There are a number of usable items that can be bought or found. These include healing items such as medicas and utility items such as warp wires.
Etrian Odyssey[]
Name | Buy | Sell | Description | Requirements |
---|---|---|---|---|
Medica | 20 | 8 | Medicine made of boiled herbs. Recovers 30 HP. | None |
Medica II | 150 | 60 | Medicine made of flower extract. Recovers 100 HP. | Tiny Petal x 10 |
Medica III | 500 | 200 | Medicine made of crushed nutshells. Recovers 200 HP. |
Crabapple x 5 Mint Leaf x 1 |
Medica IV | 1,200 | 480 | Medicine made of pulverized rock coral. Recovers 350 HP. | Rock Coral x 10 |
Medica V | 2,000 | 800 | Medicine made of Yggdrasil's honey. Recovers full HP. |
Life Honey x 3 Shiny Seed x 1 |
Amrita | 200 | 80 | Tonic made of pulverized forest herbs. Recovers 15 TP. | None |
Amrita II | 900 | 360 | Tonic made of honey-soaked strawberries. Recovers 50 TP. | Strawberry |
Soma | 1,000 | 400 | Potion made of fairy honey. Recovers partial party HP. |
Dry Peach x 1 Fairy Sap x 3 |
Hamao | 1,400 | 560 | Potion made of scented honey. Recovers 300 HP and 50 TP. |
Mint Leaf x 2 Amber Lump x 10 |
Hamaoprime | 2,500 | 1,000 | Potion made of Yggdrasil's honey. Recovers full HP and TP. |
Volt Core x 1 Shiny Seed x 1 Sap Weed x 3 |
Theriaca A | 150 | 60 | Panacea made of boiled flower petals. Removes bindings. | Bug Wing x 5 |
Theriaca B | 500 | 200 | Panacea made of boiled star-seeds. Removes status ailments. | Starseed |
Axcela | 500 | 200 | Herbal perfume that restores 10 boost points. | None |
Axcela II | 600 | 240 | Strawberry extract perfume that restores 30 boost points. | Strawberry |
Axcela III | 1,500 | 600 | Perfume fit for a Queen. Restores 100 boost points. |
Shiny Seed x 2 Oleander x 1 |
Nectar | 500 | 200 | Revival elixir made of honey. Resurrects with low HP. | Amber Lump x 5 |
Nectar II | 1,200 | 480 | Revival elixir made of peaches. Resurrects with medium HP. |
Sap Wine x 1 Dry Peach x 3 |
Warp Wire | 100 | 20 | Thread used to return the party to town from the Labyrinth. | None |
Magnet | 250 | 100 | Magnet that warps you back to the last Geomagnetic Field used. | Scrap Iron x 3 |
Ward Chime | 200 | 80 | Its repellent chime decreases the encounter rate. | None |
Gold Chime | 1,000 | 400 | Its repellent chime greatly decreases the encounter rate. |
Carapace x 1 Glass Eye x 1 |
Bravant | 600 | 240 | Candy made of bitter mugworts. Slightly increases attack. | Amber Lump x 1 |
Bravant II | 1,200 | 480 | Candy made of ant honey. Greatly increases attack. | Ant Honey x 3 |
Stonard | 600 | 240 | Jelly made of boiled leaves. Slightly increases defense. |
Thick Leaf x 3 Mint Leaf x 3 |
Stonard II | 1,200 | 480 | Jelly made of mushroom paste. Greatly increases defense | Cordyceps x 3 |
Blaze Oil | 600 | 240 | Oil that imbues a weapon with the element of fire. [1] | Cross Seed |
Freeze Oil | 600 | 240 | Oil that imbues a weapon with the element of ice. [1] | Cross Seed |
Shock Oil | 600 | 240 | Oil that imbues a weapon with the element of voltage. [1] | Cross Seed |
Ice Mist | 800 | 320 | Ice-dissipating mist. Briefly lessens ice damage. | Narcissus x 1 |
Fire Mist | 800 | 320 | Fire-dissipating mist. Briefly lessens fire damage. | Narcissus x 1 |
Volt Mist | 800 | 320 | Volt-dissipating mist. Briefly lessens volt damage. | Narcissus x 1 |
[1] = The effects on the oil's only last for 1 battle, a can only be used during battle, also, you need 1 cross seed for 1 oil, when you buy a bottle it will say "out of stock" if the shop has run out of cross seeds, you need to sell more.
Etrian Odyssey II[]
Name | Buy | Sell | Description | Requirements |
---|---|---|---|---|
Nectar III | 20,000 | 8,000 | Wondrous medicine that revives with full HP. | 1x Pop Leaves, 1x Snow Vine |
Hamao III | 20,000 | 8,000 | Powdered wing bones that completely restore HP and TP. | 1x Pop Leaves, 1x Red Wings |
Amrita III | 20,000 | 8,000 | A brew made from snake venom that completely restores TP. | 1x Pop Leaves, 1x Brute Tail |
Soma III | 20,000 | 8,000 | Firezard bone marrow that restores full HP to the party. | 1x Pop Leaves, 1x Flame Bone |
Nectall II | 20,000 | 8,000 | Miraculous medicine that revives all with full HP. | 1x Pop Leaves, 1x Guard Horn |
Axcela II | 20,000 | 8,000 | Powerful psychological tonic that greatly raises Force. (50) | 1x Pop Leaves, 1x Harpy Wing |
Hamao II | 15,000 | 6,000 | Glowing spores and petals that recover 100 HP and 100 TP. | 3x Ambrosia, 1x Gold Spore |
All Mist | 10,000 | 4,000 | Spreading fog that diffuses all attacks on the party. | 1x Pop Leaves |
Soma II | 6,000 | 2,400 | Legendary petals that restore moderate HP to the party. | 3x Ambrosia, 1x Throb Vine |
Nectar II | 5,000 | 2,000 | Nourishing sap that revives with a moderate amount of HP. | 2x Life Honey, 1x True Shard |
Amrita II | 5,000 | 2,000 | Mashed glowing petals that can be ingested to restore 100 TP. | 5x Ambrosia, 1x Giant Horn |
Hamao | 5,000 | 2,000 | Portion of nectar that recovers 50 HP and 50 TP. | 4x Life Honey, 1x Bat Fangs |
Therica BX | 4,500 | 1,800 | Crushed white rhino horn to restore the party's status. | 1x Pop Leaves, 1x Whole Horn |
Evil Mist | 3,500 | 1,400 | Spreading fog that diffuses elemental attacks on the party. | 1x Color Hull, 1x Narcissus |
Phys Mist | 3,500 | 1,400 | Spreading fog that diffuses physical attacks on the party. | 1x Black Husk, 1x Narcissus |
Axcela | 3,000 | 1,200 | Sets one's spirits ablaze, raising the Force meter. (30) | 1x Life Honey, 1x Pale Hull |
Antivenin | 3,000 | 1,200 | A serum that raises resistance against status ailments. | 1x Deep Bloom |
Medica IV | 3,000 | 1,200 | Sap from Yggdrasil that completely restores HP. | 1x Ambrosia |
Nectall | 2,500 | 1,000 | Nectar-dipped plants that revive all with low HP. | 5x Life Honey, 1x Cry Root |
Amrita | 2,000 | 800 | Tonic made of honey-soaked strawberries. Restores 50 TP. | 3x Strawberry, 1x Pale Arm |
Unihorn | 1,800 | 720 | Powdered shells that null any weakening effects on the party. | 3x Moss Shell, 1x Deep Bloom |
Frost Jar | 1,500 | 600 | Open to unleash a cold snap against all enemies. | 1x Odd Fruit |
Storm Jar | 1,500 | 600 | Open to unleash a lightning storm against all enemies. | 1x Odd Fruit |
Cut Jar | 1,500 | 600 | Open to unleash blades of wind to slash all enemies. | 1x Volt Fruit |
Flame Jar | 1,500 | 600 | Open to unleash a sea of flame upon all enemies. | 1x Odd Fruit |
Stab Jar | 1,500 | 600 | Open to unleash a barrage of branches to stab all enemies. | 1x Volt Fruit |
Bash Jar | 1,500 | 600 | Open to unleash a gravity field that crushes all enemies. | 1x Volt Fruit |
Medica III | 1,300 | 520 | Medicinal fruit extract that restores 350 HP. | 1x Crabapple |
Soma | 1,200 | 480 | Boiled nectar that restores some HP to the party. | 3x Life Honey, 1x Black Core |
Bash Mist | 1,000 | 400 | Spreading fog that diffuses bash attacks on the party. | 1x Narcissus |
Cut Mist | 1,000 | 400 | Spreading fog that diffuses cut attacks on the party. | 1x Narcissus |
Volt Mist | 1,000 | 400 | Spreading fog that diffuses volt attacks on the party. | 1x Narcissus |
Fire Mist | 1,000 | 400 | Spreading fog that diffuses fire attacks on the party. | 1x Narcissus |
Ice Mist | 1,000 | 400 | Spreading fog that diffuses ice attacks on the party. | 1x Narcissus |
Stab Mist | 1,000 | 400 | Spreading fog that diffuses stab attacks on the party. | 1x Narcissus |
Stonard | 800 | 320 | Boiled strawberry jelly that raises one comrade's defense. | 1x Strawberry |
Bravant | 800 | 320 | Hard nectar candy that raises one comrade's attack power. | 1x Life Honey |
Charm Gas | 700 | 280 | A pheromone gas that causes enemies to target the user. | 1x Mint Leaf, 1x Steel Horn |
Laudanum | 600 | 240 | Neural agent that neutralizes all enemies's status boosts. | 3x Icy Flower, 1x Snow Fang |
Therica AX | 600 | 240 | Pulverized animal shell to remove the party's bonds. | 5x Strawberry, 1x Space Husk |
Nectar | 500 | 200 | Fragrant medicine that revives with a small amount of HP. | 1x Tiny Bloom |
Beast Bell | 500 | 200 | Its alluring chime increases the encounter rate. | 1x Icy Flower |
Sleep Gas | 450 | 180 | A soporific gas that puts all enemies to sleep. | 5x Icy Flower, 1x Bug Nest |
Blind Gas | 450 | 180 | A dark gas that blinds all enemies. | 3x Mugwort, 1x Bendy Tool |
Stun Gas | 450 | 180 | An anaesthetic gas that paralyzes all enemies. | 1x Cordyceps, 1x Dark Spur |
Poison Gas | 450 | 180 | A toxic gas that poisons all enemies. | 3x Sour Fruit, 1x Huge Petal |
Curse Gas | 450 | 180 | A demonic gas that curses all enemies. | 3x Deep Bloom, 1x Red Quill |
Volt Jar | 300 | 120 | Open to unleash a bolt of lightning at a single enemy. | 1x Tri-Fruit |
Ice Jar | 300 | 120 | Open to unleash an ice spear on a single enemy. | 1x Tri-Fruit |
Fire Jar | 300 | 120 | Open to unleash a ball of fire at a single enemy. | 1x Tri-Fruit |
Shock Oil | 250 | 100 | Weapon oil to change its element to volt. | 1x Green Nut |
Freeze Oil | 250 | 100 | Weapon oil to change its element to ice. | 1x Green Nut |
Blaze Oil | 250 | 100 | Weapon oil to change its element to fire. | 1x Green Nut |
Guard Sole | 200 | 80 | Insoles that lower the damage sustained from trap floors. | 2x Sour Fruit |
Ward Chime | 200 | 80 | Its repellent chime decreases the encounter rate. | 1x Sour Fruit |
Medica II | 200 | 80 | Boiled medicinal leaves that restore 200 HP. | 1x Mint Leaf |
Sleep Bell | 150 | 60 | An FOE within 3 spaces will fall asleep for 3 moves. | 1x Bell Fruit |
Lure Bell | 150 | 60 | Lures an FOE within 3 spaces to the space where it's used. | 1x Bell Fruit |
Metopon | 100 | 40 | Neurotoxin that neutralizes an enemy's status boosts. | 1x Mugwort, 1x Armor Hull |
Warp Stone | 100 | 40 | Magnetic rock that takes the user to the last used Field. | 1x Fluorite |
Therica B | 100 | 40 | Serum made from moth venom to restore a comrade's status. | 3x Tiny Bloom, 1x Bug Wing |
Therica A | 100 | 40 | Mixture of forest ingredients to remove a comrade's bonds. | 2x Tiny Bloom |
Warp Wire | 100 | 20 | Thread used to return the party to the town from the Labyrinth. | After completing the first mission, talk to the shop girl (Abigail) |
Medica | 20 | ??? | A conventional healing item that recovers 50 HP. | None |
Etrian Odyssey III[]
Name | Buy | Sell | Description | Requirements |
---|---|---|---|---|
Madora II | 5,000 | 2,000 | Pricey medicine made of a legendary flower. Heals moderate HP of a row. | 1x Ambrosia |
Hamao II | 4,000 | 1,600 | Expensive medicine made from a rare plant oil. Heals moderate HP/TP. | 1x Hogweed Oil |
Amrita III | 2,000 | 800 | Expensive spiritual medicine made from shining wheat. | 1x Maiden's Wheat |
Medica IV | 1,000 | 400 | Expensive medicine made a drifting monster core. Heals HP completely. | 10x Fairy's Core |
Metopon | 1,000 | 400 | Liquid nerve toxin that saps one's will. Nullifies all enemy buffs. | 1x Mint |
Curse Gas | 800 | 320 | A demonic gas that curses all enemies. | 1x White Fox Fur |
Addle Gas | 800 | 320 | A mesmerizing gas that confuses all enemies. | 5x Dawn Thorn |
Flame Jar | 500 | 200 | Open to unleash a sea of flame upon all enemies. | 1x Waterlily Leaf |
Frost Jar | 500 | 200 | Open to unleash a cold snap upon all enemies. | 1x Waterlily Leaf |
Storm Jar | 500 | 200 | Open to unleash blades of wind that slash all enemies. | 1x Waterlily Leaf |
Amrita II | 500 | 200 | Spiritual medicine made with honey and tonic. Heals moderate TP. | 1x Life Honey |
Unihorn | 500 | 200 | Medicine made from boiling aquatic flowers. Nullifies party debuffs. | 1x Hyacinth Petal |
Formaldehyde | 500 | 200 | Provides all monster materials of a monster slain the turn it is used. | 1x Atrocity Sigh |
Madora | 400 | 160 | Pricey medicine made from preserved fruit. Heals a little HP of a row. | 1x Flame Fruit |
Medica III | 400 | 160 | Medicine extracted from a tree monster's branch. Heals great HP. | 7x Writhing Wood |
Ward Chime | 300 | 120 | Its annoying chime decreases the encounter rate. | 1x Broken Rock |
Hamao | 300 | 120 | Expensive medicine made from ground strawberries. Heals HP/TP a little. | 1x Moss Strawberry |
Nectar II | 300 | 120 | Expensive life medicine made from fruit. Revives with moderate HP. | 1x Crabapple |
Bravant | 300 | 120 | Candy made from coagulated monster bones. Raises an ally's attack. | 5x Monster Bone |
Sleep Gas | 300 | 120 | A soporific gas that puts all enemies to sleep. | 1x Dryad Liquid |
Cut Mist | 300 | 120 | Fog that diffuses slash attacks on both the party and enemies. | 1x Aloe |
Bash Mist | 300 | 120 | Fog that diffuses strike attacks on both the party and enemies. | 1x Aloe |
Stab Mist | 300 | 120 | Fog that diffuses pierce attacks on both the party and enemies. | 1x Aloe |
Stun Gas | 200 | 80 | An anaesthetic gas that paralyzes all enemies. | 1x Red Fragment |
Stonard | 150 | 60 | Jelly made of coagulated dinosaur fangs. Raises an ally's defense. | 3x Predator Fang |
Fire Mist | 150 | 60 | Fog that diffuses fire attacks on both the party and enemies. | 1x Scarlet Sage |
Blind Gas | 150 | 60 | A dark gas that blinds all enemies. | 1x Ebony Liver |
Ice Mist | 150 | 60 | Fog that diffuses ice attacks on both the party and enemies. | 1x Scarlet Sage |
Guard Sole | 150 | 60 | Nulls special floor effects for an unspecified time when used. | 1x Sea Grapes |
Volt Mist | 150 | 60 | Fog that diffuses volt attacks on both the party and enemies. | 1x Scarlet Sage |
Amrita | 150 | 60 | Spiritual medicine made from boiled seaweed. Heals a little TP. | 1x Green Algae |
Ariadne Thread | 100 | 40 | Thread used to return the party to town from the Labyrinth. | Unlocked after finishing the 1st mission |
Ice Jar | 100 | 40 | Open to unleash an ice spear on a single enemy. | 1x Narcissus |
Theriaca A | 100 | 40 | Status medicine boiled from a starfish. Heals an ally's bonds. | 1x King Core |
Volt Jar | 100 | 40 | Open to unleash a bolt of lightning on a single enemy. | 1x Narcissus |
Fire Jar | 100 | 40 | Open to unleash a ball of fire at a single enemy. | 1x Narcissus |
Simple Scope | 100 | 40 | Disposable, easy-use telescope. It reveals one FOE on the floor. | 1x Small Scale |
Tent | 100 | 40 | Use to rest at specific points inside the Labyrinth. | 1x Frog Cheek, 1x Mountain Claw |
Poison Gas | 100 | 40 | A toxic gas that poisons all enemies. | 15x Poison Tail |
Blaze Oil | 75 | 30 | Oil for giving weapons fire properties. | 1x Hibiscus |
Freeze Oil | 75 | 30 | Oil for giving weapons ice properties. | 1x Hibiscus |
Shock Oil | 75 | 30 | Oil for giving weapons volt properties. | 1x Hibiscus |
Medica II | 60 | 24 | Medicine extracted from a sea beast's skin. Heals moderate HP. | 5x Sea Beast Fur |
Nectar | 50 | 20 | Life medicine boiled from a pungent flower. Revives with some HP. | 1x Small Flower |
Pole Stone | 50 | 20 | Magnetic rock that takes its user to the last used stairs or pole. | 6x Shell Piece |
Beast Bell | 50 | 20 | Its alluring chime increases the encounter rate. | 5x Black Fragment |
Theriaca B | 30 | 12 | Status medicine made from a sour fruit. Heals an ally's ailment. | 1x Anra Fruit |
Medica | 20 | 8 | Traditional medicine of the ocean city. Heals a little HP. | None |
Etrian Odyssey IV[]
Name | Buy | Sell | Description | Requirements |
---|---|---|---|---|
Ariadne Thread | 100 | 40 | Thread used to return to town. Necessary for venturing into labyrinths. | None |
Pole Stone | 30 | 12 | Takes the user to the stair, exit, or geomagnetic pole used last. | 1st Mission Completed (?) |
Silver Whistle | 60 | 24 | A magical whistle that carries its player to a labyrinth's exit. | 1st Mission Completed (?) |
Medica | 20 | 8 | An age-old traditional medicine. Heals a bit of HP | None |
Medica II | 500 | 200 | Extracted from shining moss. Heals a moderate amount of HP. | 1x Luminous Moss |
Nectar | 200 | 80 | Life medicine boiled from a pungent flower. Revives with some HP. | 1x Small Flower |
Nectar II | 7,000 | 2,800 | Expensive life medicine made from rare monster parts. Revives with full HP. | 1x Raptor Claw |
Amrita | 1000 | 400 | Spiritual medicine made from boiled Crane Ginseng. Recovers a little TP. | 3x Crane Ginseng |
Amrita II | 8,000 | 3,200 | Spiritual medicine made with Waterlily Leaves. Recovers a moderate amount of TP. | 3x Waterlily Leaf |
Theriaca A | 100 | 40 | Curative made from boiled Osmunda Fronds. Unbinds an ally. | 1x Osmunda Frond |
Theriaca B | 90 | 36 | Curative made from Forest Aloe. Recorvers an ally's status. | 1x Forest Aloe |
Hamao | 2,000 | 800 | Expensive medicine made from Scarlet Sages. Recovers a little HP and TP. | 3x Scarlet Sage |
Madora | Pricey medicine made from preserved fruit. Heals a little HP of a line. | 2x Flame Fruit | ||
Metopon | Liquid nerve toxin that saps one's will. Nullifies all enemy buffs. | 1x Myciaria Fruit, 1x Sealed Cap | ||
Bravant | Candy made from coagulated monster tongues. Raises an ally's attack. | 1x Stunned Tongue | ||
Stonard | 150 | 60 | Jelly made from congealed Moss Strawberries. Raises an ally's defense. | 1x Moss Strawberry |
Fire Mist | 150 | 60 | Fog that diffuses fire attacks on both the party and enemies. | 1x Monks Cress |
Ice Mist | 150 | 60 | Fog that diffuses ice attacks on both the party and enemies. | 1x Monks Cress |
Volt Mist | 150 | 60 | Fog that diffuses volt attacks on both the party and enemies. | 1x Monks Cress |
Blaze Oil | 75 | 30 | Oil for giving weapons fire properties. | 1x Dragon's Blood |
Freeze Oil | 75 | 30 | Oil for giving weapons ice properties. | 1x Dragon's Blood |
Shock Oil | 75 | 30 | Oil for giving weapons volt properties. | 1x Dragon's Blood |
Fire Jar | 100 | 40 | Open to unleash a ball of fire that splashes the enemies on either side of the target. | 1x Mint |
Blast Jar | 500 | 200 | Open to unleash an explosion that consumes all enemies. | 1x Hyacinth Petal |
Ice Jar | 100 | 40 | Open to launch a spear of ice that will pierce through both front and back lines. | 1x Mint |
Frost Jar | 500 | 200 | Open to release a random storm of ice pillars at the enemy party. | 1x Hyacinth Petal |
Volt Jar | 100 | 40 | Open to fire a bolt of lightning that strikes an entire line of enemies. | 1x Mint |
Thunderbolt Jar | 500 | 200 | Open to send a lightning strike at a single enemy. | 1x Hyacinth Petal |
Poison Gas | 100 | 40 | A toxic gas that poisons all enemies. | 1x Shea Fruit |
Nerve Gas | 200 | 80 | An anaesthetic gas that paralyzes all enemies. | 1x Glove Grass |
Blind Gas | 150 | 60 | A dark gas that blinds all enemies. | 2x Gritty Scales |
Sleep Gas | A soporific gas that puts all enemies to sleep. | 1x White Apple | ||
Addle Gas | A mesmerizing gas that causes all enemies to panic. | 1x Evil Copal | ||
Warding Bell | 300 | 120 | A bell whose sound drives beasts off. Reduces the enemy encounter rate. | 1x Emerald |
Luring Bell | 50 | 20 | A bell whose ring is pleasing to beasts. Raises the enemy encounter rate. | 1x Mountain Claw |
Guard Sole | 150 | 60 | Reduces damage taken from damage floors for a certain number of steps. | 1x Fennel |
Simple Scope | 100 | 40 | Disposable, easy-to-use telescope. It reveals one FOE on the floor. | 1x Rabbit Ear |