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Armoth (Etrian Odyssey)

Armoth
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Description
An elephant whose tusks are so strong that a single strike is

enough to fell most warriors.

Enemy Data
HP 1200
ATK 119
DEF 57
EXP 2040
Skills Bullrush, Charge
Items Great Tusk
Weakness None
Resistance None
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Skills

  • Bullrush (Uses ???):
  • Charge (Uses ???):

Related Monsters

Armoth (Etrian Odyssey II)

Armoth
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Description
A large, extremely territorial elephant that adapts to its environment.
Enemy Data
HP 1230
ATK 42
DEF 42
EXP 0
Skills Charge, Bullrush
Items Red Jaw, Metal Horn
Weakness None?
Resistance Volt
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Armoths are first encountered on 13F.

It is also highly resistant to volt attacks so they should be avoided if possible.

Skills

  • Charge (Uses ???):
  • Bullrush (Uses ???):

Cave Elephant (Etrian Odyssey III)

Cave Elephant
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Description
An ancient elephant that survived through natural selection. Its charge is fearsome to behold.
Enemy Data
HP 718
ATK 34
DEF 33
EXP 2154
Skills Withering Glare, Charge In
Items Red Tusk
Weakness Volt
Resistance Pierce, Ice
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Cave Elephants are first encountered on the 10th floor.

They will use Withering Glare to reduce the defense of the entire party for two turns. Also, they are able to use Charge In, an attack that hits the entire party and therefore works amazingly well together with Withering Glare.

They deal a good amount of damage, but they also look tougher than they really are. Just hit them fast and hard and they should fall quickly.

Skills

  • Withering Glare (Uses Head): Reduces the partys defense for 2 turns. 
  • Charge In (Uses Legs): Hits the entire party for damage. 

Conditional Drop

  • None.

Related Monsters

Tusked Ruin (Etrian Odyssey Untold)

Tusked Ruin
Description
A giant elephant that has adapted to forest life.

Its tusks glimmer prettily when cooled.

Enemy Data
HP 3390
ATK 29
DEF 20
EXP 8500
Skills Charge,

Bullrush

Items Great Tusk,

Iced Ivory (Conditional)

Weakness None
Resistance None
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Tusked Ruins are FOEs found in the lower floors of the Primitive Jungle. They patrol back and forth about fixed paths, but if they catch sight of the player they will turn aggressive until the player leaves their line of sight. However, they then change their paths according to where they now face.

Tusked Ruins will not travel over damage tiles, so if a player has sufficient health they can make use of said damage tiles as shortcuts to avoid needlessly drawing the Tusked Ruin's attention.

Skills

  • Charge (Uses ???):
  • Bullrush (Uses ???):

Conditional Drop

  • To get the Iced Ivory, you need to finish the Tusked Ruin with an Ice attack.

Related Monsters

  • Unknown
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