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Stalker

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The Stalker is a dangerous, recurring FOE present in all four games. It is a giant carnivorous mantis with a thick exoskeleton, huge spikes protruding from their extremities, and massive scythe-like forelegs sharp enough to decapitate with a single swing. They also have two smaller, multi-bladed scythes as pseudowings on their backs (their conditional drops). It is unknown if they actually use these in combat.

These grotesque insects have absolutely no qualms in having humans as part of their regular diet. In the first two games they are the very first red FOEs introduced, and the player is strongly adviced to avoid engaging them at all costs as their level is way above-average for even normal FOEs present.

Stalker (Etrian Odyssey)Edit

Stalker
Stalker1

HP

600

AT

72

DF

38

Exp

600

Skills

Scythe

Item Drops

Scythe, Harvester (Conditional)

Description

An overgrown man-eating mantis. Defeating one is a rite of passage for novice adventurers.

Weakness

Fire

Resistance

None

Stalkers are first encountered on B3F of Emerald Grove as soon as you exit the stairs. It is the first red FOE encountered in the game and will actively chase you as long as you remain on its territory. However, it has to stop once every 3 steps to check on your position, so it can be evaded if you time your maneuvers well.

Their drop and experience are quite good for an early-game monster, but their level is way higher than even normal FOEs of the stratum, hitting hard and enduring lots of punishment, so you are advised to avoid them at all costs until you can dispatch normal FOEs with ease.

Conditional DropEdit

In order to get the Stalker's conditional drop, the Harvester, you must kill them in 1 turn.

Related MonstersEdit

Stalker (Etrian Odyssey II)Edit

Stalker
EO2Stalker

HP

1200

AT

20

DF

25

Exp

0

Skills

Amputate, Scythe

Item Drops

Scythe, Harvester

Description

A carnivorous mantis that persistently chases travelers with its giant scythe-like claws.

Weakness

Fire, Volt

Resistance

Pierce, Ice

Once again they are the first red FOEs the player has to face shortly after reaching 3F of the Ancient Forest. Their modus operandi, both within the labyrinth and in-battle is pretty much the same as before. However, they don't give any EXP points.

TacticsEdit

Stalkers have very high health with regards to the strata they are found in so a battle of attrition is advised to slowly wear them down, they have no special skills and will only attack and use their Amputate skill which hits once or twice only. Bind their arms or have a Protector provoke the Stalker and absorb its attacks. Even if the Protector dies (which is certain), it is better to have the Stalker spend all its time attacking one party member which you can revive or heal than randomly Amputating and probably killing your best attackers. Blinding them or poisoning them helps a lot.

Conditional DropEdit

To get its conditional drop, Harvester, you must kill Stalker on the first turn of combat.

Mortal Hunter (Etrian Odyssey III)Edit

Mortal Hunter
EO3Stalker

HP

3553

AT

70

DF

55

Exp

14380

Skills

Amputate, Scythe Dance

Item Drops

Soft Scythe, Flower Scythe

Description

The king of insects in the thick forest. Its sharp scythe-arms end explorer's lives.

Weakness

None

Resistance

None

Now known as Mortal Hunters, they are deadlier than ever before. Their movements within their territories remain the same. However, being an FOE of the 5th statum , they are truly fearsome in battle. They can take a lot of punishment and now their Amputate skill has a high chance to deliver a fatal strike.

Conditional DropEdit

To get its conditional drop, Flower Scythe, you must kill Mortal Hunter on the first turn of combat.


Omnihunter (Etrian Odyssey IV)Edit

Omnihunter
EO4Stalker

HP

2176

AT

35

DF

34

Exp

10022

Skills

Amputate, Scythe Dance

Item Drops

Soft Sickle

Description

The king of insects. The sharp sickles on its powerful arms can easily end an explorer's life.

Weakness

Bash, Volt

Resistance

Slash

Omnihunters appear in the Scarlet Pillars, on medium altitude. They patrol a set area, and immediately become hostile if the player enters any part of it. They don't move off their path that much, but since they move 2 squares a turn, it can be hard to avoid them. Fortunately, they can be distracted by tossing fish.

Their powerful skill, Amputate can instantly kill a party member. When their health gets low, they will begin to use Scythe Dance to maul the party.

Related MonstersEdit

TriviaEdit

  • Real-life mantises, unlike their game counterparts, are ambush predators; they use their spiked scythe-like forelegs to capture their prey rather than decapitate them. However, they are famous for often eating their game heads first, a destiny that even their mates may not escape.

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