Scylla is a recurring monster of the Etrian Odyssey series.
She first appears as a stratum boss in Etrian Odyssey II: Heroes of Lagaard, as the boss of the Frozen Grounds, and as a monster of significant relevance to the story, revealing part of the Overlord's intentions on his rule over the labyrinth. In her human life, she was purportedly a War Magus, and served as the leader of guild Esbat.
Etrian Odyssey 2 Untold: The Fafnir Knight reveals more information on Scylla's backstory, establishing that, while human, she was Artelinde's sister, and her name was Marguerite.
She later returns in Etrian Odyssey III: The Drowned City, as the boss of one of the sea quests. It is unclear whether it is the same Scylla from Etrian II, though it seems unlikely.
Her upper body is one of a beautiful, pale-skinned blonde woman, while her lower body is a terrifying blend of mollusk and crustacean, boasting numerous tentacles festooned with razor-sharp blades formed from sharpened coral, a hermit-crab like shell, and a set of extra eyes along her upper body. Whilst almost hypnotically beautiful, she is extremely powerful; her tentacles can rend through armor, her voice can lull foes into slumber, and she possesses immense magic power to spread ruin amongst the heroes. Her signature attack, and the most-widely feared, is a soul-piercing scream, so charged with dark magic that those who behold it can be instantly struck dead. Her nature renders her alined with the ice element.
Scylla (Etrian Odyssey II)Edit
Scylla is a tough boss. Her HP is actually rather low for this step in the game, but her enormous attack power and devastating party-wide attacks enable her to cause enormous damage if she's not dealt with quickly. By far the biggest threat from her is Cry Soul (hits random party members, can hit up to 6 times), which can potentially kill multiple party members. Thankfully, binding her head prevents her from using either it or Six Sins, making her much more vulnerable. She is highly weak to Volt damage.
- Cry Soul (Uses Head): 3-7 cut attacks across random party members.
- Six Sins (Uses Legs): May blind, panic, or paralyze 1 party member.
- Tentacle (Uses Head): May cause leg bind on entire party.
- Lullaby (Uses Head): May put entire party to sleep.
- Embrace (Uses Arms): Inaccurate bash attack to entire party.
- In order to get the Scylla's conditional drop, the Snow Bone, you must kill the Scylla within 3 turns of combat.
Scylla (Etrian Odyssey III) Edit
Scylla is a sea monster that halted trade routes to the Trade City of Aeaea.
Once contact is reestablished between the city and Armoroad, the player can fight her in three Sea Quests: For a mutated girl, Stargazer II, and Don't cross the bridge.
There is an exploit that players can use to kill Scylla in a single turn. Upon selecting the Solo menu for the Sea Quests and saving, Software Reset the game by pressing L, R, Start and Select at the same time. Load your save file again, and open the sea quests menu, declining to save. Select the Trade City of Aeaea, and subsequently enter the quest For a Mutated Girl. Bring a single party member to the fight, and on the first turn, try to escape. The Wildling NPC will use Call Tiger, instantly killing Scylla.
- Embrace (Uses ???): Hits sealed and afflicted party members for damage.
- Cry Soul (Uses ???): Hits up to 7 targets for damage.
- Tentacle (Uses ???): Has a chance to bind the legs of the entire party.
- Six Sins (Uses ???): Hits one party member for damage, has a chance to paralyze and confuse.
- Lullaby (Uses ???): Has a chance to put the entire to sleep.
Conditional Drop Edit
- To obtain the conditional drop, the Princess Fur, Scylla needs to be killed by Curse damage.
Scylla (Etrian Odyssey 2 Untold) Edit
|Weakness||Fire, Fear, Panic, Poison|
|Immune||Sleep, Blind, Head & Arm Bind|
|Weakness||Fire, Fear, Panic, Poison|
|Immune||Sleep, Blind, Head & Arm Bind|
Scylla returns in the second game's remake, keeping the same role as in the original game. Her fight has been vastly revamped, and overall she is a lot harder, possibly one of the hardest bosses in the game. Make sure to bring a character that knows Ice Wall. Plus, having resistance against sleep and leg bind is important as well.
Before starting the fight, you'll have to solve a simple puzzle, where you have to shove four ice blocks at Scylla, so that her health will be significantly reduced and she won't act the first turn. However, she will be protected by two tentacles which will bounce back any ice blocks sent her way. The idea is to hit her while she is unprotected, or when the tentacle icons on the map are gray and under the surface of the ice. If you don't, not only her HP will be maxed, but the two tentacles, known as Barrier Creepers will join the fight after the first turn. Fortunately, hitting her once with an ice block will remove the tentacles as well, giving the player the ability to reduce her HP at their leisure.
Scylla's main attack is Cry Soul. This attack inflicts massive damage, and hits random characters multiple times, but is also compounded with a low hit rate. However, if your character is paralyzed, sleeping, or its legs are bound, this attack will not miss, likely killing them in a single hit. She will always use this move on the first turn, then every turn that is a multiple of 6. Lullaby attempts to inflict sleep on the entire party, and she will always use it on the turn before Cry Soul. Ice Shave deals heavy ice elemental damage on the front row, and is always used right after Cry Soul and before Lullaby. After the third time Cry Soul is used during the fight, she will use her remaining two skills in order between uses of Ice Shave. Six Sins inflicts paralysis or confusion on a single target. Piercing Shell deals heavy damage on two random targets.
During the fight, Scylla's will continuously spawn Ruin Creepers (her tentacles), one per turn while her health is high and two when it gets low. She can have up to four of these helping her at the same time. These monsters have a high attack power, and can be a nuisance. However, their main role is using Tentacle Creep on the turns Scylla uses Cry Soul. This attack attempts to bind the legs of the entire party and stun them, leaving them defenseless against the fearsome attack.
The main issue here are the Ruin Creepers, if you don't have immunity against leg bind (resistance isn't as helpful, if there are four of them they'll certainly get a character or two), your best bet is to attempt to kill them on the turn Scylla casts Lullaby. Having spells and skills that hit the entire enemy party is important, especially fire ones. Scylla's attack pattern is somewhat predictable, giving you opportunity to properly prepare against her attacks. Another problem, and perhaps the biggest, is that no TP recovery items are available on the game's shop at this stage in the game, and given Scylla's massive HP and defenses, that means you will have to be conservative on your skills. Having a Sovereign can be useful if you're having trouble saving TP. The War Magus and the Protector's Force skills are useful as well in a case you're caught off-guard on the Cry Soul turns.
Should a player enter the battle with a preemptive round, her initial attack pattern will be: (preemptive) → Cry Soul → Ice Shave → attack → Ice Shave → Cry Soul → Ice Shave. This means that the player need not worry about sleep protection until turn 11 which will be the first time she uses Lullaby and the best time to utilize Arianna's Prevent Order, aided by Force Boost. On subsequent Lullaby turns where a Force Boosted Prevent Order might not be conveniently available, or on Cry Soul turns where there are still leftover tentacles, Chloe's Barrier skill may prove to be useful in blocking these crippling ailments. Due to the terrible accuracy of Cry Soul, should it attempt to hit (and miss) Flavio, it translates to granting him a free shot with Hazy Arrow.
- Cry Soul (Uses head): 5-8 melee cut attacks across the entire party randomly. Slow to activate, very low accuracy.
- Lullaby (Uses head): Inflicts sleep on the entire party.
- Ice Shave (Uses legs): Heavy ice damage to the front row.
- Seven Sins (Uses legs): Inflicts confusion or paralysis on a single target.
- Piercing Shell (Uses arms): 2 stab attacks to 1 target.
Conditional Drop Edit
- In order to get her conditional drop, the Lavish Bone, you must kill Scylla while she is sleeping. This unlocks the Bindings, the best armor in the game for Dark Hunters.
- Scylla's battle in Etrian Odyssey III is notorious for being extremely easy to manipulate the game's RNG (random number generator). If you use a specific method on the first sea quest, when you enter the battle, the wildling's tiger will surely land a instant death on the boss, granting your character around 23,000 exp points, turning this into the fastest way to level low/mid level characters (pasaran is still more effective for high level ones). It is arguable if doing this can be considered cheating or not.
- It's possible that Scylla is based on the monster with the same name in Greek mythology. In one story, Scylla is a beautiful water nymph who is loved by a fisherman-turned-god Glaucus. However, she does not return his affections and runs away. To gain her affections, Glaucus goes to the sorceress Circe and asks for a love potion. Circe, however, falls in love with Glaucus, and out of jealousy, pours a potion into the sea that Scylla frequented. The potion turned Scylla into a sea monster with tentacle-like legs and other appendages. Scylla, in this form, attacks ships with passing sailors.
- Glaukos, one of the optional NPCs who helps the player in the battle against Scylla, shares his name with the Greek spelling of Glaucus. It's also stated in the game text that he "seems to have a connection" to Scylla, and that he's fighting against her to "cut his ties with the past."