to 1 enemy, may cause arm bind Shield Attack Shield Mastery Lv7 Lv5 and 10 increase arm bind rate.
Shield Rush
HD-ABindHD-STRHD-VIT
Melee bash attack to all enemies, reduces their physical ATK for 3 turns. Shield Attack Shield Smite Lv5 Lv5 and 10 increase attack debuff strength.
Sentinel Guard
HD-ABind
Reduces physical damage to the entire party. Cannot use Guard skills next turn. Guard Shield Mastery Lv10 Also temporarily boosts all allies' defensive stats.
Phys DEF Up Raises physical DEF. Stat Up None
Provoke
HD-HBind
Raises chances of being targeted for 3 turns. Support Phys DEF Up Lv1 Lv5 and 10 increase duration and add physical DEF bonus.
Pre-Provoke May use Provoke at start of battle. Passive Provoke Lv5 Max Lv5
Fortify
HD-ABind
Raises user's physical DEF for 3 turns. Support Phys DEF Up Lv3 Lv5 and 10 increase duration.
Parry May void physical attacks towards user's line. Passive Phys DEF Up Lv5 Max Lv5. Doesn't need a shield to trigger.
Elem DEF Up Raises elemental DEF. Stat Up None
Line Cure
HD-HBindHD-TECHD-VIT
Restores 1 line's HP. Healing Elem DEF Up Lv3
Line Heal
HD-HBindHD-TECHD-VIT
Greatly restores 1 line's HP. Healing Line Cure Lv5 Slower but stronger than Line Heal.
Aegis May survive a mortal blow with 1 HP. Passive Elem DEF Up Lv5
Armor of Light
HD-HBind
May block binds, ailments, and debuffs to user for 3 turns. Support Elem DEF Up Lv10 Lv5 and 10 increase speed. Lv10 increases duration.
HP Up Raises max HP. Stat Up None
Flee
HD-LBind
Escapes from battle to floor entrance. Consumes party HP if successful. Special HP Up Lv3
TP Up Raises max TP. Stat Up None
Mine Allows user to find more resources while mining. Gather None

Grimoire[]

Skills to generate:

  • Parry: Random blocks across the party can aid survival.
  • Aegis: With a bit of luck, other party members also get to survive mortal blows.
  • Elemental Walls: Mandated when fighting the Storm Emperor, Blizzard King, and Great Dragon.
  • Sentinel Guard: Having 2 characters alternate Sentinel Guard can provide great damage reduction.

Skills best given to Protectors:

  • Phys ATK Up: Protectors lack this skill in their skill tree.
  • Healing Rhythm (Troubadour): Provoke-using Protectors get passive regeneration while taking hits for the party.
  • Hit-Taker (Beast): For emergency use. Shield Mastery and Parry can also help block several physical hits the Protector will be taking.
  • Revive (Medic): Utilize the Protector's low speed to revive a fallen ally after the enemies have attacked.

Profile[]

The series' first poster class has answered the call to Maginia. As the only specialized tank class in the game, Protectors have their work cut out for them. Their skill tree is greatly condensed from the previous games, keeping only what's important for keeping the entire party alive, but this means more free skill points to specialize in damage reduction.

  • Strengths: Unparalleled durability and damage prevention abilities.
  • Weaknesses: Middling offense, low speed.
  • Force Boost - Shield Protect: For 3 turns, damage sustained by party members protected by Guard skills is halved, after the damage reduction from said skill.
  • Force Break - Painless: Negates all damage (and additional effects of damaging attacks) dealt to the party for the turn.

Stat Progression[]

Main article: Protector/Stats#EON
Level HP TP STR INT VIT WIS AGI LUC
1 60 52 13 10 20 15 8 13
30 120 99 28 22 44 32 18 28
70 245 199 59 47 94 68 39 61
99 367 296 90 71 142 103 60 92
130 532 427 131 104 208 150 88 134

Skills[]

Skill Description Type Requires Extra
Shield Protect For 3 turns, the damage reduction of Guard skills is boosted. Force Boost --
Painless
V-arm
Voids all damage to the party for this turn. Force Break
NOVICE
Front Guard
V-arm
Reduces physical damage to the front line for this turn. Guard None
Rear Guard
V-arm
Reduces physical damage to the back line for this turn. Front Guard Lv2
Ally Shield
V-arm
Take damage in place of an ally for this turn. Guard None
Fortify
V-arm
Increases your physical/elemental DEF for 3 turns. Buff Ally Shield Lv2 Lv4 and 8 increase duration and action speed.
Shield Smite
V-armV-strV-luc
Melee bash attack to 1 enemy. May bind hte enemy's arms. Shield None Lv5 and 10 increase arm bind rate.
Taunt
V-head
Increases your draw rate and all DEF for 3 turns. Buff None Lv4 and 8 increase duration and action speed.
Preemptive Taunt May use Taunt at the start of the battle. Passive Taunt Lv2 Will not activate if another Preemptive Taunt triggered.
Healing Wall When the user guards via DEFEND, allies in the same line recover HP. Heal None
Chop Increases material yield from chopping in the labyrinth. Gather None
VETERAN
Recovery Guard
V-arm
For one turn, an ally line takes reduced phys damage and recovers from binds. Guard Rear Guard Lv1
Aegis May survive a mortal blow with 1 HP left. Passive Fortify Lv1
Shield Bash
V-armV-str
Melee bash attack to all enemies. Lowers their physical attack for 3 turns. Shield Shield Smite Lv3 Lv5 and 10 increase attack debuff.
Keep Guard
V-arm
Lowers physical/elemental damage to an ally until end of next turn. Guard None Prevents use of other Guard skills while active.
Phys DEF Up Increases physical DEF. Stat Up None
Elem DEF Up Increases elemental DEF.
Fire Wall
V-arm
Protects against one fire attack for all allies this turn. Guard None Lv4 negates damage. Lv5 and 6 absorb damage.
Ice Wall
V-arm
Protects against one ice attack for all allies this turn.
Volt Wall
V-arm
Protects against one volt attack for all allies this turn.
MASTER
HP Up Increases maximum HP. Stat Up None
Heal Guard
V-armV-wis
Restores one line's HP and lowers physical damage to them for this turn. Guard Recover Guard Lv2
Line Shield
V-arm
Protects one line for this turn and takes any damage they would sustain. Guard Aegis Lv3
En Garde Occasionally guards to reduce damage sustained. Passive Line Shield Lv3
Shield Flare
V-armV-str
Until end of next turn, taking damage will trigger a ranged fire counterattack. Shield Shield Rush Lv3
Full Guard
V-arm
Reduces damage taken by the party for one turn. Cooldown: 6 turns. Guard Fire Wall Lv2
Ice Wall Lv2
Volt Wall Lv2
Lv5 and 10 reduce cooldown.

Subclassing[]

Subclasses for Protector[]

Protector skills are highly focused on their shields for defense, and when they don't need to guard the party, their subclass can give them attack skills to work with. The Protector's main skills generally don't discriminate between weapons so their subclass's prerequisite weapons can be used as a main weapon.

  • Ronin bring several offensive passives to the table in the form of Phys ATK Up, Duel, and Upper Stance. The Protector gets to fully invest in the Stance and Katana skills to improve their damage output as well, and are not fussed with having to equip a katana for Stances. Shield Bash and Shield Rush turn into incredibly hard-hitting bash attacks with the damage-boosting passives augmenting them.
  • Highlanders have some incredibly good passives to make the Protector a very effective tank. HP Up and Phys DEF Up combined with Bloody Veil makes the Protector very durable when taking hits for the party with Line Shield; doubly so if they're tanking from the back. Bloody Offense and Blood Fortune are great support options, and Bloodlust lets them retaliate after soaking up hits.
  • Giving a Gunner subclass to a Protector lets them operate from the backline with full efficiency, emulating the Dragoon's role. Line Shield from the back makes the Protector take negligible melee damage. For offense, Charge Shot and its variants offer very good damage, and Scattershot is great for ranged AoE damage.
  • Ninjas as a subclass raise the Protector's evasion substantially through Concealment, and allows for them to use their Ally Shield or Line Shield skills with greater efficiency. With the use of Ninpo: Double, the two Protectors combined can shield an entire party, dodging a lot of incoming hits along the way.
  • Landsknechts have Falcon Slash to let the Protector get the jump on the enemy and finish off a weakened foe, and their Break skills allow for application of debuffs with the Protector's shield.
  • Imperials give the Protector access to Drive Blades and the ability to deal massive amounts of burst damage through their Drive skills. The long cooldown times are almost a non-issue to the Protector as they can just use that time to guard the party, and the massive turn speed penalty with heavy equipment is irrelevant to the Protector as their Guard skills always have priority. While overheating, Heat Shield is great for adding another layer to the Protector's durability.
  • Heroes give Protectors more Shield skills to use. Though less effective at damage reduction than the Protector's own, the Hero's skills guard the whole party and do damage to enemies, combining offense with defense. Encourage also offers some good passive healing each time the Protector attacks, and synergizes well with the Protector's high innate HP pool. Heroic Steel and Great Bravery also let a Protector innately tank damage for allies at low HP.

Protector as Subclass[]

The Protector as a subclass is usually meant to grant more defense options to a party, and is often assigned to support members who are less concerned about DPS. The elemental Wall skills are of great importance especially when fighting certain bosses that specialize in a strong elemental attack. The Guard skills are less effective than those from a Protector main, so other buff and debuff support will be mandated to compensate.

  • Medics with the Protector subclass take on a greater defensive role. Recovery Guard and Heal Guard let them work even while their heads are bound, on top of protecting the line being healed. Shield Smite gives them access to arm bind to lock down enemies with their innate Head Bash. HP Up and Phys DEF Up add on to their bulk for better survival.
  • Highlanders pair their own Bloody Veil and Bloodlust passives with Line Shield, turning defense into sheer offense. Shield Bash also gives another physical damage type that isn't stab in case of resistant enemies.
  • Sovereigns use shields to defend the party in times where they don't need to buff. Recovery Guard and Heal Guard let them bail the party out of precarious situations, and the defensive passives help keep them alive on either line.
  • Ninjas combine Line Shield with their own clones to be able to defend the entire party at once. Their high evasion bonus also means that a they can dodge a lot of hits while covering the party, replicating the Ninja/Hoplite combo of their home game.
  • Highly defensive Harbingers pair the Protector's Guard skills with their offensive debuffs to dramatically weaken incoming attacks. Access to shields beefs up their physical defense, and the speed penalty is offset by the Harbinger's own Miasma Armor. Recovery Guard and Heal Guard let the Harbinger support the party in ways Atonement cannot - the former being an unbinding skill, and the latter being a line-healing skill that doesn't expend Miasma. Shield Bash is also used as an area attack that inflicts a stacking offense debuff to also renew their Miasma.

Profile[]

Equipment when registered: Knife, Buckler.

Availability: Complete the tutorial by exploring the Mysterious Labyrinth.

Stat Progression[]

Main article: Protector/Stats#EMD
Level HP TP STR TEC VIT AGI LUC EXP to next level Total EXP
1 50 35 7 5 9 4 5 220 0
30 308 141 113 92 57 63 73 30,000 245,100
50 358 178 134 113 77 86 94 30,000 845,100
70 378 198 154 133 97 106 114 30,000 1,445,100
99 407 227 183 162 126 135 143 - 2,315,100

Skills[]

Skill Description Type Prerequisites Lv Max Extra
Aegis Shield Nullify all damage the party would take for 2 turns. Blast Skill / Shield Skill Report the quest Offering a protector manual 1 Cost 3 Blast Gauge
NOVICE (LV1)
Proficiency Recover some TP each time you take damage from the enemy. Passive None 1 Recover 3 TP per hit.
HP Up Increases your maximum HP. Passive None 5 Add +20/+5/+5/+5/+10 HP.
Provoke For 3 turns, increase your physical defense and draw enemy attacks. Active / Head Skill / Shield Skill None 5 TP Cost 7 - 11. Last 4 turns at Lv3. Last 5 turns at Lv5.
Shield Smite Melee bash attack. If successful, may bind the enemy's arms for 5 turns. Active / Arms Skill / Shield Skill None 5 TP Cost 8 - 12. Bind Arms for 6 turns after Lv4.
Defense Boost Increases physical defense. Passive None 10 Add +3/+1/+1/+1/+1/+1/+1/+1/+1/+1 Def
Refresh Recover all ailments for a selected ally. Active / Head Skill None 3 TP Cost 10 - 6
Mineralogy May find extra materials when gathering at a mining point. Passive None 10
VETERAN (LV10)
Expertise Recover some TP each time you take damage from the enemy. Passive Proficiency Lv1 1 Recover 1 more TP per hit.
HP Regen Increase your natural HP recovery rate. Passive HP Up Lv3 5
Cover For 3 turns, take damage in place of allies in a 1-space radius. Active / Arms Skill / Shield Skill Provoke Lv3 5 TP Cost 10 - 14. Lasts 4 turns at Lv3. Last 6 turns at Lv5.
Shield Bash Melee bash attack. If successful, the enemy is sent flying. Active / Arms Skill / Shield Skill Shield Smite Lv3 8 TP Cost 12 - 20.
Fire Wall Increase fire resistance for all allies within the room for 5 turns. Active / Arms Skill / Shield Skill Defense Boost Lv3 5 TP Cost 8 - 12. Last 6 turns at Lv3. Last 8 turns at Lv5.
Ice Wall Increase ice resistance for all allies within the room for 5 turns.
Volt Wall Increase volt resistance for all allies within the room for 5 turns.
Desperado The lower your HP, the higher your physical defense is boosted. Passive HP Regen Lv3 5
MASTER (LV20)
Enlightenment Recover some TP each time you take damage from the enemy. Passive Expertise Lv1 1 Recover 1 more TP per hit.
Aegis May survive a mortal blow. Passive None 7
Diversion Draw enemies in the room towards you. Active / Head Skill Cover Lv3 5 TP Cost 15 - 7
Full Guard Increase physical defense of all allies within the room for 5 turns. Active / Arms Skill / Shield Skill None 5 TP Cost 11 - 15. Last 6 turns at Lv3. Last 8 turns at Lv5.
Divine Wall Increase resistance to all damage for all allies within the room for 5 turns. Active / Arms Skill / Shield Skill Fire Wall Lv3
Ice Wall Lv3
Volt Wall Lv3
5 TP Cost 11 - 15. Last 6 turns at Lv3. Last 8 turns at Lv5.

Gallery[]

External Links[]

Gallery[]

Trivia[]

  • In Japanese comic strips and webcomics, both official and doujins, the blond female protector from the first two games is referred to as Sensei (Master), most of the time by Medi-Ko.

Names in other languages[]

Language Name Meaning
Japanese パラディン Paladin
English Protector
French Protecteur / Protectrice
Paladin (DS Europe)
German Paladín (DS Europe)
Spanish Soldado (DS Europe)
Italian Paladino (DS Europe)
Chinese (Simplified) 圣骑士
Chinese (Traditional) 聖騎士
Korean 팔라딘


Advertisement