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The Stalker, also known as Mortal Hunter, Omnihunter, and Reaping Shade, is a dangerous, recurring FOE present in all four games. It is a giant carnivorous mantis with a thick exoskeleton, huge spikes protruding from their extremities, and massive scythe-like forelegs sharp enough to decapitate with a single swing. They also have two smaller, multi-bladed scythes as pseudowings on their backs (their conditional drops). It is unknown if they actually use these in combat.

These grotesque insects have absolutely no qualms in having humans as part of their regular diet. In the first two games they are the very first red FOEs introduced, and the player is strongly advised to avoid engaging them at all costs as their level is way above-average for even normal FOEs present.

Stalker (Etrian Odyssey)

Stalker
[[image:Stalker1.png|]]
Description
An overgrown man-eating mantis. Defeating one is a rite of

passage for novice adventurers.

Enemy Data
HP 600
ATK 72
DEF 38
EXP 600
Skills Scythe
Items Scythe, Harvester (Conditional)
Weakness Fire
Resistance None
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Stalkers are first encountered on B3F of Emerald Grove as soon as you exit the stairs. It is the first red FOE encountered in the game and will actively chase you as long as you remain on its territory. However, it has to stop once every 3 steps to check on your position, so it can be evaded if you time your maneuvers well.

Their drop and experience are quite good for an early-game monster, but their level is way higher than even normal FOEs of the stratum, hitting hard and enduring lots of punishment, so you are advised to avoid them at all costs until you can dispatch normal FOEs with ease.

Conditional Drop

In order to get the Stalker's conditional drop, the Harvester, you must kill them in 1 turn.

Related Monsters

Stalker (Etrian Odyssey II)

Stalker
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Description
A carnivorous mantis that persistently chases travelers with its giant scythe-like claws.
Enemy Data
HP 1200
ATK 20
DEF 25
EXP ???
Skills Amputate
Items Scythe, Harvester
Weakness Fire, Volt
Resistance Pierce, Ice
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Once again they are the first red FOEs the player has to face shortly after reaching 3F of the Ancient Forest. Their modus operandi, both within the labyrinth and in-battle is pretty much the same as before. However, they don't give any EXP points.

Tactics

Stalkers have very high health with regards to the strata they are found in, so a battle of attrition is advised to slowly wear them down. They will only attack and use their Amputate skill, which hits once or twice only. Bind their arms or have a Protector provoke the Stalker and absorb its attacks. Even if the Protector dies, it is better to have the Stalker focus its attacks on a party member with high defense while you attack it with your powerful characters. Binding the Stalker's arms or poisoning it are good tactics.

Conditional Drop

To get its conditional drop, the Harvester, you must kill it in the first turn of combat.

Mortal Hunter (Etrian Odyssey III)

Mortal Hunter
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Description
The king of insects in the thick forest. Its sharp scythe-arms end explorer's lives.
Enemy Data
HP 3553
ATK 70
DEF 55
EXP 14380
Skills Amputate, Scythe Dance
Items Soft Scythe, Flower Scythe
Weakness None
Resistance None
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Now known as Mortal Hunters, they are deadlier than ever before. Their movements within their territories remain the same. However, being a FOE of the 5th stratum, they are truly fearsome in battle. They can take a lot of punishment and now their Amputate skill has a high chance to deliver a fatal strike.

Conditional Drop

To get its conditional drop, Flower Scythe, you must kill Mortal Hunter on the first turn of combat.


Omnihunter (Etrian Odyssey IV)

Omnihunter
175
Description
The king of insects. The sharp sickles on its powerful arms can easily end an explorer's life.
Enemy Data
HP 2176
ATK 35
DEF 34
EXP 10022
Skills Amputate, Scythe Dance
Items Soft Sickle
Weakness Bash, Volt
Resistance Slash
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Omnihunters appear in the Scarlet Pillars, on medium altitude. They patrol a set area, and immediately become hostile if the player enters any part of it. They don't move off their path that much, but since they move 2 squares a turn, it can be hard to avoid them. Fortunately, they can be distracted by tossing fish.

Their powerful skill, Amputate can instantly kill a party member. When their health gets low, they will begin to use Scythe Dance to maul the party.

Related Monsters

Reaping Shade (Etrian Odyssey Untold)

Reaping Shade
Description
A carnivorous mantis that dwells in the Labyrinth. Novices should consider binding its scythes.
Enemy Data
HP 1378
ATK 18
DEF 13
EXP 2000
Skills Scythe Slash
Items Scythe, Tied Scythe (Conditional)
Weakness None
Resistance None
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Reaping Shades are first encountered on B3F of Emerald Grove as soon as you exit the stairs. It is the first red FOE encountered in the game and will actively chase you as long as you remain on its territory. However, like in Etrian Odyssey I, it has to stop once every 3 steps to check on your position, so it can be evaded if you time your maneuvers well. A good strategy for weaker parties is to bind its arms so it cannot attack.

Conditional Drop

In order to get the Reaping Shade's conditional drop, the Tied Scythe, you must kill one while its arms are bound.

Locations

  • Emerald Grove: B3F - B4F

Related Monsters

Trivia

  • Real-life mantises, unlike their game counterparts, are ambush predators; they use their spiked scythe-like forelegs to capture their prey rather than decapitate them. However, they are famous for often eating their game heads first, a destiny that even their mates may not escape.
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