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Armoth (Etrian Odyssey)Edit

Armoth
Armoth
Description
An elephant whose tusks are so strong that a single strike is enough to fell most warriors.
Enemy Data
HP 1200
AT 119
DF 57
EXP 2040
Skills Bullrush, Charge
Items Great Tusk
Weakness None
Resistance None
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The Armoth is a FOE that first appears in B8F of the Primitive Jungle.

This elephant uses a rather simple strategy to fight your party: It charges for one round and attacks the entire party with Bullrush afterwards for huge damage. Try to defend in the round this enemy tries to attack or make use of a Protector. Binding its legs or paralyzing the enemy will also help a great deal.

Skills Edit

  • Bullrush (Uses Legs): Deals damage to the entire party.
  • Charge (Uses None): Charges up energy to increase the damage in the following round.

Drops Edit

  • Great Tusk (Worth: 1400 en)
  • None.

Conditional Drops Edit

  • None.

Related MonstersEdit

Armoth (Etrian Odyssey II)Edit

Armoth
Armoth(EO2)
Description
A large, extremely territorial elephant that adapts to its environment.
Enemy Data
HP 1230
AT 42
DF 42
EXP 0
Skills Charge, Bullrush
Items Red Jaw, Metal Horn
Weakness Fire
Resistance Ice, Volt
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Armoths are first encountered on 13F.

It is also highly resistant to volt attacks so they should be avoided if possible.

Skills Edit

  • Charge (Uses ???): Charges up energy to increase the damage in the following round.
  • Bullrush (Uses Legs): Physical damage to the entire row.

Drops Edit

  • Red Jaw (Worth: 710 en)
  • Metal Horn (Worth: 101 en)

Conditional Drop Edit

  • None.

Cave Elephant (Etrian Odyssey III)Edit

Cave Elephant
Cave elephant
Description
An ancient elephant that survived through natural selection. Its charge is fearsome to behold.
Enemy Data
HP 718
AT 34
DF 33
EXP 2154
Skills Withering Glare, Charge In
Items Red Tusk
Weakness None
Resistance Pierce, fire, strike, ailments, binds
Immune None
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Cave Elephants are first encountered on the 10th floor.

They will use Withering Glare to reduce the defense of the entire party for two turns. Also, they are able to use Charge In, an attack that hits the entire party and therefore works amazingly well together with Withering Glare.

They deal a good amount of damage, but they also look tougher than they really are. Just hit them fast and hard and they should fall quickly.

Skills Edit

  • Withering Glare (Uses Head): Reduces the party's defense for 2 turns. 
  • Charge In (Uses Legs): Hits the entire party for damage. 

Drops Edit

  • Red Tusk (Worth: 119 en)
  • None.

Conditional Drop Edit

  • None.

Related Monsters Edit

Tusked Ruin (Etrian Odyssey Untold)Edit

Tusked Ruin
Tusked Ruin (EOU)
Description
A giant elephant that has adapted to forest life. Its tusks glimmer prettily when cooled.
Enemy Data
HP 3390
AT 29
DF 20
EXP 8500
Skills Charge, Bullrush
Items Great Tusk, Iced Ivory (Conditional)
Weakness None
Resistance None
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Tusked Ruins are FOEs found in the lower floors of the Primitive Jungle. They patrol back and forth about fixed paths, but if they catch sight of the player they will turn aggressive until the player leaves their line of sight. However, they then change their paths according to where they now face.

Tusked Ruins will not travel over damage tiles, so if a player has sufficient health they can make use of said damage tiles as shortcuts to avoid needlessly drawing the Tusked Ruin's attention.

SkillsEdit

  • Charge (Uses ???):
  • Bullrush (Uses ???):

Drops Edit

  • Great Tusk (Worth: )
  • None.
  • Iced Ivory (Worth: )

Conditional DropEdit

  • To get the Iced Ivory, you need to finish the Tusked Ruin with an ice attack.

Evil Mammoth (Etrian Odyssey 2 Untold) Edit

Evil Mammoth
Description
A woolly beast, bred to endure extreme cold. Get too close and you might see its tusks up close!
Enemy Data
HP 1314
AT 32
DF 28
EXP 2550
Skills Charge, Destructive Fang
Items Giant Tusk, Elephant Hide
Weakness Confusion
Resistance Stab, Blind, Leg Bind
Immune None
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This monster is encountered on the 14th & 15th floor of the Frozen Grounds. It will attempt to use Charge, which uses it's 1st turn, to hit your entire party.

Use the delay to dish out as much damage as you can and it should go down before it has the chance to retaliate.

Skills Edit

  • Charge (Uses Head): Increases damage on the next turn.
  • Destructive Fang (Uses Head): Does damage to a single target and has a splash effect.

Drops Edit

  • Giant Tusk (Worth: 219 en)
  • Elephant Hide (Worth: 234 en)

Conditional Drop Edit

  • None.