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Usable Items

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There are a number of usable items that can be bought or found. These include healing items such as medicas and utility items such as warp wires.

Etrian OdysseyEdit

Name Buy Sell Description Requirements
Medica 20 8 Medicine made of boiled herbs. Recovers 30 HP. None
Medica II 150 60 Medicine made of flower extract. Recovers 100 HP. Tiny Petal x 10
Medica III 500 200 Medicine made of crushed nutshells. Recovers 200 HP.

Crabapple x 5

Mint Leaf x 1

Medica IV 1,200 480 Medicine made of pulverized rock coral. Recovers 350 HP. Rock Coral x 10
Medica V 2,000 800 Medicine made of Yggdrasil's honey. Recovers full HP.

Life Honey x 3

Shiny Seed x 1

Amrita 200 80 Tonic made of pulverized forest herbs. Recovers 15 TP. None
Amrita II 900 360 Tonic made of honey-soaked strawberries. Recovers 50 TP. Strawberry
Soma 1,000 400 Potion made of fairy honey. Recovers partial party HP.

Dry Peach x 1

Fairy Sap x 3

Hamao 1,400 560 Potion made of scented honey. Recovers 300 HP and 50 TP.

Mint Leaf x 2

Amber Lump

x 10

Hamaoprime 2,500 1,000 Potion made of Yggdrasil's honey. Recovers full HP and TP.

Volt Core x 1

Shiny Seed x 1

Sap Weed x 3

Theriaca A 150 60 Panacea made of boiled flower petals. Removes bindings. Bug Wing x 5
Theriaca B 500 200 Panacea made of boiled star-seeds. Removes status ailments. Starseed
Axcela 500 200 Herbal perfume that restores 10 boost points. None
Axcela II 600 240 Strawberry extract perfume that restores 30 boost points. Strawberry
Axcela III 1,500 600 Perfume fit for a Queen. Restores 100 boost points.

Shiny Seed x 2

Oleander x 1

Nectar 500 200 Revival elixir made of honey. Resurrects with low HP. Amber Lump x 5
Nectar II 1,200 480 Revival elixir made of peaches. Resurrects with medium HP.

Sap Wine x 1

Dry Peach x 3

Warp Wire 100 20 Thread used to return the party to town from the Labyrinth. None
Magnet 250 100 Magnet that warps you back to the last Geomagnetic Field used. Scrap Iron x 3
Ward Chime 200 80 Its repellent chime decreases the encounter rate. None
Gold Chime 1,000 400 Its repellent chime greatly decreases the encounter rate.

Carapace x 1

Glass Eye x 1

Bravant 600 240 Candy made of bitter mugworts. Slightly increases attack. Amber Lump x 1
Bravant II 1,200 480 Candy made of ant honey. Greatly increases attack. Andy Honey x 3
Stonard 600 240 Jelly made of boiled leaves. Slightly increases defense.

Thick Leaf x 3

Mint Leaf x 3

Stonard II 1,200 480 Jelly made of mushroom paste. Greatly increases defense Cordyceps x 3
Blaze Oil 600 240 Oil that imbues a weapon with the element of fire. [1] Cross Seed
Freeze Oil 600 240 Oil that imbues a weapon with the element of ice. [1] Cross Seed
Shock Oil 600 240 Oil that imbues a weapon with the element of voltage. [1] Cross Seed
Ice Mist 800 320 Ice-dissipating mist. Briefly lessens ice damage. Narcissus x 1
Fire Mist 800 320 Fire-dissipating mist. Briefly lessens fire damage. Narcissus x 1
Volt Mist 800 320 Volt-dissipating mist. Briefly lessens volt damage. Narcissus x 1


[1] = The effects on the oil's only last for 1 battle, a can only be used during battle, also, you need 1 cross seed for 1 oil, when you buy a bottle it will say "out of stock" if the shop has run out of cross seeds, you need to sell more.

 Etrian Odyssey IIEdit

Name Buy Sell Description Requirements
Nectar III 20,000 8,000 Wondrous medicine that revives with full HP. 1x Pop Leaves, 1x Snow Vine
Hamao III 20,000 8,000 Powdered wing bones that completely restore HP and TP. 1x Pop Leaves, 1x Red Wings
Amrita III 20,000 8,000 A brew made from snake venom that completely restores TP. 1x Pop Leaves, 1x Brute Tail
Soma III 20,000 8,000 ??? 1x Pop Leaves, 1x Flame Bone
Nectall II 20,000 8,000 Miraculous medicine that revives all with full HP. 1x Pop Leaves, 1x Guard Horn
Axcela II 20,000 8,000 Powerful psychological tonic that greatly raises Force. (50) 1x Pop Leaves, 1x Harpy Wing
Hamao II 15,000 6,000 Glowing spores and petals that recover 100 HP and 100 TP. 3x Ambrosia, 1x Gold Spore
All Mist 10,000 4,000 Spreading fog that diffuses all attacks on the party. 1x Pop Leaves
Soma II 6,000 2,400 Legendary petals that restore moderate HP to the party. 3x Ambrosia, 1x Throb Vine
Nectar II 5,000 2,000 Nourishing sap that revives with a moderate amount of HP. 2x Life Honey, 1x True Shard
Amrita II 5,000 2,000 Mashed glowing petals that can be ingested to restore 100 TP. 5x Ambrosia, 1x Giant Horn
Hamao 5,000 2,000 Portion of nectar that recovers 50 HP and 50 TP. 4x Life Honey, 1x Bat Fangs
Therica BX 4,500 1,800 Crushed white rhino horn to restore the party's status. 1x Pop Leaves, 1x Whole Horn
Evil Mist 3,500 1,400 Spreading fog that diffuses elemental attacks on the party. 1x Color Hull, 1x Narcissus
Phys Mist 3,500 1,400 Spreading fog that diffuses physical attacks on the party. 1x Black Husk, 1x Narcissus
Axcela 3,000 1,200 Sets one's spirits ablaze, raising the Force meter. (30) 1x Life Honey, 1x Pale Hull
Antivenin 3,000 1,200 A serum that raises resistance against status ailments. 1x Deep Bloom
Medica IV 3,000 1,200 Sap from Yggdrasil that completely restores HP. 1x Ambrosia
Nectall 2,500 1,000 Nectar-dipped plants that revive all with low HP. 5x Life Honey, 1x Cry Root
Amrita 2,000 800 Tonic made of honey-soaked strawberries. Restores 50 TP. 3x Strawberry, 1x Pale Arm
Unihorn 1,800 720 Powdered shells that null any weakening effects on the party. 3x Moss Shell, 1x Deep Bloom
Frost Jar 1,500 600 Open to unleash a cold snap against all enemies. 1x Odd Fruit
Storm Jar 1,500 600 Open to unleash a lightning storm against all enemies. 1x Odd Fruit
Cut Jar 1,500 600 Open to unleash blades of wind to slash all enemies. 1x Volt Fruit
Flame Jar 1,500 600 Open to unleash a sea of flame upon all enemies. 1x Odd Fruit
Stab Jar 1,500 600 Open to unleash a barrage of branches to stab all enemies. 1x Volt Fruit
Bash Jar 1,500 600 Open to unleash a gravity field that crushes all enemies. 1x Volt Fruit
Medica III 1,300 520 Medicinal fruit extract that restores 350 HP. 1x Crabapple
Soma 1,200 480 Boiled nectar that restores some HP to the party. 3x Life Honey, 1x Black Core
Bash Mist 1,000 400 Spreading fog that diffuses bash attacks on the party. 1x Narcissus
Cut Mist 1,000 400 Spreading fog that diffuses cut attacks on the party. 1x Narcissus
Volt Mist 1,000 400 Spreading fog that diffuses volt attacks on the party. 1x Narcissus
Fire Mist 1,000 400 Spreading fog that diffuses fire attacks on the party. 1x Narcissus
Ice Mist 1,000 400 Spreading fog that diffuses ice attacks on the party. 1x Narcissus
Stab Mist 1,000 400 Spreading fog that diffuses stab attacks on the party. 1x Narcissus
Stonard 800 320 Boiled strawberry jelly that raises one comrade's defense. 1x Strawberry
Bravant 800 320 Hard nectar candy that raises one comrade's attack power. 1x Life Honey
Charm Gas 700 280 A pheromone gas that causes enemies to target the user. 1x Mint Leaf, 1x Steel Horn
Laudanum 600 240 Neural agent that neutralizes all enemies's status boosts. 3x Icy Flower, 1x Snow Fang
Therica AX 600 240 Pulverized animal shell to remove the party's bonds. 5x Strawberry, 1x Space Husk
Nectar 500 200 Fragrant medicine that revives with a small amount of HP. 1x Tiny Bloom
Beast Bell 500 200 Its alluring chime increases the encounter rate. 1x Icy Flower
Sleep Gas 450 180 A soporific gas that puts all enemies to sleep. 5x Icy Flower, 1x Bug Nest
Blind Gas 450 180 A dark gas that blinds all enemies. 3x Mugwort, 1x Bendy Tool
Stun Gas 450 180 An anaesthetic gas that paralyzes all enemies. 1x Cordyceps, 1x Dark Spur
Poison Gas 450 180 A toxic gas that poisons all enemies. 3x Sour Fruit, 1x Huge Petal
Curse Gas 450 180 A demonic gas that curses all enemies. 3x Deep Bloom, 1x Red Quill
Volt Jar 300 120 Open to unleash a bolt of lightning at a single enemy. 1x Tri-Fruit
Ice Jar 300 120 Open to unleash an ice spear on a single enemy. 1x Tri-Fruit
Fire Jar 300 120 Open to unleash a ball of fire at a single enemy. 1x Tri-Fruit
Shock Oil 250 100 Weapon oil to change its element to volt. 1x Green Nut
Freeze Oil 250 100 Weapon oil to change its element to ice. 1x Green Nut
Blaze Oil 250 100 Weapon oil to change its element to fire. 1x Green Nut
Guard Sole 200 80 Insoles that lower the damage sustained from trap floors. 2x Sour Fruit
Ward Chime 200 80 Its repellent chime decreases the encounter rate. 1x Sour Fruit
Medica II 200 80 Boiled medicinal leaves that restore 200 HP. 1x Mint Leaf
Sleep Bell 150 60 An FOE within 3 spaces will fall asleep for 3 moves. 1x Bell Fruit
Lure Bell 150 60 Lures an FOE within 3 spaces to the space where it's used. 1x Bell Fruit
Metopon 100 40 Neurotoxin that neutralizes an enemy's status boosts. 1x Mugwort, 1x Armor Hull
Warp Stone 100 40 Magnetic rock that takes the user to the last used Field. 1x Fluorite
Therica B 100 40 Serum made from moth venom to restore a comrade's status. 3x Tiny Bloom, 1x Bug Wing
Therica A 100 40 Mixture of forest ingredients to remove a comrade's bonds. 2x Tiny Bloom
Warp Wire 100 20 Thread used to return the party to the town from the Labyrinth. After completing the first mission, talk to the shop girl (Abigail)
Medica 20 ??? A conventional healing item that recovers 50 HP. None

Etrian Odyssey IIIEdit

Name Buy Sell Description Requirements
Madora II 5,000 2,000 Pricey medicine made of a legendary flower. Heals moderate HP of a row. 1x Ambrosia
Hamao II 4,000 1,600 Expensive medicine made from a rare plant oil. Heals moderate HP/TP. 1x Hogweed Oil
Amrita III 2,000 800 Expensive spiritual medicine made from shining wheat. 1x Maiden's Wheat
Medica IV 1,000 400 Expensive medicine made a drifting monster core. Heals HP completely. 10x Fairy's Core
Metopon 1,000 400 Liquid nerve toxin that saps one's will. Nullifies all enemy buffs. 1x Mint
Curse Gas 800 320 A demonic gas that curses all enemies. 1x White Fox Fur
Addle Gas 800 320 A mesmerizing gas that confuses all enemies. 5x Dawn Thorn
Flame Jar 500 200 Open to unleash a sea of flame upon all enemies. 1x Waterlily Leaf
Frost Jar 500 200 Open to unleash a cold snap upon all enemies. 1x Waterlily Leaf
Storm Jar 500 200 Open to unleash blades of wind that slash all enemies. 1x Waterlily Leaf
Amrita II 500 200 Spiritual medicine made with honey and tonic. Heals moderate TP. 1x Life Honey
Unihorn 500 200 Medicine made from boiling aquatic flowers. Nullifies party debuffs. 1x Hyacinth Petal
Formaldehyde 500 200 Provides all monster materials of a monster slain the turn it is used. 1x Atrocity Sigh
Madora 400 160 Pricey medicine made from preserved fruit. Heals a little HP of a row. 1x Flame Fruit
Medica III 400 160 Medicine extracted from a tree monster's branch. Heals great HP. 7x Writhing Wood
Ward Chime 300 120 Its annoying chime decreases the encounter rate. 1x Broken Rock
Hamao 300 120 Expensive medicine made from ground strawberries. Heals HP/TP a little. 1x Moss Strawberry
Nectar II 300 120 Expensive life medicine made from fruit. Revives with moderate HP. 1x Crabapple
Bravant 300 120 Candy made from coagulated monster bones. Raises an ally's attack. 5x Monster Bone
Sleep Gas 300 120 A soporific gas that puts all enemies to sleep. 1x Dryad Liquid
Cut Mist 300 120 Fog that diffuses slash attacks on both the party and enemies. 1x Aloe
Bash Mist 300 120 Fog that diffuses strike attacks on both the party and enemies. 1x Aloe
Stab Mist 300 120 Fog that diffuses pierce attacks on both the party and enemies. 1x Aloe
Stun Gas 200 80 An anaesthetic gas that paralyzes all enemies. 1x Red Fragment
Stonard 150 60 Jelly made of coagulated dinosaur fangs. Raises an ally's defense. 3x Predator Fang
Fire Mist 150 60 Fog that diffuses fire attacks on both the party and enemies. 1x Scarlet Sage
Blind Gas 150 60 A dark gas that blinds all enemies. 1x Ebony Liver
Ice Mist 150 60 Fog that diffuses ice attacks on both the party and enemies. 1x Scarlet Sage
Guard Sole 150 60 Nulls special floor effects for an unspecified time when used. 1x Sea Grapes
Volt Mist 150 60 Fog that diffuses volt attacks on both the party and enemies. 1x Scarlet Sage
Amrita 150 60 Spiritual medicine made from boiled seaweed. Heals a little TP. 1x Green Algae
Ariadne Thread 100 40 Thread used to return the party to town from the Labyrinth. Unlocked after finishing the 1st mission
Ice Jar 100 40 Open to unleash an ice spear on a single enemy. 1x Narcissus
Theriaca A 100 40 Status medicine boiled from a starfish. Heals an ally's bonds. 1x King Core
Volt Jar 100 40 Open to unleash a bolt of lightning on a single enemy. 1x Narcissus
Fire Jar 100 40 Open to unleash a ball of fire at a single enemy. 1x Narcissus
Simple Scope 100 40 Disposable, easy-use telescope. It reveals one FOE on the floor. 1x Small Scale
Tent 100 40 Use to rest at specific points inside the Labyrinth. 1x Frog Cheek, 1x Mountain Claw
Poison Gas 100 40 A toxic gas that poisons all enemies. 15x Poison Tail
Blaze Oil 75 30 Oil for giving weapons fire properties. 1x Hibiscus
Freeze Oil 75 30 Oil for giving weapons ice properties. 1x Hibiscus
Shock Oil 75 30 Oil for giving weapons volt properties. 1x Hibiscus
Medica II 60 24 Medicine extracted from a sea beast's skin. Heals moderate HP. 5x Sea Beast Fur
Nectar 50 20 Life medicine boiled from a pungent flower. Revives with some HP. 1x Small Flower
Pole Stone 50 20 Magnetic rock that takes its user to the last used stairs or pole. 6x Shell Piece
Beast Bell 50 20 Its alluring chime increases the encounter rate. 5x Black Fragment
Theriaca B 30 12 Status medicine made from a sour fruit. Heals an ally's ailment. 1x Anra Fruit
Medica 20 8 Traditional medicine of the ocean city. Heals a little HP. None

Etrian Odyssey IVEdit

Name Buy Sell Description Requirements
Ariadne Thread 100 40 Thread used to return to town. Necessary for venturing into labyrinths. None
Pole Stone 30 12 Takes the user to the stair, exit, or geomagnetic pole used last. 1st Mission Completed (?)
Silver Whistle 60 24 A magical whistle that carries its player to a labyrinth's exit. 1st Mission Completed (?)
Medica 20 8 An age-old traditional medicine. Heals a bit of HP None
Medica II 500 200 Extracted from shining moss. Heals a moderate amount of HP. 1x Luminous Moss
Nectar 200 80 Life medicine boiled from a pungent flower. Revives with some HP. 1x Small Flower
Nectar II 7,000 2,800 Expensive life medicine made from rare monster parts. Revives with full HP. 1x Raptor Claw
Amrita 1000 400 Spiritual medicine made from boiled Crane Ginseng. Recovers a little TP. 3x Crane Ginseng
Amrita II 8,000 3,200 Spiritual medicine made with Waterlily Leaves. Recovers a moderate amount of TP. 3x Waterlily Leaf
Theriaca A 100 40 Curative made from boiled Osmunda Fronds. Unbinds an ally. 1x Osmunda Frond
Theriaca B 90 36 Curative made from Forest Aloe. Recorvers an ally's status. 1x Forest Aloe
Hamao 2,000 800 Expensive medicine made from Scarlet Sages. Recovers a little HP and TP. 3x Scarlet Sage
Madora Pricey medicine made from preserved fruit. Heals a little HP of a line. 2x Flame Fruit
Metopon Liquid nerve toxin that saps one's will. Nullifies all enemy buffs. 1x Myciaria Fruit, 1x Sealed Cap
Bravant Candy made from coagulated monster tongues. Raises an ally's attack. 1x Stunned Tongue
Stonard 150 60 Jelly made from congealed Moss Strawberries. Raises an ally's defense. 1x Moss Strawberry
Fire Mist 150 60 Fog that diffuses fire attacks on both the party and enemies. 1x Monks Cress
Ice Mist 150 60 Fog that diffuses ice attacks on both the party and enemies. 1x Monks Cress
Volt Mist 150 60 Fog that diffuses volt attacks on both the party and enemies. 1x Monks Cress
Blaze Oil 75 30 Oil for giving weapons fire properties. 1x Dragon's Blood
Freeze Oil 75 30 Oil for giving weapons ice properties. 1x Dragon's Blood
Shock Oil 75 30 Oil for giving weapons volt properties. 1x Dragon's Blood
Fire Jar 100 40 Open to unleash a ball of fire that splashes the enemies on either side of the target. 1x Mint
Blast Jar 500 200 Open to unleash an explosion that consumes all enemies. 1x Hyacinth Petal
Ice Jar 100 40 Open to launch a spear of ice that will pierce through both front and back lines. 1x Mint
Frost Jar 500 200 Open to release a random storm of ice pillars at the enemy party. 1x Hyacinth Petal
Volt Jar 100 40 Open to fire a bolt of lightning that strikes an entire line of enemies. 1x Mint
Thunderbolt Jar 500 200 Open to send a lightning strike at a single enemy. 1x Hyacinth Petal
Poison Gas 100 40 A toxic gas that poisons all enemies. 1x Shea Fruit
Nerve Gas 200 80 An anaesthetic gas that paralyzes all enemies. 1x Glove Grass
Blind Gas 150 60 A dark gas that blinds all enemies. 2x Gritty Scales
Sleep Gas A soporific gas that puts all enemies to sleep. 1x White Apple
Addle Gas A mesmerizing gas that causes all enemies to panic. 1x Evil Copal
Warding Bell 300 120 A bell whose sound drives beasts off. Reduces the enemy encounter rate. 1x Emerald
Luring Bell 50 20 A bell whose ring is pleasing to beasts. Raises the enemy encounter rate. 1x Mountain Claw
Guard Sole 150 60 Reduces damage taken from damage floors for a certain number of steps. 1x Fennel
Simple Scope 100 40 Disposable, easy-to-use telescope. It reveals one FOE on the floor. 1x Rabbit Ear

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