When used in combination with a Hexer, the War Magus can be a source of infinite TP for your party. The process is as follows: The Hexer uses Corrupt to inflict the Curse status on all enemies. The War Magus then uses Cursecut to attack a cursed enemy while absorbing TP from it. Afterwards, the War Magus uses Transfer to donate between 10 and 40 TP from itself to another party member. Using this method, a party has the unique ability to withstand the labyrinth indefinitely without returning to town. The only downside is that it will take quite a few levels to get Cursecut—A War Magus learning nothing else won't be able to learn Cursecut until Lv. 14 (16 if Cure is learned). Learning Transfer also requires at least 2 Skill Points, depending on the amount you want to transfer. Caution should be exercised in using this setup, as Transfer can only be used in battle, when the War Magus, especially if the only healer, could be doing something more helpful. If at a sufficient level, Amrita and its successors are sufficient if pricey, if TP recovery is really needed.
|Description||Combining the skills of the medic and the landsknecht for a class useful in nearly every situation, the war magus can effectively fill two roles at once in your limited party. Its skills are primarily healing- and support-based, but its TP draining and transferral abilities allow it to ensure the rest of the party never runs dry. Also War Magi are able to give additional ailments to or getting bonuses from enemies who are already suffering from such effects.|
|Strengths||Faster overall speed than Medics, capable of filling in various niches lacking in a party.|
|Weaknesses||Situational Sword skills; overall performance less powerful when compared to combat or healing specialists.|
|Force||Invoke: With a passionate prayer, the war magus fully restores the entire party's HP and strengthens everyone's elemental resistances.|
|Description||In comparison with their counterparts in Heroes of Lagaard, War Magi have been largely improved. The War variants of their healing skills now activate twice - at the start and end of each turn - allowing them to provide priority aid to give them an edge over the Medics' healing. Barrier is also added, as a way to defend the party from ailments, binds, and debuffs. Their War Edge skills have been condensed and improved, as they can be used even while the War Magus wields a staff, and additional effects trigger on enemies afflicted with any ailment. War Magi also gain Random Disease and Displace to inflict ailments on their own. In particular, their Ailing Slash becomes supremely powerful, capable of doing thousands of points of damage while ignoring cut resistance (but not immunity).|
|Strengths||Priority healing and ailment/bind blocking dramatically increase party survivability, good Luck growth also improves ailment chance.|
|Weaknesses||Cannot control ailment through Random Disease, terrible Agility growth, medium-potency healing.|
|Force Boost||War Edge Power: For 3 turns, War Edge skills will activate their secondary effects even if the target is not afflicted by an ailment.|
|Force Break||Fairy Robe (uses head): Restores HP to the party, removes binds and ailments, and prevents further debuffs, binds and ailments from being applied for the turn.|
Stat Progression Edit
Grimoire Stones Edit
Skills to generate and pass:
- Barrier: Incredibly potent preventative skill for characters with nothing to do on odd turns.
- War Revive: Priority on revival ensures the caster doesn't die before they move.
- Ailing Slash: Bypasses most physical resistances, giving an excellent offense skill to Sword users.
Skills best used on a War Magus:
- Curb ATK Up: Raises success rates of Displace, Random Disease, and the binding War Edge skills.
- Mirage, Nerve, Hypno Bite (Dark Hunter): Offensive skills that inflict ailments which also enable War Edge skills. Helped by the War Magus' good Luck.
- All Formulas (Alchemist): Independent elemental damage source for War Magi.
- Link Order II (Sovereign): Wide-spreading elemental damage for War Magi that is not impaired by their low Agility.
Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are normally maxed at level 10, but there are some exceptions where the level cap is 5 or even 1.
- Stat Increases and Passive Skills are passive benefits that grant bonuses without being activated.
- Search Skills are out-of-battle skills, mostly for gathering materials or controling monster behaviour.
- Sword Skills are the War Magi in-battle skills, abusing status ailments on the enemy for extra effects.
- Healing Skills are exactly like the Medics Skills, allowing the War Magus to heal one or more targets.
- Shaman Skills are similar to the Troubadour Skills, mostly giving single target boosts.
- Extra shows skill detail or any special bonuses that are gained at certain levels.
|HP Up||Increase maximum HP.||Stat Increase||-----|
|TP Up||Increase maximum TP.||Stat Increase||-----|
|STR Up||Increase strength.||Stat Increase||-----|
|TEC Up||Increase technique.||Stat Increase||-----|
|VIT Up||Increase vitality.||Stat Increase||-----|
|AGI Up||Increase agility.||Stat Increase||-----|
|LUC Up||Increase luck.||Stat Increase||-----|
|Esc Up||Increase chances of successfully escaping from battle.||Stat Increase||-----||Max Lv1|
|War Edge||Needed to learn sword skills.||Mastery Skill||-----|
|War Lore||Needed to learn shaman and healing skills.||Mastery Skill||-----|
|Regenall||Restores a small amount of HP to the party on every turn.||Passive Skill||-----||Max Lv5|
|Blindcut||Sword slash that binds the heard of a blinded enemy.||Sword Skill||War Edge Lv1
STR Up Lv1
|Venomcut||Sword slash that binds the legs of a poisoned enemy.||Sword Skill||War Edge Lv2
STR Up Lv2
|Sleepcut||Sword slash that does heavy damage to a sleeping enemy.||Sword Skill||War Edge Lv3
STR Up Lv3
|Fearcut||Sword slash that recovers HP when attacking a terrified enemy.||Sword Skill||War Edge Lv4
STR Up Lv4
|Stuncut||Sword slash that binds the arms of a paralyzed enemy.||Sword Skill||War Edge Lv5
STR Up Lv5
|Cursecut||Sword slash that recovers TP when attacking a cursed enemy.||Sword Skill||War Edge Lv10
STR Up Lv6
|Cure||Restores a small amount of HP.||Healing Skill||War Lore Lv1|
|Cure 2||Restores a medium amount of HP.||Healing Skill||War Lore Lv3|
|Cure 3||Restores full HP.||Healing Skill||War Lore Lv5||Max Lv5|
|Salve||Restores a small amount of HP to the entire party.||Healing Skill||War Lore Lv7
|Salve 2||Restores a medium amount of HP to the entire party.||Healing Skill||War Lore Lv10
Cure 2 Lv4
|Warmight||Shaman spell that increases an ally's attack power.||Shaman Skill||War Lore Lv2||Max Lv5|
|Rockskin||Shaman spell that increases an ally's defense.||Shaman Skill||War Lore Lv2||Max Lv5|
|Elkspeed||Shaman spell that increases an ally's speed.||Shaman Skill||War Lore Lv2||Max Lv5|
|Erase||Shamanic spell that erases an enemy's status benefits.||Shaman Skill||War Lore Lv3||Max Lv5|
|Transfer||Shamanic spell that transfers the war magus's TP to an ally.||Special Skill||TP Up Lv1||Max Lv5|
|Chop||Chop wood for materials at item points.||Search Skill||-----||Max Lv5|
|War Lore Mastery||Increases strength of War Lore healing and raises effects of other War Lore skills.||Mastery||None|
|War Heal||Heal an ally once at the beginning of the turn and once again at the end.||War Lore||War Lore Mastery Lv1||Head, TEC/VIT|
|War Heal Line||Heal a row once at the beginning of the turn and once again at the end.||War Lore||War Heal Lv5||Head, TEC/VIT|
|War Heal All||Heal the party once at the beginning of the turn and once again at the end.||War Lore||War Heal Line Lv5||Head, TEC/VIT|
|Warmight||Increases 1 ally's offenses for 3 turns.||War Lore||War Lore Mastery Lv3||Head|
|Rockskin||Increases 1 ally's defenses for 3 turns.|
|Artery||For 3 turns, allies will recover some HP after acting. Only activates once per ally.||War Lore||War Lore Mastery Lv5||Head, TEC/VIT|
|War Response||For 3 turns, all allies will recover HP when the targeted enemy acts.||War Lore||Artery Lv3||Head, TEC/VIT|
|Random Disease||Chance to inflict Poison, Paralyze, Blind, Sleep, Curse, or Fear to target enemy.||War Lore||War Lore Mastery Lv7||Head, LUC|
|Displace||Removes binds and ailments from an ally, with a chance of transferring them to target enemy.|
|Barrier||May block ailments/binds/debuffs for the party.||War Lore, Guard||Random Disease Lv3|
|War Revive||Revive an ally at the beginning of the turn. Has a chance to revive the ally again at the end of the turn.||War Lore||War Lore Mastery Lv10||Head|
|War Edge Mastery||Allows Sword skills to be used with a Staff. While a Sword is equipped, maximum TP increases. While a Staff is equipped, attack power increases.||Mastery||None|
|Strength Slash||Melee cut attack to 1 enemy. If it has an ailment, their physical and elemental attack is decreased for 7 turns.||War Edge||War Edge Mastery Lv1||Arm, STR/TEC|
|Guard Slash||Melee cut attack to 1 enemy. If it has an ailment, their physical and elemental defense is decreased for 7 turns.|
|Headcut||Melee cut attack to 1 enemy. If it has an ailment, may also bind head.||War Edge||War Edge Mastery Lv5||Arm, STR/TEC/LUC|
|Armcut||Melee cut attack to 1 enemy. If it has an ailment, may also bind arms.|
|Legcut||Melee cut attack to 1 enemy. If it has an ailment, may also bind legs.|
|Ailing Slash||Melee cut attack to 1 enemy. Ignores resistance (but not immunity). Deals double damage to enemies afflicted with ailments.||War Edge||War Edge Mastery Lv10||Arm, STR/TEC|
|Vampire||Allies in your row are healed when you damage enemies with status afflictions.||Passive||Ailing Slash Lv5|
|HP Up||Increases maximum HP.||Stat Up||None|
|TP Up||Increases maximum TP.||Stat Up||None|
|Phys ATK Up||Increases physical attack power.||Stat Up||None|
|Curb DEF Up||Increases resistance to binds and status effects.||Stat Up||None|
|Chop||Allows the user to find more resources while chopping.||Gather||None|
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