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"They strive to support their allies with songs and dance. Their true strength is the ability to bolster the party."
Troubadour description, Etrian Odyssey 2 Untold: The Fafnir Knight

EO1Troubadour

Experts at raising morale, these airy-clothed performers give their all to inspire their comrades during battle through magical songs and dances.

The Troubadour (バード Bard in the Japanese version) are musical prodigies, utilizing song and dance to empower their allies in combat or sapping the enemy's defenses. Though lacking in specific melee prowess, they serve as a jack-of-all-trades, excelling in none but being decent in all, making them utilitile on either line. However, due to their low health and defense, the back line is the most ideal for these performers.

Profile[]

Prodigies in the way of song and dance, the Troubadour excels in supporting their teammates where their melee capabilities fall shy. Although meager at combat, they can bolster various aspects of their comrades' stats, and even grant them temporary access to elemental damage. Their powerful songs and dances can also be used to sap the strength of the enemy, crushing their elemental defenses into the ground and tossing their status benefits into the garbage.

  • Strengths: Powerful bolstering abilities and useful weakening abilities.
  • Weaknesses: Mediocre melee capabilities. Mediocre defense. Ill-suited for all combat.

Stat Progression[]

Main article: Troubadour/Stats#EO1
Level HP TP STR TEC VIT AGI LUC
1 21 14 6 8 6 7 10
30 155 72 27 35 27 31 43
50 272 112 42 54 42 48 65
70 394 152 53 68 53 60 82

Skills[]

Skill Description Type Prerequisite
HP Up Increases max HP. Stat Increase Available at Start
TP Up Increases max TP. Stat Increase Available at Start
Songs Needed to learn songs. Stat Increase Available at Start
Divinity Increases exp gain for entire party. Passive Songs Lv.10

Recovery Lv.5

Bravery Increases strength for entire party Enhancement Performance Songs Lv.1
Shelter Increases defense for entire party.
Mercury Increases speed for entire party.
Erasure Removes buffs from all enemies. Weakening Performance Songs Lv.3
Recovery Allows the entire party to recover from status ailments quicker. Enhancement Performance
Stamina Increases max HP for entire party. Enhancement Performance Songs Lv.3
HP Up Lv.3
Blaze Adds the element of fire to one party member's weapon. Enhancement Performance Songs Lv.5
Bravery Lv.3
Frost Adds the element of ice to one party member's weapon.
Shock Adds the element of lightning to one party member's weapon.
Ifrit Increases fire resistance for the entire party, and decreases it for all enemies. Enhancement Performance Songs Lv.7
Ymir Increases ice resistance for the entire party, and decreases it for all enemies.
Taranis Increases volt resistance for the entire party, and decreases it for all enemies.
Healing A small amount of HP is restored to the entire party every turn. Healing Performance Songs Lv.7
HP Up Lv.5
Relaxing A small amount of TP is restored to the entire party every turn. Healing Performance Songs Lv.7
TP Up Lv.5
Stalker Reduces chance of enemy encounters. Field Performance TP Up Lv.5
Return Takes your party back to previous floor. Field Performance Stalker Lv.3
Take Take plants, with each level increase the chance of finding increases as well as the max usage. Gather Available at Start

Profile[]

Prodigies in the way of song and dance, the Troubadour excels in supporting their teammates where their melee capabilities fall shy. Although meager at combat, they can bolster various aspects of their comrades' stats, and even grant them temporary access to elemental damage. Their powerful songs and dances can also be used to sap the strength of the enemy, crushing their elemental defenses into the ground and tossing their status benefits into the garbage. Their voices can both lull and lure nearby monsters, granting their party safe passage or an unfair advantage. By tapping into the hidden power behind their voice, they can unleash a powerful hymn that allows then to extend the duration of beneficial effects on the party, while extending the duration of negative effects on the enemy.

  • Strengths: Powerful bolstering abilities and useful regeneration skills. Very fast to act.
  • Weaknesses: Ill-suited for direct combat, unless rectified by grimoire stones. Buff limit restricts their utility.

Stat Progression[]

Main article: Troubadour/Stats#EOU
Level HP TP STR TEC VIT AGI LUC
1 27 27 5 7 6 7 10
30 114 98 16 16 17 20 24
70 296 219 33 33 35 43 49
99 472 324 47 45 49 61 68

Skills[]

Skill Description Type Prerequisite
Song Mastery Enables song skills and increases turn speed when using song skills. Mastery Available at Start
Warrior Song Raises all allies' physical and elemental attack. Song Song Mastery Lv1
Shelter Song Raises all allies' physical and elemental defense.
Holy Gift Raises the amount of experienced received after battle. Passive Warrior Song Lv5
Shelter Song Lv5
Skanda Song Raises all allies' turn speed. Song Song Mastery Lv3
Insight Melody Raises all allies' hit rate.
Recovery Aria Causes allies to recover from ailments faster. Song Skanda Song Lv5
Insight Melody Lv5
Fire Prelude Adds a fire element to an ally's normal attacks. Song Song Mastery Lv5
Ice Prelude Adds a ice element to an ally's normal attacks.
Volt Prelude Adds a volt element to an ally's normal attacks.
Flame Fantasia Lowers fire resistance for all enemies and raises it for all allies. Song Fire Prelude Lv3
Frost Fantasia Lowers ice resistance for all enemies and raises it for all allies. Ice Prelude Lv3
Shock Fantasia Lowers volt resistance for all enemies and raises it for all allies. Volt Prelude Lv3
Echoing Rondo For 3 turns, when one ally recovers HP, the others recover HP once per turn. Song Song Mastery Lv7
Healing Lullaby Causes the party to regenerate HP at the end of a turn. Song Echoing Rondo Lv3
Eerie Chorus Removes positive effects on enemies. Song Song Mastery Lv10
Peace Ballad Causes the party to regain TP at the end of a turn. Song Eerie Chorus Lv5
Taboo Rondo Extends the duration of all buffs and debuffs on all enemies and allies. Song Healing Lullaby Lv5
Peace Ballad Lv5
HP Up Raises maximum HP. Stat Up Available at Start
Frightful Yawl Lowers the encounter rate for a certain number of steps. Field HP Up Lv1
Restful Tune Restores an ally's HP in the field. Healing HP Up Lv3
Barbaric March Raises all allies' maximum HP. Song HP Up Lv10
TP Up Raises maximum TP. Stat Up Available at Start
Take Allows the user to find more resources at certain taking spots. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • Holy Gift: Multiple instances of this on the party will stack, vastly increasing the EXP they gain.
  • Restful Tune: One of the most TP-efficient healing spells while on the move.
  • Eerie Chorus: Helpful in purging enemy buffs.
  • Taboo Rondo: For the sake of buff/debuff extension.

Skills best used on a Troubadour:

  • Bow attack skills (Survivalist): Give them something to do when they don't need to support the party.
  • Efficiency (Survivalist): Troubadours are also quite fast, so they can support with healing items.

Profile[]

Prodigies in the way of song and dance, the Troubadour excels in supporting their teammates where their melee capabilities fall shy. Although meager at combat, they can bolster various aspects of their comrades' stats, and even grant them temporary access to elemental damage. Their powerful songs and dances can also be used to sap the strength of the enemy, crushing their elemental defenses into the ground and tossing their status benefits into the garbage. Their voices can both lull and lure nearby monsters, granting their party safe passage or an unfair advantage.

  • Strengths: Powerful bolstering abilities and useful weakening abilities.
  • Weaknesses: Mediocre melee capabilities. Mediocre defense. Ill-suited for all combat.
  • Force skill - Crusade: This stirring battle hymn increases the entire party's attack power, defensive strength, and maximum HP.

Stat Progression[]

Main article: Troubadour/Stats#EO2
Level HP TP STR TEC VIT AGI LUC
1 41 28 4 6 4 5 8
30 175 86 18 27 21 30 18
70 414 166 40 55 45 59 35
99 597 353 57 72 63 78 53

Skills[]

Skill Description Type Prerequisite
HP Up Increases maximum HP. Stat Increase Available at Start
TP Up Increases maximum TP. Stat Increase Available at Start
STR Up Increases strength. Stat Increase Available at Start
TEC Up Increases technique. Stat Increase Available at Start
VIT Up Increases vitality. Stat Increase Available at Start
AGI Up Increases agility. Stat Increase Available at Start
LUC Up Increases luck. Stat Increase Available at Start
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Songs Needed to learn song skills. Mastery Skill Available at Start
Divinity Increase experience for the entire party. Passive LUC Up Lv.10
Bravery Pulsing beat that increases the party's strength. Enhancement Performance Songs Lv.1
Shelter Triumphant anthem that increases the party's defense.
Mercury High-tempo piece that increases the party's speed.
Stamina Tribal rhythm that increases the party's maximum HP. Enhancement Performance Songs Lv.3
Blaze Song that imbues a party member's weapon with fire. Enhancement Performance Songs Lv.7
Frost Song that imbues a party member's waepon with ice.
Shock Song that imbues a party member's weapon with voltage.
Ifrit Party's fire resistance raised while the enemy's decreases. Enhancement Performance Songs Lv.10
Blaze Lv.3
Ymir Party's ice resistance raised while the enemy's decreases. Songs Lv.10
Frost Lv.3
Taranis Party's volt resistance raised while the enemy's decreases. Songs Lv.10
Shock Lv.3
Erasure A startling song that erases the enemy's status benefits. Weakening Performance Songs Lv.5
Nihilo A startling song that erases status benefits from all enemies.
Health Requiem that increases party's defense against status ailments. Enhancement Performance Available at Start
Recovery Blessed aria that recovers party status ailments more quickly. Enhancement Performance Songs Lv.3
Danger Cacophonous song that increases the enemy encounter rate. Field Performance Available at Start
Luring Tuneless yawp that draws FOEs to the spot where it is used. Field Performance Available at Start
Slumber Gentle melody that puts FOEs to sleep for a limited time. Field Performance Available at Start
Take Gather plants for materials at item points. Gather Available at Start

Profile[]

Prodigies in the way of song and dance, the Troubadour excels in supporting their teammates where their melee capabilities fall shy. Although meager at combat, they can bolster various aspects of their comrades' stats, and even grant them temporary access to elemental damage. Their role in this game clashes a bit with the Sovereign, where the Troubadour's buffs have a wider range of effect in exchange for not having the Sovereign's healing capabilities. They have one of the most powerful Force Breaks in the game, which provides a significant boost to all offenses and defenses, paving the way for a devastating burst damage turn.

  • Strengths: Powerful wide-range buffs and high turn speed.
  • Weaknesses: Ill-suited for direct combat, unless rectified by grimoire stones.
  • Force boost - War Song: For 3 turns, party's buffs will not decrease and cannot be canceled.
  • Force Break - Crusade: Until end of turn, provides a 50% damage boost to the party while halving all damage they take. Unusable if the Troubadour's head is bound.

Stat Progression[]

Main article: Troubadour/Stats#EO2U
Level HP TP STR TEC VIT AGI LUC
1 27 50 4 8 6 9 8
30 114 232 12 21 18 22 20
70 296 508 25 43 39 46 40
99 472 690 35 60 55 64 56

Skills[]

Skill Description Type Prerequisite Extra
Song Mastery Enables Song skills, increases song speed and decreases TP cost of Songs. Master Available at Start Lv5 and 10 increase TP reduction.
Warrior Song
HD-HBind
Raises party's offenses for 3 turns. Song Song Mastery Lv1 Lv5 and 10 increase duration.
Shelter Song
HD-HBind
Raises party's defenses for 3 turns.
Energy Ensemble
HD-HBind
This turn, allies with a Song buff recover TP when they use TP. Song Warrior Song Lv3
Shelter Song Lv3
Max Lv5
Lightfoot Melody
HD-HBind
Raises party's evasion for 3 turns. Song Song Mastery Lv3 Lv5 and 10 increase duration.
Insight Melody
HD-HBind
Raises party's accuracy for 3 turns.
Skanda Ensemble
HD-HBind
This turn, allies with a Song buff have faster turn speed. Song Lightfoot Melody Lv3
Insight Melody Lv3
Max Lv5
Fire Prelude
HD-HBind
Imbues an ally's normal attack with fire for 3 turns. Song Song Mastery Lv5 Lv5 and 10 increase duration.
Ice Prelude
HD-HBind
Imbues an ally's normal attack with ice for 3 turns.
Volt Prelude
HD-HBind
Imbues an ally's normal attack with volt for 3 turns.
Flame Fantasia
HD-HBind
For 3 turns, allies have increased fire resistance and deal increased fire damage. Song Fire Prelude Lv3 Lv5 and 10 increase duration.
Frost Fantasia
HD-HBind
For 3 turns, allies have increased ice resistance and deal increase ice damage. Ice Prelude Lv3
Shock Fantasia
HD-HBind
For 3 turns, allies have increased volt resistance and deal increased volt damage. Volt Prelude Lv3
Barbaric March
HD-HBind
Raises party's maximum HP for 3 turns. Song Song Mastery Lv7 Lv5 and 10 increase duration.
Life Ensemble
HD-HBind
This turn, allies with a Song buff recover HP when they take damage. Song Barbaric March Lv3 Max Lv5
Reverb
HD-HBind
Copies all buffs on 1 ally to another ally. Support Energy Ensemble Lv3
Skanda Ensemble Lv3
Life Ensemble Lv3
Lv5 and 10 further extend the buffs you copy.
Health Requiem
HD-HBind
Raises party's resistance to binds/ailments for 3 turns. Song Song Mastery Lv10 Lv5 and 10 increase duration.
Speed Up Raises turn speed, evasion, and accuracy. Stat Up Available at Start
Alluring Ballad Raises encounter rate for 20 steps. Field Speed Up Lv3 Lv5 and 10 further increase counter rate.
Jovial March Party regains TP per step over 50 steps. Field Speed Up Lv7 Lv10 increases TP per step.
HP Up Increases maximum HP. Stat Up Available at Start
Healing Rhythm
HD-TECHD-VIT
Recover HP at the end of each turn while buffed. Passive HP Up Lv5
TP Up Increases maximum TP. Stat Up Available at Start
Holy Gift Increases EXP received from battles. Passive TP Up Lv10
Take Allows the user to gather more resources while taking. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • Holy Gift: Multiple instances of this on the party will stack, vastly increasing the EXP they gain. Having 5 instances of Lv10 Holy Gift means double EXP.
  • Healing Rhythm: Grants passive regeneration to any party member who buffs themselves.

Skills best used on a Troubadour:

  • Morale Boost (Sovereign): Troubadours often buff the entire party, resulting in the party rapidly regaining Force mid-battle.
  • White Noble (Sovereign): A handy alternate healing skill for Troubadours, and also lets them purge debuffs they cannot easily remove.
  • Clearance (Sovereign): Fantasias apply to all allies and enemies, causing Clearance to recover a massive amount of TP.
  • Elemental Circles (Sovereign): When combined with Fantasias, the resulting elemental boost is immense.
  • Flank Shot, Drop Shot (Survivalist): Troubadours have good Agility and the ability to equip bows. This allows them to do good damage when they don't need to maintain buffs.

Gallery[]

Trivia[]

  • The first female portrait for both the Troubadour shares similarities with one of the female Dancers.


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