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Survivalist

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"Specialists in forest survival. Their deadly arrows and extraordinary speed can save the party."
Survivalist description, Etrian Odyssey 2 Untold: The Fafnir Knight

EO1Survivalists

True masters of the labyrinth, these quick-footed bowmen strike fear into their foes' hearts with dead-on accuracy.

The Survivalist (レンジャー Ranger in the Japanese version) is an expert at forest survival, allowing them to navigate the Labyrinth with ease. With their quick hands and quicker wits, they're a force to be reckoned with, picking off their targets one-by-one with deadly precision, destroying their capabilities in the process. Despite their weak defense, their quick reflexes make them a force to be reckoned with on either line of battle.

ProfileEdit

Description Quick-witted explorers who's knowledge of forest survival allow them an advantage over their enemies. By sharing their secrets with their party-mates, they can help them become harder for the enemy to target. Utilizing their knowledge, they can disguise themselves, allowing them to go unseen as they prepare to unleash a barrage of arrows to eliminate the enemy with absolute stealth.
Strengths Hard-to-hit, while hard-hitting. They have average defense, but excellent speed. They can hit frequently, and hit multiple times per turn, allowing them to pluck off enemies before they have a chance to react.
Weaknesses Low starting power combined with a difficulty obtaining their weapons make them a tricky class to start out with.

Description With further training in their previous capabilities from Etrian Odyssey, the Survivalist can now predict enemy movement, and regain TP for each time they nimbly dodge an enemy's attack. With enhanced survival knowledge, they can now resuscitate fallen allies outside of battle, allowing them to join the living once more, or make the most of recovery items to function as a backup healer.
Strengths Fast and evasive. They have average defense, but excellent speed. They can hit frequently, and hit multiple times per turn, allowing them to pluck off enemies or support the party before they have a chance to react.
Weaknesses Low starting power combined with a difficulty obtaining their weapons make them a tricky class to start out with, unless rectified through grimoire stones. Offensive power in the later levels pales in comparison to other offense-oriented party members.

Description With newfound training in their capabilities, the Survivalist gains new knowledge to abuse their enemies until they give up the ghost, inflicting a number of debilitating ailments through their arrows. Tampering with the action speed of their allies, they make great pairs for slower classes. The Survivalist utilizes further physical training to nimbly draw and avoid the enemy's fury.
Strengths Hard-to-hit, while hard-hitting. They have average defense, but excellent speed. They can hit frequently, and hit multiple times per turn, allowing them to pluck off enemies before they have a chance to react. With their newfound ability to inflict status ailments, they make powerful allies against the more nimble enemies.
Weaknesses Low starting power combined with a difficulty obtaining their weapons make them a tricky class to start out with.
Force Airwalk: The entire party's speed and evasion rate is heightened thanks to the survivalist's intricate footwork.

Description Survivalists are now fast and powerful, due to their base damage now calculating off their incredibly high Agility stat. They also gain a good Luck growth to make the most of their ailment-inducing arrows, letting them blind, paralyze, or put troublesome enemies to sleep before they can act. They lose a bit of potency in their support skills but make up for it with much more lethal bow attacks. Their three gathering skills have also been united under one skill - Natural Instinct - making them a great party member for general farming trips through the labyrinth.
Strengths Devastating strikes coupled with immense speed allows them to pluck off enemies quickly and efficiently. Coupled with their high Luck, they can inflict various ailments with relative ease, making their battles easier and easier.
Weaknesses Mediocre defenses combined with a difficulty obtaining their weapons make them a tricky class to start out with, unless rectified through grimoire stones.
Force Boost Illusion Step: For 3 turns, evasion is tripled, and a follow-up attack is performed after using a Bow skill.
Force Break Summer Rain: 16 ranged stab attacks to all enemies at random. Each enemy can only be hit a maximum of 4 times.

Stat Progression Edit

Level HP TP STR TEC VIT AGI LUC
1 31 23 6 6 6 10 7
30 126 88 19 15 18 26 15
70 313 203 40 29 38 54 27
99 489 303 56 40 54 74 37

Level HP TP STR TEC VIT AGI LUC
1 31 23 5 5 7 10 8
30 126 136 15 12 19 25 22
70 313 314 31 25 39 52 46
99 489 422 44 35 55 72 64

Grimoire StonesEdit

EOUEdit

Skills to generate:

  • Efficiency: Pass to other fast party members so they can make the most out of Somaprime and Hamaoprime.
  • AGI Up: Speed up your slower party members.
  • Take/Chop/Mine: Roll all three into a single Grimoire Stone to enable easy harvesting.
  • Act First: Allow your party members to occasionally outspeed even rare breed enemies.
  • Resuscitate: A parallel to Revive that allows you to resurrect your other Revive users in the field.

Skills best given to Survivalists:

  • Unbind, Refresh (Medic): Quickly purge ailments or binds from the party before the enemy can capitalize on it.
  • Sapping/Frailty Curse (Hexer): Debuffs are best applied at the beginning of turns.
  • Penetrator, High Caliber, Vulcan Stance, Double Strike (Gunner): Your attack options are so sparse you will frequently see yourself using normal attacks a lot. Passives or skills that augment them are appreciated.
  • ATK Up: Survivalists don't get this in their skill tree.

EO2UEdit

Skills to generate:

  • Natural Instinct: Easily fills in a vacant Grimoire slot in party members to increase resource gathering profits.
  • Speed Up: Remedy the drawbacks of the more sluggish party members.
  • Trick Step: Reasonably low-costed debuff that, with luck, can literally save lives in boss fights.

Skills best given to Survivalists:

  • Unbind, Refresh (Medic): Quickly purge ailments or binds from the party, especially those that prevent dodging, before the enemy can capitalize on it.
  • Ailment-inducing Curses (Hexer): Cripple groups of enemies with debilitating ailments before they can strike.
  • Sapping Curse (Hexer): Weaken threats before they strike.
  • Phys ATK Up: Survivalists don't get this in their skill tree. Giving this will increase their damage potential.
  • Penetrator (Gunner): Works marvels when combined with Drop Shot.
  • Pre-Initiative (Ronin): Complements the Survivalist's speed.
  • Post-Initiative (Ronin): Raises evasion rate to increase chance of getting to fire a stronger Hazy Arrow.
  • Vital Shut, Mind Shut (Fafnir): Utilize the Survivalist's strong Agility and Luck to bind enemy body parts. Leg bind can already be taken care of with Disabling Shot.

SkillsEdit

Skill Description Type Prerequisite
HP Up Increase HP Stat Increase Available at Start
TP Up Increase TP Stat Increase Available at Start
AGI Up Increase AGI Stat Increase Available at Start
Bows Increase bow damage Stat Increase Available at Start
Ambush Increase chance of preemptive attack Passive AGI Up Lv.3
Aware Lessens chance of enemy's preemptive attack Field Skill Ambush Lv.2
1st Hit Chance of acting first in next turn Passive AGI Up Lv.5

1st Turn Lv.3

Trickery Lowers all enemy accuracy Weakening Skill AGI Up Lv.1
Quicken Increases speed of party Enhancement Skill AGI Up Lv.1
Cloak Hide in the shadows so that the enemy will not target you. It increases evasion. Defensive Skill Trickery Lv3
Escape Increases chance of escape, at high levels raises defense. Defensive Skill Quicken Lv.3
1st Turn Targeted party member will act just after you cast Enhancement Skill Quicken Lv.3

Trickery Lv.3

Trueshot Powerful, piercing bow skill Offensive Bow Skill Bows Lv.1
Multihit Fires 2-3 shots at once Offensive Bow Skill Bows Lv.5
Disable Damage and chance to bind legs Binding Bow Skill Bows Lv.3
Apollon The ultimate bow skill that takes 3 turns for its effects to be felt. Offensive Bow Skill Bows Lv.10
Owl-Eye Able to see far away FOEs Field Skill Ambush Lv.1
Stalker Reduces enemy encounter rate Field Skill Ambush Lv.3
Chop Chops wood, with each level increase there is an increased success rate and an increased max usage per day. Gather Available at Start
Mine Mines ground for stones, with each level increase there is an increased success rate and an increased max usage per day. Gather Available at Start
Take Takes plants, with each level increase there is an increased success rate and increase max usage per day. Gather Available at Start

Skill Description Type Prerequisite
Bow Mastery Enables Bow skills and increases damage dealt with bows. Mastery Available at Start
Power Shot Ranged stab attack to 1 enemy. Bow Bow Mastery Lv1
Disabling Shot Ranged stab attack to 1 enemy, may bind legs. Bow Bow Mastery Lv5
Multi-Shot 2 ranged stab attacks across all enemies randomly. Bow Power Shot Lv5
Disabling Shot Lv3
Sagittarius Shot Ranged stab attack to 1 enemy after 2 turns. May stun. Bow Bow Mastery Lv10
AGI Up Raises speed and evasion. Stat Up Available at Start
Hasten Raises 1 ally's turn speed for 3 turns. Buff AGI Up Lv1
Trickery Lowers 1 enemy's accuracy for 3 turns. Debuff AGI Up Lv2
Sure Shot Raises 1 line's accuracy for 3 turns. Buff AGI Up Lv3
Chain Dance Raises user's evasion and chance of being targeted for 3 turns. Buff Hasten Lv2
Trickery Lv2
Sure Shot Lv2
Endorphins Dodging enemy attacks will cause you to recover TP. Passive Chain Dance Lv5
Act First Occasionally ignore turn speed to act first. Passive AGI Up Lv5
Quick Step May allow 1 ally to act first. Battle AGI Up Lv10
Predator Raises chance of gaining preemptive attack in battle. Passive Available at Start
Owl-Eye Reveals all FOEs in the area for a certain number of steps. Field Predator Lv1
Awareness Occasionally nullify the enemy's preemptive attack. Passive Predator Lv3
Stalker Lowers encounter rate for 30 steps. Field Predator Lv5
HP Up Raises maximum HP. Stat Up Available at Start
Efficiency Raises effectiveness of HP and TP recovery items during battle. Passive HP Up Lv3
Resuscitate Slight chance of reviving a fallen ally in the field. Healing Efficiency Lv5
TP Up Raises maximum TP. Stat Up Available at Start
Take Allows the user to find more resources while taking. Gather Available at Start
Chop Allows the user to find more resources while chopping.
Mine Allows the user to find more resources while mining.

Skill Description Type Prerequisite
HP Up Increases maximum HP. Stat Increase Available at Start
TP Up Increases maximum TP. Stat Increase Available at Start
STR Up Increases strength. Stat Increase Available at Start
TEC Up Increases technique. Stat Increase Available at Start
VIT Up Increases vitality. Stat Increase Available at Start
AGI Up Increases agility. Stat Increase Available at Start
LUC Up Increases luck. Stat Increase Available at Start
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Bows Needed to learn bow skills. Mastery Skill Available at Start
Ambush Increase the chances of getting a preemptive attack. Passive AGI Up Lv.3
Sagacity Lessens the chances of enemy preemptive attacks. Passive AGI Up Lv.5
1st Hit Chance of acting first in the next turn, regardless of speed. Passive Ambush Lv.5

Sagacity Lv.3

Trueshot A powerful, piercing bow skill. Offensive Bow Skill Bows Lv.1
2-Bolt Fire two arrows at once. Offensive Bow Skill Bows Lv.5
Sleeper Fire a special arrow that may put an enemy to sleep. Debilitation Bow Skill Bows Lv.3

TEC Up Lv.3

Number Fire a special arrow that may paralyze an enemy. Debilitation Bow Skill Bows Lv.3

TEC Up Lv.3

Poisoner Fire a special arrow that may poison an enemy. Debilitation Bow Skill Bows Lv.3

TEC Lv.3

Apollon This ultimate shot takes 3 turns for its full effect to be felt. Offensive Bow Skill Bows Lv.10
1st Turn The targeted party member may act first in battle. Enhancement Skill Slowstep Lv.5
Slowstep The targeted party member may act last in battle. Enhancement Skill Velocity Lv.3
Baitstep Draw enemy attacks while increasing evasion rate. Enhancement Skill AGI Up Lv.3
Velocity Drastically increase one's speed with advanced moves. Enhancement Skill AGI Up Lv.1
Patrol Lower damage taken from hazard floors for a limited time. Field Skill Available at Start
Stalker Cautious steps reduce the chances of enemy encounters. Field Skill Available at Start
Foesense Draw the location of FOEs by sensing enemy presenses. Field Skill Available at Start
Chop Chop wood for minerals at item points. Gather Available at Start
Take Gather plants for materials at item points. Gather Available at Start
Mine Mine for minerals at item points. Gather Available at Start

Skill Description Type Prerequisite Uses
Bow Mastery Enables Bow skills and increases damage dealt with bows. Mastery Available at Start
Flank Shot Ranged stab attack to 1 line. Bow Bow Mastery Lv1 Arm, AGI
Blind Arrow Ranged stab attack to 1 enemy, may blind Bow Bow Mastery Lv3 Arm, AGI/LUC
Sleep Arrow Ranged stab attack to 1 enemy, may induce sleep
Paralysis Arrow Ranged stab attack to 1 enemy, may paralyze
Drop Shot Ranged stab attack to 1 enemy. Increased damage to back line. Bow Bow Mastery Lv5 Arm, AGI
Sagittarius Shot Ranged stab attack to 1 enemy after 2 turns. May stun. Cannot be used many times in succession; cancelled if user dies. Bow Drop Shot Lv5 Arm, AGI
Multi-Shot 2 ranged stab attacks to 1 enemy. Bow Bow Mastery Lv7 Arm, AGI
Disabling Shot May leg bind when attacking with bow skills. Passive Bow Mastery Lv10 LUC
Speed Up Increases hit rate, evasion, and turn speed. Stat Increase Available at Start
Trick Step Lowers an enemy's hit rate for 3 turns. Debuff Speed Up Lv3 Leg
Chain Dance Raises user's evasion and chance of being targeted for this turn. Support Speed Up Lv5 Leg
Hazy Arrow Ranged stab attack with 100% hit rate. Usable only if user has dodged an attack last turn. Bow Multi-Shot Lv2
Chain Dance Lv4
Arm, AGI
Scapegoat Lowers damage to 1 ally. Ally will also protect the party this turn. Support Speed Up Lv7 Leg
Swap Step May allow a selected ally to act first. Support Speed Up Lv10 Leg
Risk Perception May void surprise attacks. Passive Available at Start
Owl-Eye Shows local landmarks on the map for a set number of steps. Field Risk Perception Lv1
Sneak Attack Raises chance of preemptive strike in battle for a certain number of steps. Field Risk Perception Lv3
Stalker Lowers encounter rates for a set number of steps. Field Risk Perception Lv5
HP Up Increases max HP. Stat Increase Available at Start
Resuscitate In the field, heal 1 ally's HP. Can later revive fallen allies. Healing HP Up Lv3
Efficiency Raises healing strength and area of effect of recovery items for 3 turns. Buff Resuscitate Lv3
TP Up Increases max TP. Stat Increase Available at Start
Curb ATK Up Increases bind/ailment success rate. Stat Increase Available at Start
Natural Instinct Allows user to gather more materials when taking, chopping, or mining. Gather Available at Start

GalleryEdit


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